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  #101  
Unread 19th January, 2012, 01:09 PM
Killerbee Killerbee is offline
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keep going awsome......
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  #102  
Unread 21st January, 2012, 07:54 PM
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mate that satelite weapon looks even more amazing then when you showed me the beginning stages of it , great job.
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  #103  
Unread 8th February, 2012, 03:29 PM
Pileyrei Pileyrei is offline
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Last edited by Pileyrei : 8th February, 2012 at 03:31 PM.
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  #104  
Unread 10th February, 2012, 12:22 PM
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This mod is just a few weeks away from being released (around 3 to 5 weeks, I don't want to take any longer than that specially since I have other UT projects on hold and waiting to move on once and for all).

Very very soon I will post a last development update (on the 2 last weapons), some info in what's really left to do and potentially a release date, then a couple more weeks later the actual release.
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  #105  
Unread 10th February, 2012, 03:06 PM
Pileyrei Pileyrei is offline
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Oh wow, great to know!

Really looking forward to replacing our NWII server with these.
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  #106  
Unread 10th February, 2012, 03:39 PM
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I know I don't need to remind you but please make sure to post about this when you release it at my place. LOL. I bet 10 people will call me about it before I even look at my forum that day. I'm looking forward to this release Feralidragon. Hang in there and get it done!
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  #107  
Unread 17th February, 2012, 08:43 AM
Pileyrei Pileyrei is offline
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Just a question about the NW3 file size, NWII is around 40MB.
How big will NW3 be?

Thanks!
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  #108  
Unread 17th February, 2012, 10:29 AM
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just guessing , about 964,732,321.2 GB hehehe

Last edited by back4more : 17th February, 2012 at 10:31 AM. Reason: ..Thats going by the shear awesomeness of it alone.
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  #109  
Unread 18th February, 2012, 01:15 PM
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Yeah.... filesize.... well, I won't lie to you, is bigger:

NW2: 40Mb (compressed), 80Mb (uncompressed)

NW3: ~65/70Mb (compressed), ~140/145Mb (uncompressed)

However, there's a big fundamental difference between both of them:
NW2: Is a single huge file;
NW3: Is separated in 1 weapon/smaller package + core + 2~3 other misc packages. And the core: ~5Mb (compressed for redirect; uncompressed~=15Mb), while the other packages have between 1Mb to 6Mb compressed (the cybot launcher is one of the biggest, the boltrifle one of the smallest), uncompressed they're about 2Mb~12Mb each, so basically new players joining the server won't see a single huge 70Mb file, but several 1Mb~6Mb files instead (which will most likely make them stay if they have a reasonable connection).
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  #110  
Unread 18th February, 2012, 06:47 PM
Pileyrei Pileyrei is offline
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Thanks for info Feraildragon.

The count down has begun!
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  #111  
Unread 19th February, 2012, 06:21 AM
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Quote:
Originally Posted by Feralidragon View Post
Yeah.... filesize.... well, I won't lie to you, is bigger:

NW2: 40Mb (compressed), 80Mb (uncompressed)

NW3: ~65/70Mb (compressed), ~140/145Mb (uncompressed)

....
^ Maybe we can do the UMOD thing with this for users?.. so like on Website clan/Private other.. have a umod download for players.

get alot of ppl asking myself with heavily modded server if they can just download the files and extract themselves.. manually .. but I may look at doing some kind of umod package for them with all files to save them time at some stage myself. 80mb aint that big a deal these days tbh.

Great stuff..

We still on the same deadline Ferali?

for release I mean?

pps: you know I'll hassle you on GM lmao.

Jokes.
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  #112  
Unread 19th February, 2012, 02:09 PM
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Yeah, for all this thing will be able to do 80mb is nothing as far as size goes. It might take a little bit to push through a high speed redirect... I also feel that umods rule and would love to see it packaged that way too as an option.
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  #113  
Unread 20th February, 2012, 09:30 AM
Pileyrei Pileyrei is offline
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A UMOD versiuon of NW3 would be awesome!
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  #114  
Unread 23rd February, 2012, 01:21 PM
Pileyrei Pileyrei is offline
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While we are waiting for this awesome release I'd like to ask people how they plan to use/configure NW3.

Multiplay currently have a MonsterHunt Nali Weapons IIx server. It's reasonably popular although many players complain its too easy to finish maps. I wonder if "NW3 MH maps" could be made - insane powerful monsters?

What other game types do you plan to use NW3 on?

For example, CTF-Face - I cant see the sniper rifle that shoots through walls working out very well although I think Feraildragon said you could turn it off.

DM with NW3? Depending on what weapons you use the fights could be over in one or two shots

What will you be doing with NW3 when its released?

Piley
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  #115  
Unread 23rd February, 2012, 02:01 PM
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That is a really good question and you brought up some great points too. I think most will have to wait till they have the mod in hand, installed and played with the mod for a while before they'll be enlightened as to what they think it will work well with.

Hopefully everything will be very customizable thus allowing the the same weapon to be used in big maps and little too.
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  #116  
Unread 24th February, 2012, 11:14 AM
Pileyrei Pileyrei is offline
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Oh Im sure it will be highly customizable, just curious what plans server admins have for it

ps: from the last update I calculate 1-3 weeks to go!
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  #117  
Unread 5th March, 2012, 09:38 PM
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Quote:
Originally Posted by Pileyrei View Post
While we are waiting for this awesome release I'd like to ask people how they plan to use/configure NW3.

Multiplay currently have a MonsterHunt Nali Weapons IIx server. It's reasonably popular although many players complain its too easy to finish maps. I wonder if "NW3 MH maps" could be made - insane powerful monsters?

What other game types do you plan to use NW3 on?

For example, CTF-Face - I cant see the sniper rifle that shoots through walls working out very well although I think Feraildragon said you could turn it off.

DM with NW3? Depending on what weapons you use the fights could be over in one or two shots

What will you be doing with NW3 when its released?

Piley
I think if someone spent the time and went through a number of maps and used medtoggle to load certain weps from the pack then it would be pretty awesome.
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  #118  
Unread 6th March, 2012, 03:05 PM
Pileyrei Pileyrei is offline
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^^ Sounds good

I calculate 2 weeks maximum left to go.

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  #119  
Unread 11th March, 2012, 07:42 PM
Pileyrei Pileyrei is offline
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....and following on from the great Feraildragon's release date estimation(3-5 weeks as of the 10th Feb).....I calculate 5 days maximum to go.

Sing it people >>>>> http://www.youtube.com/watch?v=TcJ-wNmazHQ
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  #120  
Unread 12th March, 2012, 12:59 PM
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Sorry Pileyrei, but it will take longer to finish.

A bunch of stuff happened in the meanwhile which made me to delay the release... once again (man I wish I was still in school, I miss those days of loads of free time...)

The good news is that I am finishing the very last weapon of the pack, and I will make a very last update development soon (before actual release some weeks later).

And after I finish the last weapon, there's still a few lesser things to do: recheck the code (there are some further optimizations I want to make for better server performance), fix some stuff (I have a list of bugs to fix and features to implement, some of them by request of some people), change/enhance some effects (weapons, nukes, etc), some new pickups (new udamage, invisibility, armor, etc) and at the end of all this, beta-test it, create documentation (for both players and devs) and create the release trailer and several versions of the actual package (demo package (for players with slower connections who just want to try it out in a hurry first before download around 70Mb of the full thing, with just 2 or 3 weapons and perhaps one of the nukes), full package, and zip, umod and auto-extractable versions).
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Last edited by Feralidragon : 12th March, 2012 at 01:02 PM.
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