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  #181  
Unread 28th November, 2010, 03:59 PM
Cruque Cruque is offline
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Thank you all. It is very nice that people like 098.

@[rev]rato.skt
Can you run BT++ with CTFGame now? So was it the server setup?

Quote:
Originally Posted by nospamforme9 View Post
Very nice update! Nice contribution.

I've tested it on fbt3. It looks like sometimes the checkpoint times don't show. Other players experience thesame.

Another request. Would it be possible to disable spawnjumping? Can be quite anoying for rushers.

Another request. When a person boosts another person, even when antiboost is enabled, that person cannot dodge at that time. Quite anoying. A fix would be very nice.

Ty
No checkpoint-times is a bug:
If you set up a new best run on one side (this is independent from usual personal best) it is saved and clears checkpoint-times you might have set previously running on the other side. Should be fixed on next release.

on restart-jumping: can you provide conditions so I can easily reproduce for testing?
on no-dodge-when-hit: I look at it. Maybe I simply prevent shooting when s.o. is in line.


@Face:
I did move server records to BTPlusPlus.ini so server data is there, while everything related to players is in BTRecords.ini.
Please note that the format changed too. So check if it is possible to process out of BTPlusPlus.ini.

And face, could you run another test on the timer bugs? (curious)
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  #182  
Unread 28th November, 2010, 07:16 PM
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Quote:
Originally Posted by Cruque View Post
Thank you all. It is very nice that people like 098.

@[rev]rato.skt
Can you run BT++ with CTFGame now? So was it the server setup?


No checkpoint-times is a bug:
If you set up a new best run on one side (this is independent from usual personal best) it is saved and clears checkpoint-times you might have set previously running on the other side. Should be fixed on next release.

on restart-jumping: can you provide conditions so I can easily reproduce for testing?
on no-dodge-when-hit: I look at it. Maybe I simply prevent shooting when s.o. is in line.


@Face:
I did move server records to BTPlusPlus.ini so server data is there, while everything related to players is in BTRecords.ini.
Please note that the format changed too. So check if it is possible to process out of BTPlusPlus.ini.

And face, could you run another test on the timer bugs? (curious)
As far as i can see there are no timer issue's and none has been reported sofar.
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  #183  
Unread 28th November, 2010, 10:12 PM
nospamforme9 nospamforme9 is offline
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Jumping at spawn happens about half of the time.

You're also more likely to spawnjump when you die while side dodging.
If you die while for example jumping, there's less chance to spawnjump after the death.

FYI: It is possible to implement this, because the i4games bt mod prevents spawnjumping.

Ty for your time

edit:
Ppl say it also when happens when you die on a mover.

Last edited by nospamforme9 : 29th November, 2010 at 07:34 PM.
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  #184  
Unread 29th November, 2010, 01:19 AM
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Quote:
Originally Posted by nospamforme9 View Post
Jumping at spawn happens about half of the time.

You're also more likely to spawnjump when you die while side dodging.
If you die while for example jumping, there's less chance to spawnjump after the death.

FYI: It is possible to implement this, because the i4games bt mod prevents spawnjumping.

Ty for your time
He is right i4g has no spawnjump and also they dead body's are gone when you die.
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  #185  
Unread 29th November, 2010, 10:15 AM
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Somebody could make one .zip for I, with unrealtournament.ini, MapVoteLA.ini and the mutator BTPlusPlusv098 already configured to I test!

I did not obtain to twirl this mutator
whenever dumb the map this disactivate the mutator.

I did not obtain to place pra to function so far help-me.

CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPre fix="CTF-BT",Mutators="BTPlusPlusv098.BTPlusPlus,BotPack.In staGibDM",Settings="")

List1Filter[0]=CTF-BT-*

it did not function thus....
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Last edited by [rev]rato.skt : 29th November, 2010 at 02:47 PM.
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  #186  
Unread 30th November, 2010, 02:39 PM
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@[rev]rato.skt
So you want to set up a server with mapvote and different gametypes?
And currently after a mapchange BT++ is not loading again?

Post the [Engine.GameEngine] section out of UnrealTournament.ini and MapVoteLA.ini ->admins look at it!

@Face. So the reconnect bug and its amplification through the ace-nexgen-plugin are really gone? You should see up to one(limited) ScriptWarning "TimerBug triggered [1]/[2]" in the logs. Then it is time to hunt down the bug where it originates (it is not BT++).
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  #187  
Unread 30th November, 2010, 03:58 PM
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Well when i joined my server with old btplus after logging timer resetted.Now with this new one it does not anymore
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  #188  
Unread 1st December, 2010, 03:51 PM
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It would like to ask for the aid of all, I am not obtaining to configure the server with this bt98 can pass me its 2 inis (unrealtournament.ini and MapVoteLA.ini) it does not appear in votemap when I place CTF-BT-* helps me!
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  #189  
Unread 1st December, 2010, 09:30 PM
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I think the good reverand would like assistance in setting up a Bt server which loads maps based on the CTF-BT Prefix.

for Memory I think you need to be sure that your map names actually have CTF-BT-<MapName>.unr

can-not remember which mod does both BT-<MapName> / CTF-BT-<MapName>
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  #190  
Unread 2nd December, 2010, 12:38 AM
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The new release looks great Cruque. I updated the topic with the new version, the attachment should be soon approved. Cheers.
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  #191  
Unread 1st December, 2010, 06:42 PM
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approved
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  #192  
Unread 13th December, 2010, 09:11 PM
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great update!!! thanks!!!
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  #193  
Unread 13th December, 2010, 10:16 PM
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works a treat excellent job
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  #194  
Unread 15th December, 2010, 08:56 AM
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Cruque :
some new design??
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  #195  
Unread 15th December, 2010, 10:33 AM
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there should be fix in readme.txt

NOW:

Quote:
- Running as a ServerActor:
Copy all files EXCEPT BTPlusPlusv098.int to your System directory and add the below lines to the [Engine.GameEngine] section of UnrealTournament.ini
ServerActors=BTPlusPlus.BTPlusPlus
ServerPackages=BTPPUser
ServerPackages=BTPlusPlusv098_C
HOW IT SHOULD BE:

Quote:
- Running as a ServerActor:
Copy all files EXCEPT BTPlusPlusv098.int to your System directory and add the below lines to the [Engine.GameEngine] section of UnrealTournament.ini
ServerActors=BTPlusPlusv098.BTPlusPlus
ServerPackages=BTPPUser
ServerPackages=BTPlusPlusv098_C

Some ppl might have problem with installing this actor.
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  #196  
Unread 15th December, 2010, 12:13 PM
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Quote:
Originally Posted by Foxit View Post
there should be fix in readme.txt

NOW:


HOW IT SHOULD BE:




Some ppl might have problem with installing this actor.

POST
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  #197  
Unread 15th December, 2010, 06:46 PM
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Quote:
Originally Posted by qwerty View Post
POST
hello man, post you MapVoteLA.ini and plz!
Thnx
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  #198  
Unread 16th December, 2010, 08:16 AM
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This checkpoints times works only on maps with zones? If yes, it will be nice when player could add his own checkpoint spot to measure time because not all maps have zones. Also would be nice if player can set some A-B point for measure time, to check which way is faster.


I saw BTcheckpointsBETA on FBT server it's very nice mutator, if author agree that will be nice to see it integrated with BT++.


Another proposition is to make the smaller size of hundredth in rec time near nick on scoreboard to make it more readable.

But that's only my opinion
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  #199  
Unread 16th December, 2010, 09:07 AM
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Quote:
Originally Posted by Foxit View Post
I saw BTcheckpointsBETA on FBT server it's very nice mutator, if author agree that will be nice to see it integrated with BT++.
It's still in BETA phase, I will release it in the next days. I don't see a reason why it should be integrated in BTPlusPlus, because it's also designed to run on non-BTPlusPlus servers plus it comes with a cooperative mode so it runs perfectly together with BTPP as a stand-alone mutator
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  #200  
Unread 16th December, 2010, 05:41 PM
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Quote:
Originally Posted by Sp0ngeb0b View Post
It's still in BETA phase, I will release it in the next days. I don't see a reason why it should be integrated in BTPlusPlus, because it's also designed to run on non-BTPlusPlus servers plus it comes with a cooperative mode so it runs perfectly together with BTPP as a stand-alone mutator
I look forward to this
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