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  #121  
Unread 31st July, 2008, 04:20 AM
SC]-[LO]\[G_{HoF}'s Avatar
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Removing aka server actor from my MH server has produced much less crashes. I then looked over my INI on my linux based server and noticed I had placed the aka server actor after the Nexgen server actors. This might be a solution but I'm not totally convinced yet.

Unfortunately my win2003 based servers have a wierd setup and adding the server.log to command line is not an option.

I'll keep trying to figure this out by trial and error and if something comes up I'll report it. I have a few coders in my community and maybe they can fix the bugs for me.

By the way TheManNo1 is back to coding his Psycho-X mod and we are testing it out on my new UT99 server. If anybody is curious about this mod it was based out of the SLV code.

Server will be listed in my signature.
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  #122  
Unread 31st July, 2008, 08:53 AM
{DOU}Draco {DOU}Draco is offline
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I have version 1.07 running on 6 servers loaded on a Windows Server 2003 box and have experienced absolutely no problems at all. I even managed to dump a few mutators off the server because NSC handles the chat logging and such. Great job! I'm very happy with this little item.

~Johnny Jones
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  #123  
Unread 1st August, 2008, 12:04 AM
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I'm thinking I fixed it. I was originally using AKAv6kLog_X103 but switched to AKAv20kLog_X103 instead. There has been no reports of crashes since then.

As for ASC I removed it from all my servers and now running Nexgen107 on all of them.

I did have one question about the server redirect. Before it would say unreal://**.***.***.**:7777 but now it just says unreal://**.***.***.**:7

Why would it cut off the last three 7's in the address?
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  #124  
Unread 1st August, 2008, 12:09 AM
{DOU}Draco {DOU}Draco is offline
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Now that you mention it, it does do that on mine as well. Since all my servers use the default port, I just left the port off. Don't know if it still works though. I'll find out this afternoon during peak hours. Have a good one.

~Johnny Jones
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  #125  
Unread 1st August, 2008, 06:13 PM
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OK. I had to totally remove NexgenV107 from my MH server. It just would randomly crash in the middle of a game even just after restart. I give up and might revert back to v105 just so my admins can keep out the scum.

V106 worked fine but bans wouldn't stick. I'm convince between aka,nexgenv107, and MH there is something very wrong. Unfortunately I get no logs reporting the problem. I can't be the only server admin with this issue.
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  #126  
Unread 1st August, 2008, 10:54 PM
Defrost Defrost is offline
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Well I would like to help you to fix this problem, but as you probably already know without logs that's gonna be very hard. If you think it's the AKA logger, then try disabling it (if you haven't tried it yet) to see if it is really caused by the AKA logger.

I'll also have a look at the server redirect URL cutoff.

Nexgen 1.08 will probably be released this month.
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  #127  
Unread 1st August, 2008, 11:32 PM
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I've also been contemplating that maybe my server is under DOS attack. I just got off the server a minute ago and my admin said its still crashing just not as much. I need a good server.log system so I can get a real good idea of whats causing the crashes before I go to the provider and have it monitored for dos attacks. I can't really see ppl getting sore about MH cause its all about fun you would think.


If anybody can help me find a good logger for a win2003 based UT99 server that would help me alot.
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  #128  
Unread 1st August, 2008, 11:41 PM
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Quote:
Originally Posted by SC]-[LO]\[G_{HoF} View Post
If anybody can help me find a good logger for a win2003 based UT99 server that would help me alot.
What are you on about? I already told you before: just add -log=server.log to the commandline of your server and there you are. If this is not possible, ask your hosting provider to do it for you. A (D)DoS attack on your server would cause extreme lag and bandwidth usage. If it had been going on for an extended period of time, I'm sure your ISP would have warned you/terminated your account for "excessive bandwidth usage" (my ISP did when I was being DDoS'ed for a few hours). So all in all that's highly unlikely.

You probably have some bad mutator running. If you cannot enable logging, then you should run your server with only the bare essentials and then if it no longer crashes, add mutators back one by one (repeat process). But this is hardly feasible on a live server... Just log!!
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  #129  
Unread 1st August, 2008, 11:48 PM
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Yah, I already started removing mutators one by one. I really think Nexgen has nothing to do with it personally cause the rest of my servers run fine with it. I'll find a way to get it to log eventually but in the perameters of my command line for this server I don't see that option. Gonna call provider today about this.


Thanks for enlightening me about the DOS theory and hope to have a solution soon.
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  #130  
Unread 2nd August, 2008, 12:10 AM
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And btw, Monsterhunt is a very crashy mod. 2-5 crashs a day are normal.
I run a MH server now 2 years and It crashes a lot!

I had a much experience with that mod mixed with other mutators. MH is very sensitive. Dont know why. More mutators brings more crashs. Dont know why.

BlackWolf
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  #131  
Unread 2nd August, 2008, 12:28 AM
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Well you must be the destination MH admin huh. I've been on your server before and is pretty cool. I think your right about MH being sensitive and your most likely right about the more mutators the more crashes.

I tried to talk my coder into fixing the little bugs in MH but he said that he didn't want to touch MH cause its coding looked masterful as it is.

Anyway thanks for the reply and knew I wasn't the only server admin to have a crashy MH server.
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  #132  
Unread 2nd August, 2008, 03:07 AM
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These are the only crashes I get on my servers (about once or twice a day) ~not related to NSC!~:

Code:
Critical: appError called:
Critical: Assertion failed: NumInRec<=RELIABLE_BUFFER [File:G:\dev\nacput\Utpg_451\Engine\Src\UnChan.cpp] [Line: 262]
Exit: Executing UObject::StaticShutdownAfterError
There's nothing I can do about it, since it's an UT engine bug :/

Edit: *snip* (for those that read the original text: I don't feel like testing it on PURE and all those other fancy mods.. so a public release is going to run into a whole lot of problems -as usual- since it's catered to the setup I use.. let's forget about it)

Last edited by adminthis : 2nd August, 2008 at 03:24 AM.
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  #133  
Unread 2nd August, 2008, 08:20 AM
2399Skillz 2399Skillz is offline
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I think the problem with MH is bad maps. Seems some maps cause crashes more than others.
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  #134  
Unread 2nd August, 2008, 09:38 PM
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Quote:
Originally Posted by 2399Skillz View Post
I think the problem with MH is bad maps. Seems some maps cause crashes more than others.
I think your right about that. I finally got the server running stable after fresh aka20k.ini and removed the hitsounds that that smiling monsters admin made for me.

NexgenV107 is not responsible for the MH server crashes and look forward to Defrost's next release. Good work again Defrost and thanks for the hard work.
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  #135  
Unread 4th August, 2008, 02:59 PM
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anyone knowing how to add more members to the inifile of nexgen??
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  #136  
Unread 4th August, 2008, 06:27 PM
Defrost Defrost is offline
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Do you mean user accounts? If so, the maximum is 32. It will be increased in Nexgen 1.08 to 48 accounts, but I can't increase it much further else it won't compile anymore :S
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  #137  
Unread 4th August, 2008, 06:36 PM
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Ik bedoel de accounts soals members vip en admins. is 32 totaal ik heb over 60 members.

In english i got over 64 members in my clan.32 aint enough then.
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  #138  
Unread 4th August, 2008, 06:55 PM
Defrost Defrost is offline
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Over 64!?! That's a lot! Would 128 accounts be enough?

I'll see what I can do about increasing the maximum account list size beyond 48, however I can't promise anything because the compiler is being a pain in the ass.
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  #139  
Unread 4th August, 2008, 09:35 PM
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Quote:
Originally Posted by Defrost View Post
...pain in the ass.
I feel the pain
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  #140  
Unread 6th August, 2008, 09:46 PM
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Letylove49 Letylove49 is offline
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Default Nexen configuration detected !!!

j'ai un gros souci avec nexen1.07
j'ai essayer de le tester pour voir si j'arrivait a l' installer correctemnt sur un server.

le hud ne s'affichait pas ensuite quand j' essaye de rejoindre un server avec cette add-on je n'arrive plus a faire afficher le menu et j' obtien toujours ceci :


I have a big concern with nexen1.07
I try to test to see if I arrived the install correctly on a server.

the hud did not appear then when I try to join a server with this add-on I can no longer has to display the menu and I always obtain this:



Est ce qu' il existe une solution ?

ma configuration ( server sur mon PC)

Is it that there is a solution to this problem?

my configuration (server on my PC)

Quote:
ServerActors=UTPureRC7G.UTPureSA
ServerActors=UTDCv21.SMain
ServerActors=UTDCAMv12.SMain
ServerActors=IpToCountry.LinkActor
ServerActors=KickVoteAnnouncer.KVActor
ServerActors=SemiAdmin.SemiAdminSA
ServerActors=AnthCheckerS_v138.ACActor
ServerActors=SmartCTF_4D.SmartCTFServerActor
ServerActors=Nexgen107.NexgenActor
ServerPackages=UTPureRC7G
ServerPackages=ZPPure7G
ServerPackages=CountryFlags2
ServerPackages=SmartCTF_4D
ServerPackages=IUTDCv12
ServerPackages=UTDCv21
ServerPackages=UTDCv21dll
ServerPackages=AnthCheckerC_v138
ServerPackages=JailBreak
ServerPackages=JBArena
ServerPackages=JBSpecials
ServerPackages=Screen
ServerPackages=JailFight
ServerPackages=NoTransloc
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=SkeletalChars
ServerPackages=SoldierSkins
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=SkeletalChars
ServerPackages=TSkMSkins
ServerPackages=multimesh
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=Female1Skins
ServerPackages=Female2Skins
ServerPackages=Male1Skins
ServerPackages=Male2Skins
ServerPackages=Male3Skins
ServerPackages=SGirlSkins
ServerPackages=Shibuki
ServerPackages=ShibukiSkins
ServerPackages=BDBMapVote304
ServerPackages=Nexgen107
ServerPackages=NexgenCC
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Last edited by Letylove49 : 6th August, 2008 at 10:01 PM.
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