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  #1  
Unread 4th February, 2007, 08:14 PM
smodge smodge is offline
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Join Date: Aug 2006
Posts: 15
Default Radeon Sapphire 1600 pro and UT 99

I know its an unusual request but ive tried the sapphire forums with no luck
Can anyone advise me how best to set up the :-Sapphire ATI Radeon X1600 Pro 512MB DDR2 AVIVO TV-Out/DVI (AGP) to run unreal tournament 99 . I have installed it in my new pc. details below! i am trying to run the game in
1264x960 high detail 32 bit colour using the opengl rendererer utglr32 . the problem i have is it all seems too fast and jerky . I know it should be possible to get it running smooth but im just guessing what the settings should be. Yes i know ut99 is an old game but its still the best and still the one i play more than any other.

Ive set the AGP aperture size to 64Mb, disabled fast writes and set the card at x4 instead of x8.

Any help would be appreciated .




Corsair 1GB DDR2 XMS2-6400C5 TwinX (2x512MB)
AMD Athlon 64 X2 Dual Core 4200+ 2.20GHz (Socket AM2)
Seagate Barracuda 7200.10 320GB ST3320620AS SATA-II 16MB Cache
Samsung SH-S182D 18x18 DVD±RW ReWriter (Black) - OEM 1
Asus VW192S 19" Widescreen LCD Monitor - Black
Asrock AM2NF3-VSTA (Socket AM2) AGP Motherboard 1
Sapphire ATI Radeon X1600 Pro 512MB DDR2 AVIVO TV-Out/DVI (AGP)
Antec Sonata II Piano Black Quiet Case - 450W Smart Power PSU

Last edited by smodge : 4th February, 2007 at 08:14 PM. Reason: topic notify
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  #2  
Unread 4th February, 2007, 08:24 PM
Azura's Avatar
Azura Azura is offline
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Join Date: Apr 2003
Posts: 4,029
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Install this or another version :
http://www.guru3d.com/article/atitraytools/189/

Once you've installed that change the following Opengl/3D settings in ATI Tray Tools :
- Vsync always on.
- Triple buffering off (turn it back on afterwards if it seems to cause no problems).
- Texture and Mipmapping to Quality at least. This is to push the CPU/GPU slightly.

Next, in your UnrealTournament.ini, copy paste this over your OpenGL settings. The values in bold are the important ones :

[OpenGLDrv.OpenGLRenderDevice]
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
AAFilterHint=0
NumAASamples=0
UseAA=True
RequestHighResolutionZ=True
MaskedTextureHack=True
FrameRateLimit=180 ;Set between 120 and 180. This is to cap framerate.
;FrameRateLimit=0
SwapInterval=1 ;Set to 1 to force vsync. You could set to -1 since the driver setting is vsync on but I prefer this.
;SwapInterval=0
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferClippedActorTris=True
SinglePassDetail=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=100 ;Set to the refresh rate of your desktop. This is so UT refreshes at the same time as your screen and avoids image tearing.
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=2
UseTNT=False
Use4444Textures=False
UseS3TC=False
UseAlphaPalette=True
AutoGenerateMipmaps=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=True
ShareLists=True
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=16
MinLogTextureSize=2
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=True
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=False
ShinySurfaces=True
VolumetricLighting=False
ZRangeHack=False
CacheStaticMaps=True
BufferTileQuads=True
SinglePassFog=True
DetailMax=3
NoMaskedS3TC=False
Use16BitTextures=False

You can find more information about OpenGL renderer settings here :
http://cwdohnal.home.mindspring.com/utglr/settings.html

Lastly, to get smooth gameplay online, enter a server, type "timedemo 1" in the console and reduce the netspeed so it roughly matches the refresh rate. You can do this by using the "netspeed nnnn" command (try 9000 to begin with).

P.S: Since you have a dual core processor, you should find out how to set UT's affinity to one core or get hold of the patched version of UnrealTournament.exe.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 4th February, 2007 at 08:31 PM.
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  #3  
Unread 5th February, 2007, 06:45 PM
smodge smodge is offline
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Join Date: Aug 2006
Posts: 15
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Thank you I will try all that . BTW is there a patched unreal.exe if so where can I get it? I did try another thing that seemed to go someway to controlling the speed by adding a swith to the target file in my shortcut ie-"C:\UnrealTournament\System\UnrealTournament.e xe -CPUSPEED=2210" My processor is a AMD Athlon 64 X2 Dual Core 4200+ 2.20GHz. if i set it slightly higher ie:- 2400 it seems to be okay ! is there any downside to this ?
Thank again youve been most helpfull.
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