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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Windows Specific

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  #1  
Unread 6th April, 2003, 10:35 AM
SNip3D SNip3D is offline
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ok, i have my UT2003 servers running TTM and bright skins,

where do i put / edit lines in .ini files which means it downloads as fast as possible (Servers are Lan)
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  #2  
Unread 6th April, 2003, 07:09 PM
jamundsen jamundsen is offline
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You are looking for what's called "redirection".

If it isn't setup, the files are transferred through UDP which isn't fast.

http://www.unrealadmin.org/modules.p...ticle&artid=21

^ An article on redirection!
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  #3  
Unread 8th April, 2003, 04:23 AM
SNip3D SNip3D is offline
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ITS A LAN SERVER!!! it will leech of my computer! i can have my internet server which downloads at 130kbps to players, why on lan does it download around 5kbps!
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  #4  
Unread 8th April, 2003, 05:21 AM
jamundsen jamundsen is offline
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Then setup a simple IIS or apache webserver on your machine for it... internet or intranet, UDP wasn't made to send large files. I believe UDP has to break it up into tons of tiny pieces, instead of just sending a file. (Though i'm probably wrong, someone correct me if I am).

In order to have those speedy downloads that seem to stop at 30-40% you'll have to setup redirection, and mine as well setup compression too! It's worth it.
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  #5  
Unread 8th April, 2003, 08:45 AM
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elmuerte elmuerte is offline
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I don;t think the channel download (through the engine) is done with TCP.
But the reason why it's slow is because it's limited by the tick rate
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  #6  
Unread 8th April, 2003, 09:22 AM
SNip3D SNip3D is offline
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i want the line for the tick rate then..where is it?
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  #7  
Unread 8th April, 2003, 04:03 PM
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uhm.. tick rate AND netspeed
both are in the server's config file, changing those will also affect gameplay
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  #8  
Unread 9th April, 2003, 09:37 AM
SNip3D SNip3D is offline
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ok could you please answer my question..
what are the lines in the ini file i need to add and or change?
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  #9  
Unread 10th April, 2003, 03:53 AM
rjch rjch is offline
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Quote:
Originally Posted by SNip3D
ok CAN YOU ANSWER MY QUESTION!

WHAT ARE THE FUCKING LINES IN THE INI FILE
If you can't ask nicely for a response, then don't ask at all. You've already been given all the information you need to set things up properly.

In summary, don't rely on the game's transfer of files to the client as it is always going to be slow. Set up a redirection server as explained in the HOWTO pointed to in an earlier message and use that instead.
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  #10  
Unread 10th April, 2003, 04:03 AM
SNip3D SNip3D is offline
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hmm sorry i had a bad day, one of the lan servers im setting up is just for players to download the files. not to play, game lag i dont care about. Its just so noobs have to connect to the server, download, disconnect. and then they have all the necessary updates. Im Already running IIS on my PC and all i want to do is increase the speed through the ini file, like on the internet servers.
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  #11  
Unread 10th April, 2003, 01:41 PM
rjch rjch is offline
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Quote:
Originally Posted by SNip3D
hmm sorry i had a bad day, one of the lan servers im setting up is just for players to download the files. not to play, game lag i dont care about. Its just so noobs have to connect to the server, download, disconnect. and then they have all the necessary updates. Im Already running IIS on my PC and all i want to do is increase the speed through the ini file, like on the internet servers.
That is the entire purpose of a redirect server. When a client connects to the server and requests a file, rather than sending it through it's own (slow, unreliable) protocol over UDP, it tells the client to access a standard web page instead. Because HTTP is fine for data transfer, it goes a lot faster. The only difference the client sees is that the required files download a lot more quickly.
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  #12  
Unread 11th April, 2003, 12:08 AM
SNip3D SNip3D is offline
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hmmm ok, If i slapped the bonus packs in my IIS server, would that download them? or just go searching for the maps, sounds, etc. individually?

at the moment my plan is to:

Add a UTServerDownload file to my IIS server, throw every file in there for UT2k3, OR direct it to my UT2k3 Directory. then change the download path to via HTTP.

more detailed info would be good (i know how to setup IIS)
Any other better ideas?
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  #13  
Unread 11th April, 2003, 03:29 AM
El_Mas_Cabron El_Mas_Cabron is offline
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you have recieved the answer Several times that you have ask for(In other words do this)

Under [IpDrv.HTTPDownload] make sure you have this:
RedirectToURL=http://ut2k3maps.gaming.stny.com/maps/

http://utsk3maps.gaming.stny.com/maps/ is a pretty good redirect server or you can find one of your choosing

Put this in your .ini file :look:
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  #14  
Unread 11th April, 2003, 03:37 AM
SNip3D SNip3D is offline
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what about TTM
thats what people would be downloading, and alot of the people are on 2136 not 2199
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  #15  
Unread 11th April, 2003, 11:30 AM
El_Mas_Cabron El_Mas_Cabron is offline
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upload all and every package you want players to Download to the server



Bien Tiro
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  #16  
Unread 11th April, 2003, 11:30 AM
El_Mas_Cabron El_Mas_Cabron is offline
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upload all and every package you want players to upload to the server



Bien Tiro
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  #17  
Unread 11th April, 2003, 11:30 AM
El_Mas_Cabron El_Mas_Cabron is offline
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upload all and every package you want players to upload to the server



Bien Tiro
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  #18  
Unread 11th April, 2003, 12:21 PM
SNip3D SNip3D is offline
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doesnt work
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  #19  
Unread 11th April, 2003, 06:06 PM
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Ok, I'm sort of a newb at this, but I'm running a small lan server, too, and I'd like to speed up download times through the game - as was possible with UT. There was a tcp setting for client rate or something in UT's .ini file that allowed lan downloads to fly - at least 10X faster than the default setting. I've bumped up the rates in the 2k3 .ini file, but downloads still crawl - is it not possible to speed up downloads without using a redirect? If so, then this must be a change from the way UT server worked.
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  #20  
Unread 4th May, 2003, 12:37 AM
Hiekie Hiekie is offline
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Check the thread redirect on a lan in the chapter ut2003-server general, my settings are there (my ini-file settings!)
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