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  #21  
Unread 29th August, 2011, 02:42 PM
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can you show me your serveractors list?
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  #22  
Unread 29th August, 2011, 11:30 PM
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Found the error
I disabled the ;ServerActors=IpServer.UdpServerQuery but what I missed was that I all so had was something called ServerActors=SecureValidate.SVUdpServerQuery do no what it is but some similar function i guess ,Disabled it and it works fine
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  #23  
Unread 30th August, 2011, 09:02 AM
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yo hitman , the secure validate system is an alternative to the std ServerQuery that's y.
I think...
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  #24  
Unread 2nd September, 2011, 02:47 PM
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Quote:
Originally Posted by dU.Hitman View Post
Found the error
I disabled the ;ServerActors=IpServer.UdpServerQuery but what I missed was that I all so had was something called ServerActors=SecureValidate.SVUdpServerQuery do no what it is but some similar function i guess ,Disabled it and it works fine

At (G)ott read carefully what hitman says.

It should not be a error. Back in the days there was a little program luigi talked about it Secure validate makes it so that your query port can not be attacked.So disable it and its vunerable by sending a boom packet.

With secure validate added to your servers ini it is protected.

Hitman your server is not protected. Can this be fixed?
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  #25  
Unread 2nd September, 2011, 03:45 PM
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i dont know what you mean. can you exactly describe, what you want to tell me?

i watched at the script of SecureValidate.SVUdpServerQuery and it just reduced the QueryValue to 6 char's, when your sending /secure/ to the server.
i knew that this "secure-thing" is used for the masterserver of gamespy.com, to become all server ip's, but i've never seen this for a normal gameserver.
what is this used for on a gameserver? should i add this to the XServerQuery?
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  #26  
Unread 2nd September, 2011, 07:35 PM
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Quote:
Originally Posted by (G)ott View Post
i dont know what you mean. can you exactly describe, what you want to tell me?

i watched at the script of SecureValidate.SVUdpServerQuery and it just reduced the QueryValue to 6 char's, when your sending /secure/ to the server.
i knew that this "secure-thing" is used for the masterserver of gamespy.com, to become all server ip's, but i've never seen this for a normal gameserver.
what is this used for on a gameserver? should i add this to the XServerQuery?
Its used to prevend that someone sends a boom packet to the query port and crash the server.Now when you disable it to make sure serverquery is working then the protection is off.

Here is a explanation of the author.

UdpServerUplink is used to register the server within the global server list
by sending frequently UDP packages. While the master server doesn't seem to
send any packages, he is able to and read packages are parsed. So if someone
hacks one of the master servers or their DNS they may be able to send these
UDP packages. And because it is UDP also other people can send UDP-packages
with the faked IP and port of the master servers to crash the Server.

So securevalidate protects it that is were it was made for.Now we need to take it off to make xserverquery work.
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  #27  
Unread 2nd September, 2011, 08:08 PM
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Quote:
Originally Posted by face View Post
Its used to prevend that someone sends a boom packet to the query port and crash the server.Now when you disable it to make sure serverquery is working then the protection is off.

Here is a explanation of the author.

UdpServerUplink is used to register the server within the global server list
by sending frequently UDP packages. While the master server doesn't seem to
send any packages, he is able to and read packages are parsed. So if someone
hacks one of the master servers or their DNS they may be able to send these
UDP packages. And because it is UDP also other people can send UDP-packages
with the faked IP and port of the master servers to crash the Server.

So securevalidate protects it that is were it was made for.Now we need to take it off to make xserverquery work.
ok, thanks for explain me.
how i say'd, its not that many script, what was written in the securevalidate.. its easy for me to add it in the XSQ.
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  #28  
Unread 2nd September, 2011, 09:57 PM
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Well then i would like to see that.Otherwise we all have soon some boys crashing servers of us.
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  #29  
Unread 4th September, 2011, 07:42 PM
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Ok found a fix.

ServerActors=XServerQuery.UdpXServerQuery
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900


this way was it first the server was hackable.

ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=XServerQuery.UdpXServerQuery

got it like this now and now its all good.

Except in xbrowser no more flags or any other info what so ever from the server.



Ok (G)ott i used the 105 version its all ok now!! thx man
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Last edited by face : 4th September, 2011 at 07:54 PM.
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  #30  
Unread 4th September, 2011, 08:04 PM
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Quote:
Originally Posted by face View Post
Ok found a fix.

ServerActors=XServerQuery.UdpXServerQuery
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900


this way was it first the server was hackable.

ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=XServerQuery.UdpXServerQuery

got it like this now and now its all good.

Except in xbrowser no more flags or any other info what so ever from the server.



Ok (G)ott i used the 105 version its all ok now!! thx man
running SVUdpServerQuery and UdpXServerQuery is in my eyes senseless and can maybe produce other problems. both have the same parents class.
the newest version i sent you, has already this stuff, what SVUdpServerQuery is doing. So when you have the follow settings, it should be ok...

ServerActors=XServerQuery.UdpXServerQuery (with the new version)
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 (this masterserver is btw offline, dont need to use it )
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
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  #31  
Unread 4th September, 2011, 08:07 PM
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look at bottom of my last reply with your new version it all works ok now
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  #32  
Unread 4th September, 2011, 08:08 PM
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Quote:
Originally Posted by face View Post
Ok (G)ott i used the 105 version its all ok now!! thx man
ahh ok, i was to fast
i will release it tomorrow, im too lacy and i have to go in the bed now

EDIT: @face: since i have send you the new version, i was doing some small changes in it, so pls wait until tomorrow with updating all your servers...
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Last edited by (G)ott : 4th September, 2011 at 08:14 PM.
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  #33  
Unread 4th September, 2011, 08:12 PM
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Quote:
Originally Posted by (G)ott View Post
ahh ok, i was to fast
i will release it tomorrow, im too lacy and i have to go in the bed now
Go to sleep
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  #34  
Unread 5th September, 2011, 10:24 AM
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Nice work Man, ty!
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  #35  
Unread 5th September, 2011, 04:06 PM
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Version 1.0.5

Code:
Changelog:
from 104 to 105
- added crash-protection of Secure Validate.
- added \teams\ as QueryType to support the UT Watcher program.
- added new config "bSendMailURL" (link-support for the new XBrowser > 110).
- renamed "ServerAddress" to "ServerIP".
I know, that some ppl's dont read the readme by just updating a mod, but in this one you should have a look at this

Download on top post. -> fast trace


greetz (G)ott
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Last edited by (G)ott : 5th September, 2011 at 04:08 PM.
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  #36  
Unread 9th September, 2011, 11:49 AM
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Well i still cant get the flag to show.
Here are some lines from the log

ScriptLog: XServerQuery(crt): Port 4778 successfully bound.

Then further down 100 of these from ACE.

ScriptLog: [ACEv08g]: Registered Event Handler: ACEv08g_EH.ACEEventActor
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
NetComeGo: Open MyLevel 09/08/11 23:33:40 90.129.17.130:56271

My settings at the mom

ServerActors=IpDrv.UdpBeacon
;ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=XServerQuery.UdpXServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpToCountry.LinkActor
;ServerActors=IpServer.UdpServerQuery
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  #37  
Unread 9th September, 2011, 01:37 PM
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Quote:
Originally Posted by dU.Hitman View Post
Well i still cant get the flag to show.
Here are some lines from the log

ScriptLog: XServerQuery(crt): Port 4778 successfully bound.

Then further down 100 of these from ACE.

ScriptLog: [ACEv08g]: Registered Event Handler: ACEv08g_EH.ACEEventActor
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
ScriptLog: UdpXServerQuery: Unknown query: game_property
NetComeGo: Open MyLevel 09/08/11 23:33:40 90.129.17.130:56271

My settings at the mom

ServerActors=IpDrv.UdpBeacon
;ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=XServerQuery.UdpXServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=IpToCountry.LinkActor
;ServerActors=IpServer.UdpServerQuery
looks all good to me...
"Unknown query: game_property" is just a unkown input type from a script.

can you show me your XSQ settings?
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Last edited by (G)ott : 9th September, 2011 at 01:41 PM.
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  #38  
Unread 10th September, 2011, 11:20 AM
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[XServerQuery.UdpXServerQuery]
bShowProtaction=True
bShowCPName=True
bShowSpectators=True
bShowPlayerCountry=True
Homepage=http://unreal-mayhem.com/
ServerAddress=78.70.33.180
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  #39  
Unread 10th September, 2011, 01:28 PM
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Quote:
Originally Posted by dU.Hitman View Post
[XServerQuery.UdpXServerQuery]
bShowProtaction=True
bShowCPName=True
bShowSpectators=True
bShowPlayerCountry=True
Homepage=http://unreal-mayhem.com/
ServerAddress=78.70.33.180
Ok, i see, you have not read my post -->
Quote:
Originally Posted by (G)ott View Post
I know, that some ppl's dont read the readme by just updating a mod, but in this one you should have a look at this
try this and if you run ITC, it should work now:

[XServerQuery.UdpXServerQuery]
bShowProtection=True
bShowCPName=True
bShowSpectators=True
bShowPlayerCountry=True
bSendMailURL=False
Homepage=http://unreal-mayhem.com/
ServerIP=78.70.33.180

EDIT: you should check the settings of your other servers too.
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Last edited by (G)ott : 10th September, 2011 at 01:40 PM.
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  #40  
Unread 31st October, 2011, 11:20 AM
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hey all.. i found a bug on Nexgen servers and need some feedbacks, if this is a known problem...

When Nexgen is installed and the game is not started (i think if enableNexgenStartControl = true) and min 1 player is connected, a ut query page (utbrowser, xbrowser or a webpage) becomes a error as result or playernum is bigger then 0, but no players are shown.
This bug happens not only when XSQ is on the server installed, also with the original UdpServerQuery. If i remove nexgen (EDIT: or the game is started), all works fine.

I found a solution for this. But befor i will release the next version, i need some fb's..


btw. XBrowser is comming too:

greetz (G)ott
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Last edited by (G)ott : 31st October, 2011 at 06:51 PM.
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