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30th May, 2005, 04:39 PM
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Killing Spree
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Join Date: Jul 2004
Posts: 31
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thx m8 ill try mysqladmin i'll you know if everything is ok
:edit it works tnx kawaii and fugly
Last edited by Raziël5 : 30th May, 2005 at 10:32 PM.
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4th June, 2005, 02:30 AM
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Forum Newcomer
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Join Date: Mar 2005
Posts: 7
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I am having some trouble reading some of my server logs looking for cheaters. I use the latest pure, but noticed when I use utstats I cannot find anything in my logs and ucc file pretaining to player packages like I am used to seeing. Is there a conflict happening here or am I doing something wrong in the configuration?
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6th June, 2005, 12:26 PM
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Forum Newcomer
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Join Date: Jun 2005
Posts: 3
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Hi, guys!
The new version is very nice - but what should I do with the data of my old utstats beta 1.0 ? Has anyone written a converter program in order to fill at least the basic data of the old utstats into the new stats?
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6th June, 2005, 01:29 PM
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Holy Shit!!
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Join Date: Oct 2004
Posts: 1,205
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I quote from the readme, included in the zipped archive:
Quote:
UPGRADING:
Firstly we don't advise using any old logs, you will not benefit from any new
features AND it will likely mess up some page data.
We apologise for not being able to save this information but there are a
massive amount of new features that are well worth ditching the old logs for
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So basicly you can delete your old logs, because they will probably screw up everything. However if you really wish to import them open your config.php and change
$import_incompatible_logs=false;
to
$import_incompatible_logs=true;
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6th June, 2005, 11:59 PM
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Killing Spree
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Join Date: Oct 2004
Posts: 22
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Hi,
is the delete player from match function correct working?
I tried to delete a player that played with a the nick of someone that is in the top 10 ranking and it seems not to work. The Player is still in the match.
The Nick is the same, only the ip adresses are from different countries so maybe this can be a problem?
Greetz
Matze
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7th June, 2005, 08:42 PM
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Killing Spree
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Join Date: Feb 2005
Location: Tokyo, Japan
Posts: 19
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Hello!!
These are the enhancements that our LAN party planned.
1. Long/über Range Kills. that are introduced by SmartCTF.
2. Rankings page like beta 2 had. (All-Time, Monthly, Weekly...)
3. Wins / Ties / Losses.
4. Support for Unreal Monsters. I know that they won't show up on the logs, but... i mean you have even accuracy there. I would think that it wouldn't be impossible (but then again, i'm no coder).
5. Support for Unreal (napali/gold) Weapons.
6. Shock Combo Kills. (and it's derivate the Shock Whore -award, also Head Hunter, Flak Monkey and more would be nice addons). Headshots were supported in ngStats why not in UTSTATS?
7. Somekind of graphs. Like the ngStats had. It would be nice to see how players perform on individual games. and even on their total progress per gametype (or even alltime progress). it could be based on the rank movement.
8. A number indicator to the 'players' -page to clarify the # of the player when sorting them with columns.
Thank you!
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8th June, 2005, 01:14 AM
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Forum Newcomer
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Join Date: Mar 2005
Posts: 7
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Quote:
Originally Posted by icex
I am having some trouble reading some of my server logs looking for cheaters. I use the latest pure, but noticed when I use utstats I cannot find anything in my logs and ucc file pretaining to player packages like I am used to seeing. Is there a conflict happening here or am I doing something wrong in the configuration?
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Any takers?
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8th June, 2005, 09:24 AM
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Forum Newcomer
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Join Date: Jun 2005
Posts: 3
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Quote:
Originally Posted by kawaii
I quote from the readme, included in the zipped archive:
So basicly you can delete your old logs, because they will probably screw up everything. However if you really wish to import them open your config.php and change
$import_incompatible_logs=false;
to
$import_incompatible_logs=true;
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I already know this fact !
The concerning of my question was, if someone had programmed his own converter to bring some of the old data in the new utstats.
Is it the fact, that everytime, when big changes on the utstats db or versions were made I have to drop my old stats - isn't it very boring?
Wouldn't it be a bad idea to create a first time converter for possible new versions to bring the basic information of the old data to the new version?
Hmm, when there isn't somone I will do this for my version - I also adapted the first version of the stats in order to bring up monthly data!
Look at http://utstats.silentkiller.at - this are the stats of the last 3 months of Baba's Place ( www.utcamper.com).
Last edited by SilentKiller : 8th June, 2005 at 09:28 AM.
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15th June, 2005, 09:30 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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Top post updated with a new actor (make sure you use the new import.php as well!)
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15th June, 2005, 09:33 PM
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Administrator
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Join Date: Jul 2002
Location: UK
Posts: 2,408
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With regards to any other problems posted since 15th May, myself and toa have been unable to dedicate any time to bug fixes (if they are bugs to be fixed).
Once we get some time again we'll sort them out no worries
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15th June, 2005, 10:01 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Changes in the 4.2 actor:
[FIXED] Players not getting logged due to compatibility problems with a certain type of mods
[FIXED] Inaccurate accuracy for a lot of weapons
[FIXED] Bug in UTStatsAH's PostBeginPlay
[FIXED] Epic bug that caused the assault gamecode to be incorrect
[CHANGED] IP is determined locally now (no link to the ua site required anymore)
[CHANGED] Performance tweak in the accuracy code
[CHANGED] Accu package released under Unreal Open MOD License
[ADDED] Names of all assault objectives get logged in the beginning of the game
[ADDED] Reference to the assault objective that was taken gets logged
[REMOVED] UTPro-only stuff in the accu package
[REMOVED] UTGL Touch function in the actor
Lots of thanks to Cratos for some nice bugfixes/suggestions!
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15th June, 2005, 10:05 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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Ok thanks guys.
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15th June, 2005, 10:39 PM
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Godlike
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Join Date: May 2005
Location: UK NorthWest
Posts: 252
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Awsome Guys.
4.2 is on my server now...
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16th June, 2005, 11:21 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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I have installed the 4.2 actor + import.php
Every time I try to import, I get this:
Code:
Importing Unreal.ngLog.2005.06.14.13.55.32.8888.log
Creating Temp MySQL Table: uts_temp_qcu8yzev
Backing Up Log File: Succeeded (bz2)
Player Data Moved to Temp MySQL:
Fatal error: Maximum execution time of 30 seconds exceeded in /srv/www/htdocs/web13/html/import.php on line 229
And one time I got this:
Code:
Importing Unreal.ngLog.2005.06.14.13.55.32.8888.log
Creating Temp MySQL Table: uts_temp_jcf7iti1
Backing Up Log File: Succeeded (bz2)
Player Data Moved to Temp MySQL:
Fatal error: Maximum execution time of 30 seconds exceeded in /srv/www/htdocs/web13/html/includes/functions.php on line 49
Any clues about what it means?
Edit:
I found a 7MB log file on the web server, apparently that was a bit too much.
I do have
$import_reload_after = 22;
but it will of course not stop in the middle of a file.. Maybe there should be a max file size for import, if its too big then just move it to the backup folder.
Last edited by PizzaMan : 16th June, 2005 at 12:37 PM.
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16th June, 2005, 05:48 PM
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Holy Shit!!
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Join Date: Oct 2004
Posts: 1,205
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Well the odd thing for me is that a Domination log is quite large 450KB (or higher) and the importer sometimes times out because the ftp can't upload fast enough :p
But what's really strange is when the log file is processed and compressed for the backup archive. When i uncompress it the size is brought back to 200kB but it contains the same data :/ Why can't actor just make a log of 200KB in the first place ?
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16th June, 2005, 09:21 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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- In between all these problems I wanted to say mine is working great
Good job
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17th June, 2005, 09:52 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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Is it possible in next version to make a drop in ranks if a player doens't play a x amount of days on server so he drops like 5 points a day for not being there?
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17th June, 2005, 10:33 AM
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Holy Shit!!
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Join Date: Oct 2004
Posts: 1,205
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Well i'd rather see that as a feature you can turn on/off. Because i really don't want it on my server :p
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17th June, 2005, 11:37 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: The Hague ,Holland
Posts: 1,001
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Quote:
Originally Posted by kawaii
Well i'd rather see that as a feature you can turn on/off. Because i really don't want it on my server :p
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np with that
but some play for stats only play 1 game take top postion and take other name to stay top ranked not fair in my case
doesnt matter how many games you play you can be nr 1 in 1 map
So if people dont show up they lose ranks
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