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  #241  
Unread 30th May, 2005, 04:39 PM
Raziël5's Avatar
Raziël5 Raziël5 is offline
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thx m8 ill try mysqladmin i'll you know if everything is ok

:edit it works tnx kawaii and fugly

Last edited by Raziël5 : 30th May, 2005 at 10:32 PM.
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  #242  
Unread 1st June, 2005, 08:04 AM
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The latest games on this server

http://www.stats.uks-forums.com/?p=match&mid=3595

http://www.stats.uks-forums.com/?p=match&mid=3501

http://www.stats.uks-forums.com/?p=match&mid=3500

are not recorded correctly. Players and events are missing. Also in those games there is no IP for one of the players. Can that be whats causing the incomplete logs? I can email the logs if neccessary.

This server is allways running 2vs2 in tournament mode.
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  #243  
Unread 4th June, 2005, 02:30 AM
icex icex is offline
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I am having some trouble reading some of my server logs looking for cheaters. I use the latest pure, but noticed when I use utstats I cannot find anything in my logs and ucc file pretaining to player packages like I am used to seeing. Is there a conflict happening here or am I doing something wrong in the configuration?
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  #244  
Unread 6th June, 2005, 12:26 PM
SilentKiller SilentKiller is offline
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Hi, guys!

The new version is very nice - but what should I do with the data of my old utstats beta 1.0 ? Has anyone written a converter program in order to fill at least the basic data of the old utstats into the new stats?
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  #245  
Unread 6th June, 2005, 01:29 PM
kawaii kawaii is offline
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I quote from the readme, included in the zipped archive:
Quote:
UPGRADING:
Firstly we don't advise using any old logs, you will not benefit from any new
features AND it will likely mess up some page data.
We apologise for not being able to save this information but there are a
massive amount of new features that are well worth ditching the old logs for
So basicly you can delete your old logs, because they will probably screw up everything. However if you really wish to import them open your config.php and change

$import_incompatible_logs=false;
to
$import_incompatible_logs=true;
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  #246  
Unread 6th June, 2005, 11:59 PM
Matze Matze is offline
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Hi,

is the delete player from match function correct working?
I tried to delete a player that played with a the nick of someone that is in the top 10 ranking and it seems not to work. The Player is still in the match.
The Nick is the same, only the ip adresses are from different countries so maybe this can be a problem?

Greetz
Matze
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  #247  
Unread 7th June, 2005, 08:42 PM
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Hello!!

These are the enhancements that our LAN party planned.

1. Long/über Range Kills. that are introduced by SmartCTF.

2. Rankings page like beta 2 had. (All-Time, Monthly, Weekly...)

3. Wins / Ties / Losses.

4. Support for Unreal Monsters. I know that they won't show up on the logs, but... i mean you have even accuracy there. I would think that it wouldn't be impossible (but then again, i'm no coder).

5. Support for Unreal (napali/gold) Weapons.

6. Shock Combo Kills. (and it's derivate the Shock Whore -award, also Head Hunter, Flak Monkey and more would be nice addons). Headshots were supported in ngStats why not in UTSTATS?

7. Somekind of graphs. Like the ngStats had. It would be nice to see how players perform on individual games. and even on their total progress per gametype (or even alltime progress). it could be based on the rank movement.

8. A number indicator to the 'players' -page to clarify the # of the player when sorting them with columns.

Thank you!
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  #248  
Unread 8th June, 2005, 01:14 AM
icex icex is offline
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Quote:
Originally Posted by icex
I am having some trouble reading some of my server logs looking for cheaters. I use the latest pure, but noticed when I use utstats I cannot find anything in my logs and ucc file pretaining to player packages like I am used to seeing. Is there a conflict happening here or am I doing something wrong in the configuration?
Any takers?
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  #249  
Unread 8th June, 2005, 09:24 AM
SilentKiller SilentKiller is offline
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Quote:
Originally Posted by kawaii
I quote from the readme, included in the zipped archive:


So basicly you can delete your old logs, because they will probably screw up everything. However if you really wish to import them open your config.php and change

$import_incompatible_logs=false;
to
$import_incompatible_logs=true;
I already know this fact!
The concerning of my question was, if someone had programmed his own converter to bring some of the old data in the new utstats.

Is it the fact, that everytime, when big changes on the utstats db or versions were made I have to drop my old stats - isn't it very boring?
Wouldn't it be a bad idea to create a first time converter for possible new versions to bring the basic information of the old data to the new version?

Hmm, when there isn't somone I will do this for my version - I also adapted the first version of the stats in order to bring up monthly data!
Look at http://utstats.silentkiller.at - this are the stats of the last 3 months of Baba's Place (www.utcamper.com).

Last edited by SilentKiller : 8th June, 2005 at 09:28 AM.
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  #250  
Unread 15th June, 2005, 09:30 PM
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Top post updated with a new actor (make sure you use the new import.php as well!)
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  #251  
Unread 15th June, 2005, 09:33 PM
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With regards to any other problems posted since 15th May, myself and toa have been unable to dedicate any time to bug fixes (if they are bugs to be fixed).

Once we get some time again we'll sort them out no worries
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  #252  
Unread 15th June, 2005, 10:01 PM
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Changes in the 4.2 actor:

[FIXED] Players not getting logged due to compatibility problems with a certain type of mods
[FIXED] Inaccurate accuracy for a lot of weapons
[FIXED] Bug in UTStatsAH's PostBeginPlay
[FIXED] Epic bug that caused the assault gamecode to be incorrect
[CHANGED] IP is determined locally now (no link to the ua site required anymore)
[CHANGED] Performance tweak in the accuracy code
[CHANGED] Accu package released under Unreal Open MOD License
[ADDED] Names of all assault objectives get logged in the beginning of the game
[ADDED] Reference to the assault objective that was taken gets logged
[REMOVED] UTPro-only stuff in the accu package
[REMOVED] UTGL Touch function in the actor

Lots of thanks to Cratos for some nice bugfixes/suggestions!
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  #253  
Unread 15th June, 2005, 10:05 PM
Matthew Matthew is offline
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Ok thanks guys.
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  #254  
Unread 15th June, 2005, 10:39 PM
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Awsome Guys.
4.2 is on my server now...
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  #255  
Unread 16th June, 2005, 11:21 AM
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I have installed the 4.2 actor + import.php

Every time I try to import, I get this:

Code:
Importing Unreal.ngLog.2005.06.14.13.55.32.8888.log 
Creating Temp MySQL Table:  uts_temp_qcu8yzev  
Backing Up Log File:  Succeeded (bz2)  
Player Data Moved to Temp MySQL:  
Fatal error: Maximum execution time of 30 seconds exceeded in /srv/www/htdocs/web13/html/import.php on line 229
And one time I got this:

Code:
Importing Unreal.ngLog.2005.06.14.13.55.32.8888.log 
Creating Temp MySQL Table:  uts_temp_jcf7iti1  
Backing Up Log File:  Succeeded (bz2)  
Player Data Moved to Temp MySQL:  
Fatal error: Maximum execution time of 30 seconds exceeded in /srv/www/htdocs/web13/html/includes/functions.php on line 49
Any clues about what it means?


Edit:

I found a 7MB log file on the web server, apparently that was a bit too much.

I do have

$import_reload_after = 22;

but it will of course not stop in the middle of a file.. Maybe there should be a max file size for import, if its too big then just move it to the backup folder.

Last edited by PizzaMan : 16th June, 2005 at 12:37 PM.
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  #256  
Unread 16th June, 2005, 05:48 PM
kawaii kawaii is offline
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Well the odd thing for me is that a Domination log is quite large 450KB (or higher) and the importer sometimes times out because the ftp can't upload fast enough :p

But what's really strange is when the log file is processed and compressed for the backup archive. When i uncompress it the size is brought back to 200kB but it contains the same data :/ Why can't actor just make a log of 200KB in the first place ?
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  #257  
Unread 16th June, 2005, 09:21 PM
Matthew Matthew is offline
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- In between all these problems I wanted to say mine is working great


Good job
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  #258  
Unread 17th June, 2005, 09:52 AM
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Is it possible in next version to make a drop in ranks if a player doens't play a x amount of days on server so he drops like 5 points a day for not being there?
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  #259  
Unread 17th June, 2005, 10:33 AM
kawaii kawaii is offline
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Well i'd rather see that as a feature you can turn on/off. Because i really don't want it on my server :p
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  #260  
Unread 17th June, 2005, 11:37 AM
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Quote:
Originally Posted by kawaii
Well i'd rather see that as a feature you can turn on/off. Because i really don't want it on my server :p
np with that
but some play for stats only play 1 game take top postion and take other name to stay top ranked not fair in my case
doesnt matter how many games you play you can be nr 1 in 1 map
So if people dont show up they lose ranks
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