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  #1  
Unread 5th April, 2009, 11:07 PM
2399Skillz 2399Skillz is offline
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Default Nali Weapons II X version - RELEASED!

Feralidragon has released his new weapon pack, called Nali Weapons. These are weapons are extremely powerful, but are still fun to use. See for yourself:

For the ones who still don't know what is this about, here's:
- The trailer: http://www.youtube.com/watch?v=yo1HoD5u3es
- The nuclear explosions video: http://www.youtube.com/watch?v=bFC6v8Fa2sM
- And the official website with everything you need to know: http://www.feralidragon.ut99.org/


Now if you are know what this pack is about, then check the list of changes, fixes and addons of this new version here: http://www.feralidragon.ut99.org/index.php?page=NaliX


And finally, the downloads:
Nali Weapons II X version (Client):
FileFront
ut-files (mirror)

Nali Weapons II X (Server Redirect UZ):
FileFront
ut-files (mirror)

Nali Weapons II X configured inis for MH (to work properlly with UTJMH v2.9):
FileFront
ut-files (mirror)
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  #2  
Unread 14th April, 2009, 09:02 AM
Killerbee Killerbee is offline
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If u wanna have a try out, we have an server up with the Nali Weapons II

unreal://83.119.123.87:7777

NOTE: the mod is large, and ofcourse we have an redirect server up but
u can help us due first dl the complete package and place the NaliWeaponsIIX.u file in ure unreal map, before joining the server.

http://ut-files.com/index.php?dir=We...WeaponsIIX.rar

mirror

http://www.filefront.com/13541115/NaliWeaponsIIX.rar

Last edited by Killerbee : 28th May, 2010 at 07:49 AM.
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  #3  
Unread 16th April, 2009, 01:07 PM
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Letylove49 Letylove49 is offline
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This Weapons Are Available Too On {w~m} Server

217.163.10.43:7777
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  #4  
Unread 16th April, 2009, 01:08 PM
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Letylove49 Letylove49 is offline
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Quote:
Originally Posted by Killerbee View Post
If u wanna have a try out, we have an server up with the Nali Weapons II

unreal://83.119.123.87:9777

NOTE: the mod is large, and ofcourse we have an redirect server up but
u can help us due first dl the complete package and place the NaliWeaponsIIX.u file in ure unreal map, before joining the server.

http://files.filefront.com/NaliWeapo.../fileinfo.html

mirror

http://utfiles.com/index.phpdir=Weap...WeaponsIIX.rar
the file is conpressed at 56% but i can't make better.
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  #5  
Unread 18th April, 2009, 05:55 PM
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Letylove49 Letylove49 is offline
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Quote:
Originally Posted by Letylove49 View Post
This Weapons Are Available Too On {w~m} Server

217.163.10.43:7777
Rectification

Bon je mettrai ce mod que lors de soirées speciales. car mon server ne marche plus trop bien au niveau fréquentations car le fichier Naliweapons et trop lourd a télécharger.

Well, I put this mod on that special evening. because my server no longer works too well in dating Naliweapons because the file is too heavy to download.


thank you for your understanding

PS: tanks killerbee for your help.
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  #6  
Unread 7th July, 2009, 02:55 AM
dU.Hitman dU.Hitman is offline
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Anyone now how to set this up on a server if i want to try it ?
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  #7  
Unread 10th July, 2009, 11:57 PM
Killerbee Killerbee is offline
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dU.Hitman,

it simple dl the files above in this topic, and make a line in ure
Unrealtournament.ini of ure server ServerPackages=NaliWeaponsIIX
tweak the Naliweapons ini, to ure needs, and start ure server...


gl

KB

Last edited by Killerbee : 11th July, 2009 at 12:00 AM.
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  #8  
Unread 11th July, 2009, 01:13 AM
dU.Hitman dU.Hitman is offline
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Done thx ;-)
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  #9  
Unread 20th July, 2010, 11:00 PM
-=(FBT)=-Fears -=(FBT)=-Fears is offline
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Just to inform i found a bug with this mutator by accident, i was using the lockign system with the homing missile thing, then when i changed weapons, and held in alt fire, my curser locked onto an enemy, following all their moves no matter where they were, like an auto aimer thing! I had to go back to the missile launcher to stop this, it works everytime
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  #10  
Unread 18th August, 2010, 04:45 PM
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Feralidragon Feralidragon is offline
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^ Thanks for the information.
I wasn't aware of that, but it's fixed already in Nali Weapons 3 (pretty much like the rest of the annoying bugs from the previous pack).
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  #11  
Unread 19th August, 2010, 12:12 PM
Meindratheal Meindratheal is offline
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Also, I think the method used to give your damage amps should be changed to the standard way, as it is often not picked up by the player. Also, spectators have these spawned as well (or at least people waiting for the game to start), which I think shouldn't happen o_O
Apart from that though, these are great!
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  #12  
Unread 19th August, 2010, 01:00 PM
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Feralidragon Feralidragon is offline
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Yes, the way I used to give the pickups is quite buggy indeed. I don't like much the standard way either because it has some bugs relative to certain gametypes and pawns.

But either ways, all the mutators are being built from scratch, differently from the "standard way", but also different from my old way.
For instance, I have already finished in Nali Weapons 3 what I call a "dynamic swap mutator", which basically permits to replace all the pickups, ammo and weapons correctly in a map, in such a way that:
1) "loaded" works flawlessly;
2) You can replace 1 weapon by many different ones, as the mutator is NOT bound by 1 weapon = 1 replacement, but 1 weapon = some different replacements (good to replace the redeemer by a set of different nuclear weapons for example);
3) It can also be used to make the replacement from total different packs (it's universal and independent);
4) The regular replacement mutators always had problems in replacing the SkaarjTropper weapons, well, not anymore (they get replaced perfectly and the skaarj can use them without any problem at all);
5) Certain bugs like "shooting ammo" in certain weapons are fixed with this new different aproach;
6) You can choose to either replace a class of weapons, or its entire subclass;
7) Also another feature is that you can just completelly remove something from the game rather than replacing it (by setting the new item to "X").

Also, I am thinking to make a mod menu for this mutator (so it can be tweaked there instead of on the ini, although the difficulty is quite the same - it's really easy to change stuff there).

The new mutator has much less code, is better organized and has much more stability, but again, it doesn't use exactly the "standard aproach" the mutators normally use on replacements, as it has a few really annoying bugs.

So don't worry, the new version will have that fixed and enhanced, so pickups won't stay around on spectators and such
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  #13  
Unread 19th August, 2010, 02:16 PM
Meindratheal Meindratheal is offline
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Awesome, really looking forward to the next version
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