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18th June, 2003, 07:05 AM
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Quote:
Originally posted by DeadMeat
Acording to one of my clan buds, the bug is embedded in the chat avatar picture. So a quick client side fix is to turn off the chat box option in your UT settings. This prevent the display of the avatar (character picture).
|LCN|DeadMeat
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The problem is that the most people don't know how do it, so is better a server side solution.
For me the patch work fine, after the installation i don't have see still the problem
cya
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19th July, 2003, 06:20 AM
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well most of you were complaining about some Accessed Nones, so i finally got around to checking my code. Here's one w/o any access none's hopefully .
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19th July, 2003, 11:55 AM
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This is constructive criticism pizzaboy
First of all, you should try to avoid using ForEach ... in a tick...
You should use the Level.PawnList.
instead of
Code:
ForEach AllActorcs(Class'Pawn',p)
use
Code:
for (P = Level.PawnList; P != None; P = P.NextPawn)
You could also probably use the Mutator.ModifyPlayer instead of Tick (ModifyPlayer is called right after spawning the player).
It is possible that you could stop it as early as in ModifyLogin. (Look at the passed options), didn't check this atm tho.
I will probably change the entire skin system in close future, to not allow any custom mixing at all unless server allows.
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19th July, 2003, 08:18 PM
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one of the reasons i picked tick was all those skinhacks that allow you to change your skin mid-game. i never did check if PURE or UTPG stopped this, but i just did this to be safe for now. i need to completely recode this when i have time, it does have many bad ways it checks. And how is foreach any different than the for statement you pasted?
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19th July, 2003, 08:48 PM
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ForEach goes through *every* actor in the map.
try doing
ForEach AllActors(Class'Actor',A) actorcount++;
even tho you specify Class'Pawn', it still has to go through all the actors, then verify that it is a pawn, and based on that, it gives you the pawn.
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19th July, 2003, 08:50 PM
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ah ok
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20th July, 2003, 02:49 AM
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aight, here's hopefully my final one as i don't see this project on my priority list anymore . You can use the clientside fix or hopefully the next PURE will block it.
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28th July, 2003, 07:20 AM
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What is this :
NoD3DCrash DM-Castle-Wars-Final.NoD3DCrash0 (Function NoD3DCrash.NoD3DCrash.CheckPlayerSkin:004A) Accessed None
i've install the last u script, all server log are like this
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28th July, 2003, 01:23 PM
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i gave tnse an error free version of this type of mod ,maybe he will host it somewhere who knows ,as i have no space to upload the file too.
ask him nice he may share
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29th July, 2003, 05:46 AM
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i'm usually shootin' in the dark anyway, i don't see these accessed none's on my servers :/.
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30th July, 2003, 06:45 PM
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Quote:
Originally posted by '
KiK[-NuFF$@iD']i gave tnse an error free version of this type of mod ,maybe he will host it somewhere who knows ,as i have no space to upload the file too.
ask him nice he may share
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TNSe: Nice?
(mental note: should stop being too literal)
Nuffsaid: If you email it to me Id be happy to host it.... And incidentally did you get my other email? (2-3 weeks ago at least?) No comment?
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7th December, 2009, 10:51 AM
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Forum Newcomer
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Join Date: Dec 2009
Posts: 1
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Sorry, have to bump.. can anyone tell me.. where I can find this now? :s
I can't seem to download it from the posts of Pizza.. I think it was removed or somethin..?
Thanks in advance..
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7th December, 2009, 12:46 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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