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Unread 25th November, 2003, 11:29 AM
Azazel's Avatar
Azazel Azazel is offline
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Join Date: Jul 2002
Location: UK
Posts: 2,408
Default Mr. Pant's Excessive Overkill 2.1 released

I've just wrapped up release 2.1 of Mr.Pants' Excessive Overkill, which includes features I had originally intended to get into the second release, but ran short of time, along with a few other goodies. Weapons are more balanced, and a bundle of settings for both clients and servers have been incorporated. Clients can pick their own hit sounds and/or use their own custom hit sound. The mutator gui has been completed along with some fitting music to accompany the Excessive menu.

Currently you can grab it at http://madnad.com/ExcessiveUT2k3 and I will post a list of mirrors as I get them. Here are some nice screenshots that show some of the latest additions.

GamePlay

Mr. Pants' Excessive Overkill is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage, gives all the players regenerating health and ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it's not about staying alive; it's about taking as many people as possible out with you. This version of excessive also features another weapon in its arsenal: the dreaded Flame Thrower.2.1 Change List

· Fixed priority or weapons to use epic default priorities

· FlameThrower napalm, spawns 3 flame globs that spread on impact

· New 3rd person flame thrower model

· Flame thower skin modified

· Added the flame thrower static mesh pickup

· Flame thrower displays in the weapon database

· Fixed flame thrower water crashing

· Added steam effects if flames touch water

· Fixed flame thrower wait anim that turns off pilot

· Added flame thrower ammo logo on HUD

· Fixed not being able to set Excessive weapon priorites through the weapon database

- Intstant rockets are back ( set bInstantRockets=False for Semi auto rockets )

- Semi Auto Rockets fire on keypress, not release

· Added New Ion cannon ( 3 Ion Cannons Per 1 in map ) causes unstable ionic field

· Fixed painter switching bug online

· Fixed Guided Redeemer Warhead explosion to only spawn remaining rocket ammo

· Fixed spawning rockets from primary Redeemer projectile impact to seek only the other team or if it can't find one, a random player start

· Fixed assault rifle ammo 1 bug

· Fixed speed portion of Insane Combo not functioning

· Fixed the invisibility portion of Combo Insane not lasting the duration of the combo

· Random Teleport much more random

· Random teleport with BR ball drops ball

· Added range to the BR ball

· More easily lock onto BR team members for passing

· Tweaked most weapons momentum push on BR ball

· Made bio globs float on water

· Slightly reduced rocket max speed

· Removed gametypes ( only run as a mutator )

· Fixed weapons stats not displaying correctly at end of game ( press F3 )

· Added more configurable options in mutator config gui

· Added Excessive Menu Music

· Added bindable Excessive keys in the standard UT2003 controls menu (must have full download of Excessive)

· Added a menu for advanced game settings

· Added Menu Credit list

· Added loads of fun

Dan'MadNad'Woodall



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