I've just wrapped up release 2.1 of Mr.Pants' Excessive Overkill, which includes features I had originally intended to get into the second release, but ran short of time, along with a few other goodies. Weapons are more balanced, and a bundle of settings for both clients and servers have been incorporated. Clients can pick their own hit sounds and/or use their own custom hit sound. The mutator gui has been completed along with some fitting music to accompany the Excessive menu.
Currently you can grab it at
http://madnad.com/ExcessiveUT2k3 and I will post a list of mirrors as I get them. Here are some nice screenshots that show some of the latest additions.
GamePlay
Mr. Pants' Excessive Overkill is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage, gives all the players regenerating health and ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it's not about staying alive; it's about taking as many people as possible out with you. This version of excessive also features another weapon in its arsenal: the dreaded Flame Thrower.
2.1 Change List
· Fixed priority or weapons to use epic default priorities
· FlameThrower napalm, spawns 3 flame globs that spread on impact
· New 3rd person flame thrower model
· Flame thower skin modified
· Added the flame thrower static mesh pickup
· Flame thrower displays in the weapon database
· Fixed flame thrower water crashing
· Added steam effects if flames touch water
· Fixed flame thrower wait anim that turns off pilot
· Added flame thrower ammo logo on HUD
· Fixed not being able to set Excessive weapon priorites through the weapon database
- Intstant rockets are back ( set bInstantRockets=False for Semi auto rockets )
- Semi Auto Rockets fire on keypress, not release
· Added New Ion cannon ( 3 Ion Cannons Per 1 in map ) causes unstable ionic field
· Fixed painter switching bug online
· Fixed Guided Redeemer Warhead explosion to only spawn remaining rocket ammo
· Fixed spawning rockets from primary Redeemer projectile impact to seek only the other team or if it can't find one, a random player start
· Fixed assault rifle ammo 1 bug
· Fixed speed portion of Insane Combo not functioning
· Fixed the invisibility portion of Combo Insane not lasting the duration of the combo
· Random Teleport much more random
· Random teleport with BR ball drops ball
· Added range to the BR ball
· More easily lock onto BR team members for passing
· Tweaked most weapons momentum push on BR ball
· Made bio globs float on water
· Slightly reduced rocket max speed
· Removed gametypes ( only run as a mutator )
· Fixed weapons stats not displaying correctly at end of game ( press F3 )
· Added more configurable options in mutator config gui
· Added Excessive Menu Music
· Added bindable Excessive keys in the standard UT2003 controls menu (must have full download of Excessive)
· Added a menu for advanced game settings
· Added Menu Credit list
· Added loads of fun
Dan'MadNad'Woodall