You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

Reply
Thread Tools Display Modes
  #41  
Unread 3rd January, 2009, 12:54 AM
2399Skillz 2399Skillz is offline
Super Moderator
 
Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
Default

Quote:
Originally Posted by Hermskii View Post
In my case, with a server running windows I have to have the spelling and capitalization exact or the redirect will refuse to send the file if I have the option to download the files from the server set to false or the files will download at a non redirect speed meaning slow as a snail if they continue to send from the redirect.
That's because the WEB SERVER is running Linux then. Apache/Linux web servers, the case does matter since it's case sensitive.

Test it yourself. Install IIS on your Windows computer and see for yourself.

Just load up a file called index.html on the server and try to go to it using different cases. INDEX.html, Index.html, index.HTML, etc.. They will all load the same file.

Now do the same thing on a Linux based web server (probably over 90% of web servers) and you'll see that all of those files, are separate/different files.
__________________

UT-FILES.COM
Get your files
Reply With Quote
  #42  
Unread 3rd January, 2009, 02:04 AM
dU.Hitman dU.Hitman is offline
Unstoppable
 
Join Date: Aug 2008
Location: Sweden
Posts: 228
Talking

Quote:
Originally Posted by Azura View Post
If this is hosted on the same PC, try the IP 127.0.0.1 or localhost.
No i use another PC in the house,And a router,so now i opend ALL ports 0-64000 and it woks,its in "find lan games";-)
Reply With Quote
  #43  
Unread 3rd January, 2009, 04:08 AM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,029
Default

Make sure that router doesn't go out to the internet as you risk getting attacked.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Reply With Quote
  #44  
Unread 3rd January, 2009, 11:05 AM
dU.Hitman dU.Hitman is offline
Unstoppable
 
Join Date: Aug 2008
Location: Sweden
Posts: 228
Default

it do it has the ADSL-modem built in ,but i have the firewalls on,in all of 4 pc that is connected to it

Last edited by dU.Hitman : 3rd January, 2009 at 11:09 AM.
Reply With Quote
  #45  
Unread 6th March, 2009, 11:53 AM
dU.Hitman dU.Hitman is offline
Unstoppable
 
Join Date: Aug 2008
Location: Sweden
Posts: 228
Default

Well i sems to get it all sorted out now,maby some minor things that need to be fixed ,All i whant to say is A BIG THX to all that is keeping this alive and helping us to keep this old game alive ;-)
__________________





Reply With Quote
  #46  
Unread 6th March, 2009, 11:58 AM
adminthis adminthis is offline
Godlike
 
Join Date: Apr 2007
Posts: 416
Default

Quote:
Originally Posted by Azura View Post
Make sure that router doesn't go out to the internet as you risk getting attacked.
Now, now there's no reason to be afraid of getting attacked if you are directly connected to the Internet (without a firwall and/or NAT). Just make sure you have updated your OS (which you should do no matter what).
__________________
Love is... something you can do
Reply With Quote
  #47  
Unread 6th March, 2009, 12:16 PM
dU.Hitman dU.Hitman is offline
Unstoppable
 
Join Date: Aug 2008
Location: Sweden
Posts: 228
Default

but i have the winxp firewalls on,and DMZ on in router
__________________





Reply With Quote
  #48  
Unread 18th March, 2009, 02:50 AM
dU.Hitman dU.Hitman is offline
Unstoppable
 
Join Date: Aug 2008
Location: Sweden
Posts: 228
Default

New crashes from the new Baiter V3 to sort out,it just shut down of this ;-(
and the ASC wont reboot it.

ScriptLog: Didn't find any player starts in list for team 0 !!!
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### ANTHCHECKER - PLAYER JOIN
ScriptLog: ### -------------------------------------------------------------
ScriptLog: ### - Player name : H.A.O.S.
ScriptLog: ### - Player IP : 94.51.148.76
ScriptLog: ### - Player OS : Windows
ScriptLog: ### - EngineVer : 436
ScriptLog: ### - RenderDev : OpenGL OpenGLDrv.dll
ScriptLog: ### - RenderVer : UT v436 OpenGL Renderer - No Delta/GOTY
ScriptLog: ### - RenderChksm : 85D43F33D3889C398EF17CE9AFB26FBA
ScriptLog: ### - RenderSize : 102400 bytes
ScriptLog: ### - TimeStamp : 18-03-2009 02:21:14
ScriptLog: ### -------------------------------------------------------------
ScriptLog: Didn't find any player starts in list for team 0 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 0 !!!
ScriptLog: Didn't find any player starts in list for team 0 !!!
ScriptLog: Didn't find any player starts in list for team 1 !!!
ScriptLog: Didn't find any player starts in list for team 0 !!!
Critical: FArray::Realloc
Critical: 0*1
Critical: UNetDriver::TickDispatch
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/18/09 02:22:45
__________________





Reply With Quote
  #49  
Unread 25th March, 2009, 09:41 PM
dU.Hitman dU.Hitman is offline
Unstoppable
 
Join Date: Aug 2008
Location: Sweden
Posts: 228
Default

Help needed ,getting this on to many maps ,starting to get gray hair of all this


mutator=EavySpawnProtectSDAVersion.EavySpawnProtec tionSDA,ZPBasicWeaponsAddOnV210.SniperArena,MapVot eLA13.BDBMapVote?game=EUT_1G.EUTTeamGamePlus
Log: Failed import: Class Class Editor.TransBuffer (file ../System/Editor.u)
Warning: Failed to load 'Editor': Can't find Class in file 'Class Editor.TransBuffer'
Warning: Failed to load 'DM-TOMnJERRY.unr': Can't find Class in file 'Class Editor.TransBuffer'
Warning: Failed to load 'Level None.MyLevel': Can't find Class in file 'Class Editor.TransBuffer'
Log: Client netspeed is 7500
ScriptLog: Map change Failed, bad or missing map file. TravelMap: TDM-TOMnJERRY
ScriptLog: GetRandomMap() configured for List 1 took the random map: 3 TDM-1on1-Judith:1
ScriptLog: ProcessServerTravel: DM-1on1-Judith.unr?game=EUT_1G.EUTTeamGamePlus
ScriptLog: ### Mapchange detected
ScriptLog: ### Unhooking NetDriver...
ScriptLog: ### Unhooking DLO...
Critical: AACHook::execxxUnHookDLO
Critical: UObject:rocessEvent
Critical: (BDBMapVote DM-AbandonedCity][.BDBMapVote0, Function MapvoteLA13.BDBMapVote.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/25/09 20:29:10
__________________





Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 10:36 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.