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21st March, 2005, 11:47 AM
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Forum Newcomer
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Join Date: Feb 2005
Posts: 3
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linux server vs. Windows
Hi list!
I'm running two unrealserver in LAN. Same network, one dedicated linux and a windows one. Now the download from the windows machine is extremely faster (less then 1 minute) than the linux machine (10 minutes or more). Same maps. Any ideas what it could be or where I can config around a bit to get a faster linuxserver download? Beside after all, playing is better on the linux machine.
g stefan
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21st March, 2005, 12:01 PM
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Administrator
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Join Date: Oct 2002
Location: Netherlands
Posts: 823
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the linux machine isn't set up correcty to use HTTP redirects, the windows machine is.
__________________
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21st March, 2005, 04:30 PM
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Forum Newcomer
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Join Date: Feb 2005
Posts: 3
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What has HTTP redirect to do with the unreal game ports? Though there are different ports for the game, such as 778 or sth like that.
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21st March, 2005, 04:49 PM
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Holy Shit!!
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Join Date: Mar 2004
Posts: 740
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Quote:
Originally Posted by acady
What has HTTP redirect to do with the unreal game ports? Though there are different ports for the game, such as 778 or sth like that.
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You said nothing about ports, you said the downloads where faster.
Downloads are what the HTTP redirect refers to.
If you are not having problems with map downloads, then what is the actual problem you are having?
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21st March, 2005, 06:48 PM
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Forum Newcomer
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Join Date: Feb 2005
Posts: 3
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the problem is, that the map download from the linux server takes 10 times more than the same maps from the windows server. But in the game, the linux server is better (the more player are in the map). Sorry for my question, seems I'm messing around between ports and http? I thought that unreal opens a seperate port for the map transfer (from the config .ini file) but in fact I can't see an open port. What for are the ports then? (Lan server port)
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21st March, 2005, 06:54 PM
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Holy Shit!!
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Join Date: Mar 2004
Posts: 740
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Quote:
Originally Posted by acady
the problem is, that the map download from the linux server takes 10 times more than the same maps from the windows server. But in the game, the linux server is better (the more player are in the map). Sorry for my question, seems I'm messing around between ports and http? I thought that unreal opens a seperate port for the map transfer (from the config .ini file) but in fact I can't see an open port. What for are the ports then? (Lan server port)
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You should be using a redirect for the map downloads, not trying to have the game serve them. Read through the redirect tutorials on this site.
You can host the redirect on your own server if you want, or use one of the public redirects.
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22nd March, 2005, 04:07 AM
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Killing Spree
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Join Date: Aug 2003
Posts: 37
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In other words, your Linux server most likely had map download redirect off when windows server had it on.
Check your UT2004.ini and check what RedirectToURL field says. Also set UseCompression=True. If you have no your own redirect and lazy to install it, use one of public redirects.
If you have no redirect http server then direct download speed from server is limited by MaxClientRate value. Don't recommend to increase it though because you risk to overload server with traffic and CPU usage will jump up.
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25th March, 2005, 10:02 PM
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Forum Newcomer
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Join Date: Feb 2005
Posts: 6
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have you compressed the maps for the download either on the redirect or the server
if you don't have a redirect you should think about getting one
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