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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Addons & Mutators

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  #1  
Unread 28th September, 2005, 03:22 AM
Baiter's Avatar
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Default MapvoteLA13

Cratos from UtAssault.net just released this Mapvote, and I must admit, it does Kick ass.

I have no connection to this mod except the input, but the Original Link can be found here:
http://forums.utassault.net/showthre...6&page=1&pp=20

About the Mutator:

================================================== =====
MapvoteLA for UT99 by Cratos ([email protected])
================================================== =====


What is MapVoteLA?
======================
MapvoteLA is a Mapvote Mutator that allows the players to vote for the next map being played


Main Features:
===============

- Voting for up to 1024 maps
- 4 Customizable Map Lists
- Up to 16 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Maplist assignments (up to 4x48 Filters)
- Predefined Maplist if noone voted (return to default maps)
- Automatically mapswitch to a predefinded Maplist if server is empty for a certain time (return to default maps)
- Priority System for Maplists
- Re-Vote limit (avoidable for certain maplists)
- Kickvote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and LeagueAssault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Mapplaycount report and Mapsequence report
- Detailed in-game Admin page for most of the configuration


Version History:
==================

MapVoteLA13:
* Enhanced: You can now apply Custom Settings to the Maplists/Gametypes. Switching e.g. FriendlyFireScale or Aircontrol is now possible
* Enhanced: No 256 maps limit per MapList any more. All 1024 maps can be put into one list if desired
* Enhanced: Filter Arrays increased from 32 to 48 per List
* Enhanced: Mutator configuration now merged into Gametype configuration. Custom Gametypes are now easier to configure in only one line
* Enhanced: Custom Gametypes can now be enabled/disabled via admin window
* Enhanced: The mapvote window doesn't open/interrupt the user any more if he is typing. It will open after you finished your typing
* Enhanced: Message Timout Slider is back
* Enhanced: If MapListIfNooneVoted is set to 0 the map will be chosen random out of all lists
* Enhanced: Improved maploading/filter algorithm. Maps that get filtered off do not count for the maplimit any more. So all 1024 map slots can be used for visible maps.
* Enhanced: New Parameter: 'bReloadMapsOnRequestOnly': If you have many maps or large filters the loading time will increase and the servertravel will take longer and longer. If you set bReloadMapsOnRequestOnly the maplist will get buffered into an ini. This will cut down the loading time to almost zero. The maplist only gets updated if you login to the admin page and click 'Reload maps' (recomended!)
* Enhanced: Added an ExcludeFilter[16] to remove special maps. This Filter can be enabled/disabled via admin menu
* Fixed: The Map-Screenshot preview now works on all custom prefixes
* Fixed: The 'who kicks who' feature now displays the correct playernames
* Fixed: Crashed maps list was ignored when filling maplist 1
* Fixed: An error that could cause a servercrash
* Fixed: MutatorActorConfig only executed the first matching line if found
* Fixed: Window autoopen didn't work when bKickVote was false
* Fixed: If noone voted sometimes the server got stuck (if repeatlimit was > 0)
* Fixed: No more accessed nones if the maplist overflows (>1024). It now logs detailed Errorlogs/Info
* Fixed: The 'RemoveCrashedMaps' feature didn't work for maps that were loaded from a custom game config
* Fixed: MultiCTF and Bunnytrack (CTFv5) should now work properly

MapVoteLA12:
* New configuration system: Up to 16 CustomGameConfigs and up to 16 MutatorActorConfigs
* Removed the old custom configuration vars (bOther, bOtherClass, PrefixSwap,....)
* BugFixes

MapVoteLA10?:
* Configurable dynamic Mutators for Maptypes/Gametypes
* Configurable dynamic Serveractors for Maptypes/Gametypes
* Spectators/Admins can get a votemenu too (but not vote)
* Remove bExactFilter parameter. You can now use wildcards in the filter (*)
* Ability to disable kickvotes but still see the playerlist
* Show who kicks who (optional)
* Filling of maps is now more smooth
* Removed a bug where the last map loaded was not show in the List
* Showing who voted failed on ppl that opened their mapvote after others have voted: fixed
* Return to a predefined maplist if noone voted
* Ability to disable repeatlimit of certain Lists
* Bigger say button
* Better tracking of players leaving during vote: removing from list and tally votes
* Support more custom gametypes
* Optimized Network Replication (no more lag spikes if someone opens the votemenu midgame)



Enjoy!
Attached Files
File Type: zip MapvoteLA13.zip (234.3 KB, 1738 views)
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  #2  
Unread 4th October, 2005, 01:08 AM
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Bump Bump Bump
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  #3  
Unread 4th October, 2005, 08:05 AM
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Thanks for the bump, didnt see it.

Ive been waiting for him to fix this one:

* Fixed: The 'who kicks who' feature now displays the correct playernames
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  #4  
Unread 4th October, 2005, 08:33 AM
kawaii kawaii is offline
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I like the addition "Enhanced: The mapvote window doesn't open/interrupt the user any more if he is typing. It will open after you finished your typing"

Maybe i'll give MapvoteLA another shot now, last time i didn't really like it. But since x3dfxmapvote f*cks up AnthChecker i was forced to go back to BDBMapvote. But with these changes i might try MapvoteLA again
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  #5  
Unread 4th October, 2005, 01:56 PM
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I think I will follow you. x3dfxmapvote is sexy but not sexy enough to put aside some essential protection :p .
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  #6  
Unread 4th October, 2005, 03:18 PM
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I will try out this new mapvote.

THX Cratos

I realy like the feature

Quote:
Enhanced: Filter Arrays increased from 32 to 48 per List
and
Quote:
Enhanced: New Parameter: 'bReloadMapsOnRequestOnly': If you have many maps or large filters the loading time will increase and the servertravel will take longer and longer. If you set bReloadMapsOnRequestOnly the maplist will get buffered into an ini. This will cut down the loading time to almost zero. The maplist only gets updated if you login to the admin page and click 'Reload maps' (recomended!)
This will certainly speed up the Showing of the Maps on Screen.
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  #7  
Unread 4th October, 2005, 07:21 PM
Cratos Cratos is offline
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thx Baiter for posting my mod here

the main place where I am supporting this mod is here: http://forums.utassault.net/showthread.php?t=55286

If you wonna see it in action join our public server: unreal://213.202.216.73:7177

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  #8  
Unread 5th October, 2005, 10:15 AM
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Cratos i have only 1 word for you, you ROCK man this mapvote is great im using mapvotela12 and its great, and lot better now with the update, i was getting short in the limit of 256 maps on each, well i guess not anymore.

Thanx a lot man
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  #9  
Unread 5th October, 2005, 04:58 PM
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Cratos, 1 word: pwnage!

The function "bReloadMapsOnRequestOnly" i also admire, coz we run 400+ maps!
In overall this mapvote just kills LA12. All fixes brr very gj!
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  #10  
Unread 14th November, 2005, 02:36 PM
sephir69 sephir69 is offline
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k i probably a stupid question but i can't get it to work exactly the way i want...

i want gib ctf and dm with sniper ctf and dm

this is my ini

MapVoteLA13.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=True
bSortWithPreFix=True
ASClass=Botpack.Assault
VoteTimeLimit=50
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=False
RepeatLimit=5
MapListIfNooneVoted=1
MapVoteHistoryType=MapVoteLA13.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
MsgTimeOut=10
bLoadScreenShot=True
bReloadMapsOnRequestOnly=False
bFixCTFModifications=True
MapVoteTitle=Welcome
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=ZpIG CTF
List2Title=ZpIG DM/TDM
List3Title=ZpSNIPER CTF
List4Title=ZpSNIPER DM/TDM
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
bUseExcludeFilter=True
CustomGameConfig[0]=(bEnabled=True,GameClass="EUT_1D.EUTDeathMatchPlu s",NewPrefix="DM",Mutators="ZPPure7G.AccuGib",Sett ings="")
CustomGameConfig[1]=(bEnabled=True,GameClass="EUT_1D.EUTDeathMatchPlu s",NewPrefix="sDM",Mutators="ZPPure7G.ZP_SniperAre na",Settings="No Powerups")
CustomGameConfig[2]=(bEnabled=True,GameClass="EUT_1D.SmartCTFGame",Ne wPrefix="CTF",Mutators="ZPPure7G.AccuGib",Settings ="")
CustomGameConfig[3]=(bEnabled=True,GameClass="EUT_1D.SmartCTFGame",Ne wPrefix="sCTF",Mutators="ZPPure7G.ZP_SniperArena", Settings="No Powerups")
CustomGameConfig[4]=(bEnabled=True,GameClass="EUT_1D.EUTTeamGamePlus" ,NewPrefix="TDM",Mutators="ZPPure7G.AccuGib",Setti ngs="")
CustomGameConfig[5]=(bEnabled=True,GameClass="EUT_1D.EUTTeamGamePlus" ,NewPrefix="sTDM",Mutators="ZPPure7G.ZP_SniperAren a",Settings="No Powerups")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
DefaultSettings=
List1Filter[0]=CTF-*
List1Filter[1]=
List1Filter[2]=
List1Filter[3]=
List1Filter[4]=
List1Filter[5]=
List1Filter[6]=
List1Filter[7]=
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List1Filter[46]=
List1Filter[47]=
List2Filter[0]=DM-*
List2Filter[1]=TDM-*
List2Filter[2]=
List2Filter[3]=
List2Filter[4]=
List2Filter[5]=
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List2Filter[47]=
List3Filter[0]=sCTF-*
List3Filter[1]=
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List4Filter[0]=sDM-*
List4Filter[1]=sTDM-
List4Filter[2]=
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ExcludeFilter[0]=
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CrashedMaps[0]=
CrashedMaps[1]=
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CrashedMaps[3]=
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AccName[0]=
AccName[1]=
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AccName[3]=
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AccName[25]=
AccName[26]=
AccName[27]=
AccName[28]=
AccName[29]=
AccName[30]=
AccName[31]=
AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
AccVotes[13]=0
AccVotes[14]=0
AccVotes[15]=0
AccVotes[16]=0
AccVotes[17]=0
AccVotes[18]=0
AccVotes[19]=0
AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=STDM
TmpNextRealPrefix=DM
bUseMsgTimeout=False
bList1ObeyRepeatLimit=True
CustomGameConfig[2]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[3]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[4]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")


this is what i get

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  #11  
Unread 14th November, 2005, 02:44 PM
PizzaMan's Avatar
PizzaMan PizzaMan is offline
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You ini is messed up.

Remove this from the bottom, it is conflicting:

Code:
CustomGameConfig[2]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[3]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[4]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
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  #12  
Unread 14th November, 2005, 02:50 PM
sephir69 sephir69 is offline
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k works thx wonder how that got there
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  #13  
Unread 14th November, 2005, 02:54 PM
sephir69 sephir69 is offline
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oh one last thing... is No Powerups a setting to use like how i put it in the ini or do i still have to add that as a separate mutator? my bad guess i just comma next to sniper mutator hehe
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  #14  
Unread 14th November, 2005, 04:22 PM
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PizzaMan PizzaMan is offline
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Quote:
Originally Posted by sephir69
oh one last thing... is No Powerups a setting to use like how i put it in the ini or do i still have to add that as a separate mutator? my bad guess i just comma next to sniper mutator hehe
Just add it like this:

Code:
ZPPure7G.ZP_SniperArena,Botpack.NoPowerUps
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  #15  
Unread 14th November, 2005, 07:57 PM
sephir69 sephir69 is offline
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yeah thx all is working good now
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  #16  
Unread 15th February, 2006, 10:31 PM
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I've downloaded mapvotela13...now how do I install it on to my server?
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  #17  
Unread 15th February, 2006, 10:51 PM
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add it in serverpackages, configure the MapVoteLA.ini and you are good to go - just add it as mutator to command line
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  #18  
Unread 15th February, 2006, 10:53 PM
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RTFM
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  #19  
Unread 16th February, 2006, 12:44 AM
Clypto Clypto is offline
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workin on a zp server and have installed mapvote la13.
mapvote is working however the third list wont show the maps. any idea what could be wrong ? also i do have utpure already added to the server with the mapvote and nothing else.
[MapVoteLA13.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=True
bAS=False
bSortWithPreFix=True
ASClass=Botpack.Assault
VoteTimeLimit=50
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=False
RepeatLimit=5
MapListIfNooneVoted=1
MapVoteHistoryType=MapVoteLA13.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=2
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
MsgTimeOut=10
bLoadScreenShot=True
bReloadMapsOnRequestOnly=False
bFixCTFModifications=True
MapVoteTitle=Pinged 2 Death's Zp Server
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Capture The Flag
List2Title=Death Match
List3Title=Team Death Match
List4Title=Last Man Standing
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
bUseExcludeFilter=True
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus" ,NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Set tings="")
CustomGameConfig[1]=(bEnabled=True,GameClass="",NewPrefix="",Mutators ="",Settings="")
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus" ,NewPrefix="DM",Mutators="ZPPure7G.AccuGib",Settin gs="")
CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.TeamDeathMatch" ,NewPrefix="TDM",Mutators="ZPPure7G.AccuGib",Setti ngs="")
CustomGameConfig[4]=(bEnabled=True,GameClass="Botpack.LastManStanding ",NewPrefix="LMS",Mutators="ZPPure7G.AccuGib",Sett ings="")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="",Mutator s="",Settings="")
DefaultSettings=
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List2Filter[0]=DM-*
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List2Filter[41]=
List2Filter[42]=
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List2Filter[46]=
List2Filter[47]=
List3Filter[0]=TDM-*
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List4Filter[0]=LMS-*
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CrashedMaps[0]=
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AccName[0]=
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AccName[11]=
AccName[12]=
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AccVotes[0]=0
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AccVotes[5]=0
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AccVotes[8]=0
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AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=TDM
TmpNextRealPrefix=DM
bUseMsgTimeout=False
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  #20  
Unread 16th February, 2006, 02:12 AM
~V~ ~V~ is offline
Holy Shit!!
 
Join Date: Sep 2004
Posts: 866
Default

CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.TeamGamePlus" ,NewPrefix="TDM",Mutators="ZPPure7G.AccuGib",Setti ngs="")

I hope
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