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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

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  #1  
Unread 14th April, 2005, 01:37 PM
(_@_)_ICaRuS's Avatar
(_@_)_ICaRuS (_@_)_ICaRuS is offline
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Join Date: Apr 2005
Posts: 38
Default ZP fault in combi with ActorCPL

Hello, i've been here for a while, but i've never registered here untill now cauze
i need your help! We have the next problem on my gameserver: 84.244.130.24

We try to run ZPpure7G in combination with the ActorCPL, but after i reset the
server, all mutators are being started, except for zeroping
This is very frustrating, so i wonder if anyone could help me out on this?
I think all my settings are correct, but maybe there's a fault in my ini?

Here you can see the part of my unrealtournament.ini:

Code:
[Engine.GameEngine]
CacheSizeMegs=256
UseSound=False
ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master1.multiplay.co.uk MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=UTPureRC7G.UTPureSA
ServerActors=MonsterAnnouncer.MA_ServerActor
ServerActors=serveradds.serveradds
ServerActors=AutoPause.APActor
ServerActors=ActorCLP.ActorCLP
ServerActors=LogoSplashV2.SplashLogoSA
ServerActors=UTDCv16.SMain
ServerPackages=UTDCv16
ServerPackages=UTDCv16dll
ServerPackages=UTPureRC7G
ServerPackages=VAHandler7G
ServerPackages=SubStats-AH
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
ServerPackages=SkeletalCharsFix313
ServerPackages=BDBMapVote304
ServerPackages=LogoSplashV2
ServerPackages=wootaddv5
ServerPackages=wwwWOOTABULOUScom
ServerPackages=multimesh
ServerPackages=DoubleJumpUT
ServerPackages=EnhancedItems
ServerPackages=BobMarleY
ServerPackages=AdvancedModelSupport
ServerPackages=aqueen
ServerPackages=aqueenSkins
ServerPackages=Combined_Forces
ServerPackages=MvOicarus
ServerPackages=RdamClan
ServerPackages=AlienInventory
ServerPackages=ZPPure7G
Code:
[ActorCLP.ActorCLP]
Mutators=BDBMapVote304.BDBMapVote,BotPack.LowGrav,DoubleJumpUT.DoubleJumpUT,AlienInventory.AlienItemMut,ZPPure7G.AccuGib,BotPack.NoRedeemer,SubStats-AH.Substats
DefaultMap=DM-(_@_)_Miningfield
DefaultGametype=BotPack.DeathMatchPlus
ZP has to also start after a reset, just like all other mutators, thnx 4 help!
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  #2  
Unread 14th April, 2005, 04:05 PM
PizzaMan's Avatar
PizzaMan PizzaMan is offline
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
Default

I use ZPPure7G.ColorAccuGib with ActorCLP, and that works fine.. try removing some of your other mutators, maybe there is some conflict.
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  #3  
Unread 14th April, 2005, 09:17 PM
(_@_)_ICaRuS's Avatar
(_@_)_ICaRuS (_@_)_ICaRuS is offline
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Join Date: Apr 2005
Posts: 38
Default

i tried and tried, but nothing seems to make it work. Any other idea's

edit: Fixed

ZP needs to be added after all mutators in Actor CLP just like it comes
last in the Serverpackages lines.
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Last edited by (_@_)_ICaRuS : 17th April, 2005 at 05:08 PM.
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