If you use EUT, you know that it logs accuracy.
If you run UTStats, you know that it - as well - logs accuracy.
EUT 1G introduced an option called StatLink which would allow you to use EUT's accuracy stats instead of UTStats' version.
Well the problem is:
If you run other gametypes than what EUT supports on an EUT-enabled server, you have no stats for those non-supported gametypes (for instance JailBreak and CTF4). So that leaves you having to disable StatLink, and enabling UTStats - leading to dual accuracy logging, which can add some serious crunching power for your clients.
My solution is:
I edited the UTStats Beta 4.2 actor (coded by AnthraX) so that you could specify up to 8 gametypes that you wish UTStats NOT to log. Then when using StatLink on EUT, you will never again be dual-logging stats.
Yes - and quite successfully I might add. Some players reported a noticeable reduction in lag when using the modified actor in an EUT SmartCTF game.
I did not seek permission to modify this actor. It has been modified under the terms of the Open Unreal Mod License, the license that it was published under.
>> Download Here <<
Good luck, and thanks to both Just_Me and the UTStats team for these two wonderful wonderful modifications!