Donations
|
If you wish to make a donation you can by clicking the image below.
|
|
|
|
|
12th March, 2012, 01:19 PM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
Hi Feralidragon
Ah no worries - we all know how real life can take time away.
Makes sense to release it when its right, not right now!
We'll keep an eye on the forums and thanks for letting us know.
Piley
|
23rd March, 2012, 10:18 AM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
While we wait....
In NW2 I noticed some guns can have three relics attached - eg: amp, fast and infinity. How does that work and is it only for some guns?
|
23rd March, 2012, 08:42 PM
|
|
Dominating
|
|
Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
|
|
In MH mode, when you pickup a weapon it randomizes a "relic" to be used with that weapon.
Most of these relics can be changed and picked up around in maps.
However, there's 1 special kind of relic that you can never pickup, you can only obtain it in that random relic selection on weapon pickup, but there's a low probability of getting it in the picked up weapon.
This relic is called "The One", and it makes your weapon able to hold 3 relics at the same time (although you have to pick those 3 ones by yourself around the map).
There's another limitation: you can never change the picked up relics, so once you fill it up, it will stay with the same 3 relics no matter what you do (until you either drop the weapon or get killed).
All the weapons (except super weapons and nukes) can have it, but the probability of actually getting one is low, therefore you get one with a bit of luck.
Personally, once I got that relic, damage+fast+infinity was my favorite combo
Last edited by Feralidragon : 23rd March, 2012 at 08:45 PM.
|
24th March, 2012, 08:57 AM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
Quote:
Originally Posted by Feralidragon
In MH mode, when you pickup a weapon it randomizes a "relic" to be used with that weapon.
Most of these relics can be changed and picked up around in maps.
However, there's 1 special kind of relic that you can never pickup, you can only obtain it in that random relic selection on weapon pickup, but there's a low probability of getting it in the picked up weapon.
This relic is called "The One", and it makes your weapon able to hold 3 relics at the same time (although you have to pick those 3 ones by yourself around the map).
There's another limitation: you can never change the picked up relics, so once you fill it up, it will stay with the same 3 relics no matter what you do (until you either drop the weapon or get killed).
All the weapons (except super weapons and nukes) can have it, but the probability of actually getting one is low, therefore you get one with a bit of luck.
Personally, once I got that relic, damage+fast+infinity was my favorite combo
|
Excellent!
Thanks for the explanation
I'm running out of NW2 questions so bring on NW3!!
|
10th April, 2012, 03:17 AM
|
|
Dominating
|
|
Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
|
|
FINAL DEVELOPMENT UPDATE (10-April-2012)
Well, ladies and gentlemen, this is the last development update before actual release of this mod. All weapons are done, however some work is still left to do to truly complete the mod: some changes, enhancements and fixes, some features, optimizations, addons, support for future projects of mine, menus to tweak the settings, documentation (yes, I will make a full extensive doc on all you need to know, either you're an admin or player, dev docs may come later if there's any interest which I kinda doubt, so I won't do those for now, but I will let the code open like I always do, so...), and then a small private beta-testing to ensure everything is fine and then release.
And as tradition demands, a development update comes always with new things to look at, in this case the two last weapons from this pack: the Executioner and Razored Translocator, as you can see below.
One of the totally new things introduced with both weapons is the appearance of actual blood in the blades of each weapon. Not only "red blood", but 5 possible colors as mercenaries have green blood for instance. Each weapon has a command that can be used to clean the blood from them if you wish: CleanBlades (Executioner) and CleanRazor (R.T.).
The Executioner This is the melee weapon of the pack, it comes with 4 configurable different firemodes, from which you can choose 2: single, double, single+double mix and charged attack.
With charged attack you have pretty much the same destructive and impact effect from impact hammer, which means instant killing upon charging and "charged jumps".
Razored Translocator (R.T.) The R.T. is a special kind of translocator that has 2 possible device modes: a regular one and one with blades.
The regular one will work pretty much like the standard one physics-wise, however once you activate the blades it will behave a like a Ripper blade, but hitting walls endlessly.
When you activate the blades, you can cut down enemies (several at once since it passes through their flesh) and translocate to great distances, however it brings the disadvantage of being bigger (so it cannot pass through narrow spaces), the travel is a bit more turbulent, it's slower to relaunch, and since it never stops you can never really rely on its position, and if you do monitor it, with the action UT has you may as well get fragged while you wait and look intently to the trajectory of this device.
But if however you don't like one of the modes, you can disable either one, as configure lots of settings, such as: fx, sounds, speed, etc.
There are 2 new fx you can choose from (actually 4, but 2 of them are: no fx and standard teleport fx from UT):
* glowing team-colored particles: these leave a glowing decay in both points that quickly fades away like dust;
* dark particles: basically the dark version of the one above (better for dark places to not be noticed).
Well, I won't announce a final release date just yet because bad delaying-kind stuff happens whenever I set a date, but I would say that the progress is pretty much at 95% now, so all I ask you to wait a little bit longer as it's almost ready.
Thanks for your support so far
|
10th April, 2012, 11:23 AM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
I think I'm going to have at attaned a NW3 course so I can fully understand everything
Great update and thank you for sharing.
|
27th April, 2012, 08:06 AM
|
Forum Newcomer
|
|
Join Date: Mar 2012
Posts: 2
|
|
xy
Looks like nice work!
__________________
|
27th April, 2012, 05:39 PM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
and now we wait for the release
|
6th June, 2012, 01:48 PM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
Last edited by Pileyrei : 6th June, 2012 at 01:51 PM.
|
5th July, 2012, 05:13 PM
|
|
Dominating
|
|
Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
|
|
Still in the phase of fixes and enhancements, but since some months have passed and someone at moddb just screamed "update please!", I thought... well, why not?
As for a release, well, 1st preview in August 2010, 2nd preview in August 2011, release... perhaps you can guess where this is going.
Let's see if I can match that time (during that month I will have plenty of time for this thus perhaps that will be "the time").
To whoever saw the 2nd preview of NW3, in the end of the video I have shown the Megaton nuclear explosion at the time and the guided nuke HUD.
If you don't remember those, I invite you to just check the nuke part of the video to see the "old" ones.
Anyway, I found those a bit "meh.." and decided to enhance both a bit (along with all the nuclear explosions and all the other NW3 weapons).
So as an example of those enhancements, I present you the Megaton nuke enhancement and guided nuke HUD enhancement, still not perfect, but I won't enhance these any further, so this is an example of what you should expect in the final release.
Sorry for the huge development time, but I didn't have that much of a choice...
|
5th July, 2012, 07:39 PM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
Hooray!
Thanks for the update.
Can't wait to get it installed.
I'm sure you have a million test servers but if you need one more, PLEASE let me know
|
6th July, 2012, 08:45 AM
|
Dominating
|
|
Join Date: Dec 2005
Location: Netherlands
Posts: 139
|
|
heej ! just keep going on, hope u "find" the time
|
6th July, 2012, 05:20 PM
|
Holy Shit!!
|
|
Join Date: Mar 2007
Posts: 1,726
|
|
Waiting patiently on the release.
|
10th July, 2012, 10:04 AM
|
|
Killing Spree
|
|
Join Date: Jul 2012
Location: cologne
Posts: 18
|
|
Waiting impatiently on the release.
|
12th August, 2012, 08:03 AM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
Just wanted to wish everyone a very happy AUGUST....
That is all.
|
12th August, 2012, 04:03 PM
|
|
Godlike
|
|
Join Date: Nov 2011
Posts: 339
|
|
Nicely done Pileyrei. Now I have to clean the coffee off my laptop screen.
__________________
Retired.
|
12th August, 2012, 11:43 PM
|
|
Dominating
|
|
Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
|
|
I may as well provide some feedback on this:
the release is closer than you guys think (yeah, August is a nice month...), and that's all for now.
And a screenie, as tradition demands:
|
13th August, 2012, 07:00 AM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
August is a GREAT month.
Thanks for the latest screenie, its droolicious!!
Now finally we all get to sing.....
http://www.youtube.com/watch?feature...&v=AyggY_R3jU8
Last edited by Pileyrei : 15th August, 2012 at 06:48 AM.
|
18th August, 2012, 01:28 AM
|
|
Dominating
|
|
Join Date: Aug 2010
Location: Lisbon - Portugal
Posts: 170
|
|
New UDamage:
|
18th August, 2012, 06:59 AM
|
Godlike
|
|
Join Date: Mar 2005
Posts: 352
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|