This is one that happens a lot.
AActor::TestCanSeeMe
AActor:
layerCanSeeMe
UObject:
rocessEvent
(TFemaleMasterChunk CTF-BT-OldMill-v2.TFemaleMasterChunk531, Function Botpack.UTCreatureChunks.Dead.Timer)
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: AActor::TestCanSeeMe <- AActor:
layerCanSeeMe <- UObject:
rocessEvent <- (TFemaleMasterChunk CTF-BT-OldMill-v2.TFemaleMasterChunk531, Function Botpack.UTCreatureChunks.Dead.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
this is one:
Mover CTF-BT-CityBlock.Mover27 (Function Engine.Mover.MakeGroupReturn:0000) Infinite script recursion (250 calls) detected
Executing UObject::StaticShutdownAfterError
FFrame::Serialize
UObject:
rocessEvent
(Mover CTF-BT-CityBlock.Mover20, Function Engine.Mover.EncroachingOn)
ULevel::CheckEncroachment
ULevel::MoveActor
physMovingBrush
AActor::performPhysics
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Mover CTF-BT-CityBlock.Mover27 (Function Engine.Mover.MakeGroupReturn:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject:
rocessEvent <- (Mover CTF-BT-CityBlock.Mover20, Function Engine.Mover.EncroachingOn) <- ULevel::CheckEncroachment <- ULevel::MoveActor <- physMovingBrush <- AActor::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
final one
AActor::TestCanSeeMe
AActor:
layerCanSeeMe
AActor:
rocessState
Object BiterFishSchool CTF-BT-TombRaider-v1b.BiterFishSchool8, Old State State UnrealShare.BiterFishSchool.wandering, New State State UnrealShare.BiterFishSchool.wandering
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: AActor::TestCanSeeMe <- AActor:
layerCanSeeMe <- AActor:
rocessState <- Object BiterFishSchool CTF-BT-TombRaider-v1b.BiterFishSchool8, Old State State UnrealShare.BiterFishSchool.wandering, New State State UnrealShare.BiterFishSchool.wandering <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
And there all with other maps so its not map related as far as i can see it.
Those 3 happen a lot. Never saw it before but the last 2 hours like 8 times.
Nothing has been changed to the server. Only thing i noticed 3 players entering who are banned could be coincidents or they have something to crash it with.
Anyone any idea?