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  #201  
Unread 17th December, 2010, 12:13 AM
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Quote:
Originally Posted by Sp0ngeb0b View Post
It's still in BETA phase, I will release it in the next days. I don't see a reason why it should be integrated in BTPlusPlus, because it's also designed to run on non-BTPlusPlus servers plus it comes with a cooperative mode so it runs perfectly together with BTPP as a stand-alone mutator
Did not test last version yet.Because i am busy at my work so sunday ill put it on my servers then 1 week test periode should do the trick.
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  #202  
Unread 17th December, 2010, 01:31 AM
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I look forward to this (2)
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  #203  
Unread 17th December, 2010, 04:02 AM
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Quote:
Originally Posted by [rev]rato.skt View Post
hello man, post you MapVoteLA.ini and plz!
Thnx
what do you want to know how to set up?

Code:
[MapvoteLA13.BDBMapVote]
bAutoDetect=False
bDM=False
bLMS=False
bTDM=False
bDOM=False
bCTF=False
bAS=False
bSortWithPreFix=True
ASClass=Botpack.Assault
VoteTimeLimit=50
KickPercent=51
bUseMapList=False
ScoreBoardDelay=10
bAutoOpen=True
bKickVote=True
bShowWhoKicksWho=False
bCheckOtherGameTie=True
RepeatLimit=75
MapListIfNooneVoted=3
MapVoteHistoryType=MapVoteLA13.MapVoteHistory1
ServerInfoURL=
MapInfoURL=
MidGameVotePercent=51
Mode=Majority
MinMapCount=200
bRemoveCrashedMaps=False
bEntryWindows=False
bDebugMode=False
bEnableEmptyServerLevelSwitch=False
EmptyServerLevelSwitchTimeMins=15
MsgTimeOut=8
bLoadScreenShot=True
bUseMsgTimeout=False
bReloadMapsOnRequestOnly=True
bFixCTFModifications=False
MapVoteTitle=Welcome
LogoTexture=
List1Priority=1.000000
List2Priority=1.000000
List3Priority=1.000000
List4Priority=1.000000
List1Title=Symbols & Numbers
List2Title=A - E
List3Title=F - R
List4Title=S - Z
bList1ObeyRepeatLimit=True
bList2ObeyRepeatLimit=True
bList3ObeyRepeatLimit=True
bList4ObeyRepeatLimit=True
bUseExcludeFilter=False
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="Disintegration.Disintegration",Settings="GoalTeamScore=15.0,AirControl=0.450000,TimeLimit=45,GameSpeed=1.00")
CustomGameConfig[1]=(bEnabled=False,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="",Settings="")
CustomGameConfig[2]=(bEnabled=False,GameClass="Botpack.CTFGame",NewPrefix="iCTF",Mutators="",Settings="")
CustomGameConfig[3]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[4]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[5]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[6]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[7]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[8]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[9]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[10]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[11]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[12]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[13]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[14]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
CustomGameConfig[15]=(bEnabled=False,GameClass="",NewPrefix="",Mutators="",Settings="")
DefaultSettings=
List1Filter[0]=CTF-BT-$*
List1Filter[1]=CTF-BT-(*
List1Filter[2]=CTF-BT-)*
List1Filter[3]=CTF-BT-=*
List1Filter[4]=CTF-BT-&*
List1Filter[5]=CTF-BT-{*
List1Filter[6]=CTF-BT-1*
List1Filter[7]=CTF-BT-2*
List1Filter[8]=CTF-BT-3*
List1Filter[9]=CTF-BT-4*
List1Filter[10]=CTF-BT-5*
List1Filter[11]=CTF-BT-6*
List1Filter[12]=CTF-BT-8*
List1Filter[13]=
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List1Filter[45]=
List1Filter[46]=
List1Filter[47]=
List2Filter[0]=CTF-BT-A*
List2Filter[1]=CTF-BT-B*
List2Filter[2]=CTF-BT-C*
List2Filter[3]=CTF-BT-D*
List2Filter[4]=CTF-BT-E*
List2Filter[5]=
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List2Filter[46]=
List2Filter[47]=
List3Filter[0]=CTF-BT-F*
List3Filter[1]=CTF-BT-G*
List3Filter[2]=CTF-BT-H*
List3Filter[3]=CTF-BT-I*
List3Filter[4]=CTF-BT-J*
List3Filter[5]=CTF-BT-K*
List3Filter[6]=CTF-BT-L*
List3Filter[7]=CTF-BT-M*
List3Filter[8]=CTF-BT-N*
List3Filter[9]=CTF-BT-O*
List3Filter[10]=CTF-BT-P*
List3Filter[11]=CTF-BT-Q*
List3Filter[12]=CTF-BT-R*
List3Filter[13]=
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List3Filter[47]=
List4Filter[0]=CTF-BT-S*
List4Filter[1]=CTF-BT-T*
List4Filter[2]=CTF-BT-U*
List4Filter[3]=CTF-BT-V*
List4Filter[4]=CTF-BT-W*
List4Filter[5]=CTF-BT-X*
List4Filter[6]=CTF-BT-Y*
List4Filter[7]=CTF-BT-Z*
List4Filter[8]=
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ExcludeFilter[0]=
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ExcludeFilter[10]=
ExcludeFilter[11]=
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ExcludeFilter[14]=
ExcludeFilter[15]=
CrashedMaps[0]=
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AccName[0]=
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AccVotes[0]=0
AccVotes[1]=0
AccVotes[2]=0
AccVotes[3]=0
AccVotes[4]=0
AccVotes[5]=0
AccVotes[6]=0
AccVotes[7]=0
AccVotes[8]=0
AccVotes[9]=0
AccVotes[10]=0
AccVotes[11]=0
AccVotes[12]=0
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AccVotes[14]=0
AccVotes[15]=0
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AccVotes[18]=0
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AccVotes[20]=0
AccVotes[21]=0
AccVotes[22]=0
AccVotes[23]=0
AccVotes[24]=0
AccVotes[25]=0
AccVotes[26]=0
AccVotes[27]=0
AccVotes[28]=0
AccVotes[29]=0
AccVotes[30]=0
AccVotes[31]=0
TmpNextVirtualPrefix=CTF-BT
TmpNextRealPrefix=CTF-BT
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  #204  
Unread 17th December, 2010, 10:45 AM
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guess its because it's bug in my post ut it did not work with the mapvotela13 Botpack.CTFGame

Obs: Thanks qwerty !!! you have the mutator of votemap of i4games?



Uploaded with ImageShack.us
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Last edited by [rev]rato.skt : 17th December, 2010 at 11:16 AM.
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  #205  
Unread 17th December, 2010, 07:36 PM
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Quote:
Originally Posted by [rev]rato.skt View Post
guess its because it's bug in my post ut it did not work with the mapvotela13 Botpack.CTFGame

Obs: Thanks qwerty !!! you have the mutator of votemap of i4games?



Uploaded with ImageShack.us
There no mutator for that i wsh it was but this is made on a database out of ut.

Most who have played there know what it shows and its not a simple thing to do.
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  #206  
Unread 17th December, 2010, 09:14 PM
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One question - how did you get the BETA version? I only gave it out to a
few people, and I think this is also the main reason for your problems.

Quote:
Originally Posted by luluthefirst View Post
I have it on my server, while I disabled capping with checkpoint, the player is evil, he places the checkpoint at the center of the flag, he kill hisself to respawn to the checkpoint he placed and he got the flag, like in Maverick, I did this bug, placing the checkpoint at top of the flag where you going on the kicker to go at the high top to take the flag, I did it and got the flag, isn't there any code to drop the flag from the player?
It isn't possible to take the flag and capture after using a checkpoint if bDisallowCaps is set to true. This must be a missconfiguered .ini

Also, you shouldn't be able to set checkpoints while beeing in air, again missconfiguered.

Quote:
Originally Posted by luluthefirst View Post
Aslo, in water zone, when you enable player from placing checkpoints in water zone, they respawn at the checkpoint, but they can't go up or down in the waterzone, they are stuck.
Again, missconfiguered. There are predefined settings in the .ini which prevent all these bugs, I only made it configuable for people who really know what they want.


I recommend you to wait until the public release, it will have a detailed readme which should make everything clear
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  #207  
Unread 17th December, 2010, 09:28 PM
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Quote:
Originally Posted by luluthefirst View Post
I really like it but shoud I delete it from my server and wait for the public release? This mutator is very nice
Wait for the public release and I promise everything will be fine
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  #208  
Unread 17th December, 2010, 11:32 PM
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i really do not understand why people can not wait and try to rip it all out of there cache to see if they can make it run and use.
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  #209  
Unread 17th December, 2010, 11:39 PM
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Because it's in the nature of humans to get something prereleased.

How about anti spawnjumping? Anything new on that problem?
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  #210  
Unread 20th December, 2010, 03:09 PM
BnT^ BnT^ is offline
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Quote:
Originally Posted by face View Post
i really do not understand why people can not wait and try to rip it all out of there cache to see if they can make it run and use.
Well,

First off..

BTChecpoints has been attempted to be "ripped" many times before sp0ngeb0b.

1) Full credits for the "idea" on a 'Checkpoint'system for BT are granted for [i4g]Med!c; Spongeb0b also based/ripped his code/source on that part.
2) But since the Checkpoints-code was a part of the [i4g]-system and very hard to be untangled..yeah..Med!c did a splendid job to keep his code/mod untwistable...
=> It is part of their marketing these last few years..
=> As is also why their Mapvote system is also hiden because it is very well coded etc .. (you get the drill?)

i4Games will always function like that and who are we to blame them? Jealousy... 8-)..

3) Another reason is, the checkpoint sp0ngeb0b made/changed is indeed very buggy and in betaphase..but still, nice to see somebody untangling the code as far as it goes! And you can say sp0ngeb0b is probably 1st brick which lures other people.. (There you have your answer Face ;-) )

I made a ut-codewriter look into it (2nd Brick), just to tweak my own curiousity (3rd Brick) as why this still is in beta-phase and why it is hooked with Nexgen & BT++ inside the code itself (Perhaps that is why sp0ngeb0b now pledged to make it more "stand-alone").
Then again the hooks turned out pretty easy for my codewriterbuddy and he reverted/untangled it, unhooked it and made it a stand-alone modification with all the features.
## Tbh, that's how it always should be and perhaps that will lead to much less "Ripping Off.."; simply make a mutator/add-on, make it stand-alone and most of all, compatible with every BT mod out there (BT++,BT,BT2,etc..) & simply share and people will recognize your work and give you credit for it and so on..

And yeah, I know sp0ngeb0b never had a chance to release his work into public..but what can I say..my own buddy codewriter didn't need as long to make it stand-alone and fully functional on standard BT/BT2 servers without all the hooking and dreaful stuff needed for Nexgen and such. :X .. sorry on that matter but speed does matter sometimes..

The only 'bug' we've encountered is that the "respawnglare" appears at the 'playerstart'-position and not where you respawn at your checkpoint..but that's a tiny detail we are happy to live with, we couldn't be bothered anymore at that point.

For the anti-jumpspawn, it is a bug inside unreal tournament itself I guess (or at least in the mapping through UnrealED (?)), as are so many things..because Unreal Tournament itself is fairly old and edited beyond compare towards any other game.
Just jump and suicide on your next spawn and be done with it, every decent BT-Player should know that fact or at least be informed by it. I'd hate it to keep modding/mutating for those bugs, some people do.. but it will all stack up too much at a certain point and turn out like nexgen and comparable things... don't get me wrong, it's all nicely done and took a lot of work but it's so laggy when it starts etc etc.. and it will never be perfect or bugfree..nobody's perfect, neither is a game or a mutator/mod, just live with it ;-)...simplicity owns it all!

Anyways.. just wanted to type this here.. it's not really helpful..it's just my opinion & view on certain stuff, not here to unleash a debate or any kind of.

Cheers,
BnT^ (An official BunnyTrack-Cupserver owner/admin @ clanbase.com)
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Last edited by BnT^ : 20th December, 2010 at 04:29 PM.
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  #211  
Unread 20th December, 2010, 04:08 PM
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Quote:
Originally Posted by BnT^ View Post
Well,

First off..

it has been attempted to be "ripped" many times before.

Full credits for the "idea" on a 'Checkpoint'system for BT are granted for Med!c. Spongeb0b also based/ripped his code/source on that part.

Another reason is, the checkpoint sp0ngeb0b made/changed is indeed very buggy afaik (refering to his former release).

I made a ut-codewriter look into it, just to tweak my own curiousity as why this still is in beta-phase and why it is hooked with Nexgen & BT++ inside the code itself. Then the hooks turned out pretty easy and the ut-codewriter reverted it, unhooked it and made it a stand-alone mutator with all the features. Tbh, that's how it should be, make a mutator, make it stand-alone and most of all, compatible with every BT mod out there (BT++,BT,BT2,etc..)

The only 'bug' we've encountered is that the "respawnglare" appears at the 'playerstart'-position and not where you respawn at your checkpoint..but that's a tiny detail we are happy to live with.

For the anti-jumpspawn, it is a bug inside ut itself, as are so many things..because it's fairly old and edited beyond compare towards any-game. Just jump and suicide on your next spawn and be done with it, every decent BT-Player should know that fact or at least be informed by it. I'd hate it to keep modding/mutating for those bugs, it will all stack up too much at a certain point and turn out like nexgen...don't get me wrong, it's all nicely done and took a lot of work but it's so laggy when it starts etc etc.. and it will never be perfect or bugfree..nobody's perfect, neither is a game or a mutator/mod, just live with it ;-)..

Anyways.. just wanted to type this here.. it's not really helpful..it's just my opinion..

Cheers,
BnT^ (An official BunnyTrack-Cupserver owner/admin @ clanbase.com)
Nice opnion and i got one for you too.

Nexgen aint laggy its ace that turns out to be laggy for a lot of players at start.Its because they do not look in the help section of ace to tweak it for there old or new pc.

bragmode Head admin/owner FBTSite owner/admin of several servers @ FBT and all that sort of shit
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  #212  
Unread 20th December, 2010, 04:34 PM
BnT^ BnT^ is offline
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Not here to debate mate...

ACE seems a bit useless on BT-Servers, perhaps for some "suspicious files" yeah.
But it sure doesn't block the one and only hack ever-useful on BunnyTrack..the speedhack/cpuspeed. Perhaps Anthrax will ever code that into his ACE one day, that's why Niko wanted to talk with him to make something stand-alone for BT and patch those things up, but Anthrax is far too busy (and logically he should be) than to work on something for only 200 players left worldwide?

Anyways, to everybody here, keep up the good work .

BnT^ out o: (No admintags this time, seems to make certain people jealous :E)
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  #213  
Unread 20th December, 2010, 05:20 PM
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Quote:
Originally Posted by BnT^ View Post
1) Full credits for the "idea" on a 'Checkpoint'system for BT are granted for [i4g]Med!c; Spongeb0b also based/ripped his code/source on that part.
At this point, I would like to make this really clear:

No code of him has been viewed/copied, BTCheckPoints has been totally written from scratch.

I only oriented on Medic's idea. But there's no law that disallows you to do that.
You decry my work, that's not appropriated. I made this mutator for the BT Community and for UT in general.

Quote:
Originally Posted by BnT^ View Post
3) Another reason is, the checkpoint sp0ngeb0b made/changed is indeed very buggy and in betaphase..but still, nice to see somebody untangling the code as far as it goes!
The reason why there's a BETA phase is to elimate all remaining bugs I couldn't find on my testserver. First BETA had no bugs at all, and at the moment I'm only fixing bugs which usually wouldn't occur, but I want the public release to be as good as possible.

Quote:
Originally Posted by BnT^ View Post
sorry on that matter but speed does matter sometimes.
Very funny. I4games Checkpoint mutator has been out for TWO years, there were no signs anybody taking the project on open source base. Now I decided to make that and created in from scratch in 2 weeks plus 3 weeks beta phase. And now you wanna tell me that's not fast enough. But ofcourse, why should you, Sir, - An official BunnyTrack-Cupserver owner/admin @ clanbase.com - wait. I can really understand that you deserve way better that all these other peole and I can totally understand your desicion to create your own "mutator".. Really, what a person are you?


To be honest, I feel offended by your totally inappropriate behaviour regarding my work. It took me hours to take on this project, I created it only - yes only, for the UT-Community.

I hope you other guys will understand that.

Last edited by Sp0ngeb0b : 20th December, 2010 at 05:39 PM.
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  #214  
Unread 20th December, 2010, 05:55 PM
kLeptO* kLeptO* is offline
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Just keep up the good work Sp0ngeb0b. We appreciate it and the vast majority of players will also. Glad someone is finally willing to share it with others.
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  #215  
Unread 20th December, 2010, 07:29 PM
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Originally Posted by kLeptO* View Post
Just keep up the good work Sp0ngeb0b. We appreciate it and the vast majority of players will also. Glad someone is finally willing to share it with others.
post!
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  #216  
Unread 20th December, 2010, 07:31 PM
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I could not agree more. We got this saying here in holland which says those with the best idea's and advice are always standing along the side.


@ BNT nah m8 i aint jalous i am also gold star admin on steam and main admin for gaspowered games on there network but don't feel attacked in anyway.

ps i do not know were you get that figure 200 max worldwide m8 my utstats says something differently.
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  #217  
Unread 21st December, 2010, 11:47 AM
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Originally Posted by luluthefirst View Post
i4games, why every days i4games? every things we make is from i4games, it's like UT has been made from i4games, nooo it's wrong it has been made by Epic Games! Where we are guys? i4games i4games i4games, every days, we shouldn't know, it's frustrating and stupid to hear that, I really love Sp0ngeb0b's Checkpoints, why someone is coming and going says "it's the idea of i4games"? Making a mod like that is doing an effort, i4games or not, we don't need to know if they made checkpoints, I never known that i4games has made checkpoints mutator since 2 years, I never seen a server having it, why do you guys always say "it has been made from i4games", we are not from i4games, that's all, we don't need to know, why do we need to know that i4games got the idea, that's idiot.

@Sp0ngeb0b, keep working at BTCheckpoints, just ignore everybody that is saying "i4games", they just love i4games, and I have to say that every maps from i4games have very stupid annoying dodge, very frustrating (I'm not very good at BT but I saw alot of i4games having it). And kLeptO* said all. Since I had put BTCheckpoints on my server and removed it, I liked it alot I hope this version will have alot of adds and bugfixes

Now you guys stop fighting with each other, I don't want to ruin this thread.
I can not agree more.

You know its funny i like medic a lot we even talk on msn from time to time.
He is a excelant coder and has made a lot of things for BT sad to see almost all is private while i agree more in sharing because it keeps this alive a bit longer.

About checkpoints.Beta version 2 is running fine we have a few options more and i think it runs great.

So i think the release will be here very soon.
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  #218  
Unread 21st December, 2010, 06:00 PM
nospamforme9 nospamforme9 is offline
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Quote:
Originally Posted by luluthefirst View Post
i4games, why every days i4games? every things we make is from i4games, it's like UT has been made from i4games, nooo it's wrong it has been made by Epic Games! Where we are guys? i4games i4games i4games, every days, we shouldn't know, it's frustrating and stupid to hear that, I really love Sp0ngeb0b's Checkpoints, why someone is coming and going says "it's the idea of i4games"? Making a mod like that is doing an effort, i4games or not, we don't need to know if they made checkpoints, I never known that i4games has made checkpoints mutator since 2 years, I never seen a server having it, why do you guys always say "it has been made from i4games", we are not from i4games, that's all, we don't need to know, why do we need to know that i4games got the idea, that's idiot.

@Sp0ngeb0b, keep working at BTCheckpoints, just ignore everybody that is saying "i4games", they just love i4games, and I have to say that every maps from i4games have very stupid annoying dodge, very frustrating (I'm not very good at BT but I saw alot of i4games having it). And kLeptO* said all. Since I had put BTCheckpoints on my server and removed it, I liked it alot I hope this version will have alot of adds and bugfixes

Now you guys stop fighting with each other, I don't want to ruin this thread.
Lolz...
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  #219  
Unread 21st December, 2010, 09:45 PM
BnT^ BnT^ is offline
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Quote:
Originally Posted by Sp0ngeb0b View Post
At this point, I would like to make this really clear:

No code of him has been viewed/copied, BTCheckPoints has been totally written from scratch.

I only oriented on Medic's idea. But there's no law that disallows you to do that.
You decry my work, that's not appropriated. I made this mutator for the BT Community and for UT in general.
Niko (Person who looked into your code) did found partials of codes that were pretty much copied and used in your own code. But as you said, you oriented/based yourself on Med!c's idea, perhaps that's why it partially looks the same and looks suspiciously like the ehmn.. 'original?'. Benifit of the doubt.

Quote:
Originally Posted by Sp0ngeb0b View Post
The reason why there's a BETA phase is to elimate all remaining bugs I couldn't find on my testserver. First BETA had no bugs at all, and at the moment I'm only fixing bugs which usually wouldn't occur, but I want the public release to be as good as possible.
Eliminating bugs is needed, yes. As is why I said (purely for "your information") the glare when you return at your checkpoint shows up at the "playerstart" area - it ain't a bug - , it's just a visual, but it is not threatening in anyway for the gameplay, again f.y.i only..

Quote:
Originally Posted by Sp0ngeb0b View Post
Very funny. I4games Checkpoint mutator has been out for TWO years, there were no signs anybody taking the project on open source base. Now I decided to make that and created in from scratch in 2 weeks plus 3 weeks beta phase. And now you wanna tell me that's not fast enough. But ofcourse, why should you, Sir, - An official BunnyTrack-Cupserver owner/admin @ clanbase.com - wait. I can really understand that you deserve way better that all these other peole and I can totally understand your desicion to create your own "mutator".. Really, what a person are you?
Created or re-created, whatever floats your boat. I did not say it was not fast enough, I only stated that Niko made it stand-alone within 1 hour and re-posted it to me on msn and gave you credits for it in his readme and he just edited it to run with everything (BT++, BT, BT2) but without the hooks and stuff that Face probably wanted for the BT++ Mod (or that you created from the beginning) where his servers run on...but not everything runs on BT++, now does it? :E ..

Quote:
Originally Posted by Sp0ngeb0b View Post
To be honest, I feel offended by your totally inappropriate behaviour regarding my work. It took me hours to take on this project, I created it only - yes only, for the UT-Community. I hope you other guys will understand that.
On another note, do NOT feel offended, I never meant it that way, why is every post being viewed by people as "personal attacks" ..?
We all work/give/create for the UT-Community, thank god the game is so flexible for most of us. Why else would I be volunteering as a Cupadmin for the last 3 BunnyTrack Open Cups (via Clanbase) and have most reports for clanbattles/reviews/reports behind my name on the pages and am greatly appreciated by the community there?
It is my own -free time- (Mostly evenings for the match, 2 hours in front to preperate stuff in the warchannel, help broadcast matches since last season, afterwards write a report within 24h is mostly appreciated etc etc..Don't you think I ain't got a social life also? :E) that I happily share with other people for their entertainment, for this game, for the mod BunnyTrack, for the teamwork, just as you and everybody else here does.


Now read this before -replying-, but read it fully please, understand the story behind it to fully grasp the concept of the mistakes! Thank You! :

The main point I meant in my first post was that - The Checkpoints mutator - was unhappily hooked togheter with nexgen and BT++ and I went sad on that fact...but, at that point I did NOT knew you'd be planning on making/adjusting it to a stand-alone version also...(And yeah, I might should have been come informing towards you, but I did not took the effort as I, as many others, have been rejected/ignored for so many reasons that at one point, you give up hope..thank you society on that fact..etc..)
However, at that point it felt like i4Games again, creating something but not sharing..so I went sticking my nose outside the window and Niko came with the answer on my own request within 1 hour and also removed some occuring bugs and we tested it every way around for a whole evening and days beyond, but he did give credits in his release/adjustment towards you and also Med!c for the basic code/idea (however you want it), He just was a bit faster in writing/editing it than you. However, it could not be done without your previous release, thus credits granted towards you.

and @ Face :

We got a history togheter, I suspiciously took one of your prime-members into my own clan and we played in that clan for years togheter in Cups on Clanbase,and we still do.
You still seem happily pissed on that fact.
It was his own choice however and we are good friends in-game and in real life as we meet up togheter or with the clan on occasions.
Also, on a small note : Yes, you have more, yes, you offer more, yes, you are bigger than me, yes, you are the biggest..brag (?)..thank you for contributing so much towards the BunnyTrack-community, I feel no hatred towards you anymore and actually like a lot of players in your clan (SaFeSTeR,Raylen, Most of the NL members, Furry, and so on..). A true greatness takes pride into being modest rather than bragging, so I'm sorry we both tripped into that trap..only God may judge us, no? Peace.

Too bad you all think I'm a bad person.. I probably did phrase my words in a faulty order but do not judge people the next time on their first appearance. It takes a lot more to reveal a persons' true identity and how each of us ticks and lives for a game and tries to contribute to a game/their 'runaway' from the every day we live and how we bend ourselves into society.

BnT^ out.

You may return on-topic, I hope this post made some people reconsider flaming..
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Last edited by BnT^ : 21st December, 2010 at 10:03 PM.
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  #220  
Unread 21st December, 2010, 09:58 PM
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qwerty qwerty is offline
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Honestly who CARES JEEZ!!!


anyway I found a bug when you start a bt match key word being "start" whatever time it took for the match to start the bt timer reflects that. So it took 8 seconds after the map switched to start a new bt match so the timer will say 8+ seconds not a big deal as you can suicide and ur timer is reset. Just curious if this can be fixed. thanks!
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