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22nd March, 2011, 10:38 AM
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Unstoppable
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Join Date: Apr 2010
Posts: 244
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I have a weird problem with ACEv08h and Nexgen112, I don't think I've had it before. I was testing out AceManager, and I get this kick message:
Code:
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Player Kick |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: PlayerName...: {LSN}Meindratheal
[ACEv08h]: PlayerIP.....: ***.***.***.***
[ACEv08h]: NexgenID.....: ********************************
[ACEv08h]: OS...........: Microsoft Windows 7/2008 R2 x64 (Version: 6.1.7601)
[ACEv08h]: CPU..........: Pentium(R) Dual-Core CPU T4300 @ 2.10GHz
[ACEv08h]: CPUSpeed.....: Mhz Measured - 2094.791280 Mhz Reported
[ACEv08h]: NICDesc......:
[ACEv08h]: MACHash1.....: ********************************
[ACEv08h]: MACHash2.....:
[ACEv08h]: HWID.........: ********************************
[ACEv08h]: UTVersion....: 451
[ACEv08h]: Renderer.....: OpenGLDrv.OpenGLRenderDevice
[ACEv08h]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08h]: CommandLine..: <none>
[ACEv08h]: KickReason...: Illegal package found during initial check
[ACEv08h]: TimeStamp....: 21-03-2011 / 17:34:26
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Extra Info |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: PackageName..: Nexgen112
[ACEv08h]: PackagePath..: ../Cache\9316A7AB4CE79C187AC291AF8F8FD8D7.uxx
[ACEv08h]: PackageSize..: 1671518 bytes
[ACEv08h]: PackageHash..: D63DEC5024BBD81362EC736AEE898309
[ACEv08h]: PackageVer...: Unknown Package
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Screenshot Status |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: Success......: TRUE
[ACEv08h]: FileName.....: ../Shots/[ACE] - {LSN1}DM_TDM_2011.03.21.17.34.31_DM-HyperBlast_{LSN}Meindratheal.jpg
[ACEv08h]: +---------------------------------------------------------------+
The thing is, earlier in the logs, in the UPacakges part, I get this:
Code:
ScriptLog: [ACEv08h]: - UPackage[6] - FileName: Nexgen112.u
ScriptLog: [ACEv08h]: - UPackage[6] - FileMD5 : D63DEC5024BBD81362EC736AEE898309
ScriptLog: [ACEv08h]: - UPackage[6] - FileSize: 1671518
The sizes and the hashes match, so I don't see why I got kicked. The package was pulled directly from the server as well, so I'm a little confused :s
On a different note, a few of the hashes and other bits of data are missing.
__________________
I'm a learning coder, but my repertoire is expanding. I may be useful for something after all
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22nd March, 2011, 12:42 PM
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Killing Spree
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Join Date: Mar 2010
Location: the Netherlands
Posts: 24
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Genecom the changes you describe look very promising.
Meindratheal, have you simply tried using a different nexgen?
__________________
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23rd March, 2011, 02:03 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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just checking
@Meindratheal
Quote:
[ACEv08h]: PackagePath..: ../Cache\9316A7AB4CE79C187AC291AF8F8FD8D7.uxx
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= Downloaded Nexgen112.u file.
The Hash for the cached file = the same as the one in your ServerPackages?
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23rd March, 2011, 01:37 PM
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Unstoppable
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Join Date: Apr 2010
Posts: 244
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Quote:
Originally Posted by back4more
@Meindratheal
= Downloaded Nexgen112.u file.
The Hash for the cached file = the same as the one in your ServerPackages?
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Yep, ACE said so itself when it automatically added packages.
__________________
I'm a learning coder, but my repertoire is expanding. I may be useful for something after all
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23rd March, 2011, 02:25 PM
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Killing Spree
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Join Date: Feb 2011
Posts: 17
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Quote:
Originally Posted by Genecom
I admit ACE isn't flawless, it is however miles from the issues with UTDC in most regards.
Versions are always tested properly before release, and bare in mind that those versions actually released ARE to be considered BETA.
Therefor all feedback is good feedback, aslong as it's constructive in some way.
As many of you know by now, ACE v0.9 has been completly rewritten from scratch. The most spectacular changes are:
- The security related code is now fully written in C++ (with some ASM mixed inhere and there).
- Check coordination and feedback processing is now done by native code and is now multithreaded. Moving away from UScript should take a _LOT_ of load off the server.
- The whitelist/blacklist system got a major overhaul. Rather than some encrypted uscript package, ACE now uses a plain-text filelist to verify the files your clients are using. As a result, serveradmins can now easily edit the whitelist. The custom UPackages/NativePackages you're using are still added to this whitelist automagically for the duration of the game.
To prevent abuse of this new feature in league games (e.g.: serveradmins adding hacked files to their filelist), players will be able to authenticate the filelist against the masterserver.
- ACE now uses its own netcode/network protocol to handle player<->server communication. The protocol is built to be resillient against packet loss. This should hopefully eliminate the timeout problem for people with poor connections.
- You can now manually configure the port you want ACE to listen on.
List goes on and on. Peoples ideas and sometimes complaints has been listened to, and the work to continue to perfect ACE is still in motion.
Overall progress is 78% near compleiton and we are very keen on giving the new performer a good trial.
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Win 9x again not supported?
Bet I'm not the only one as I saw one of my favorites going from very populated/without ACE to virtually empty/with ACE and back to very populated/without ACE - thankfully
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23rd March, 2011, 11:16 PM
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Godlike
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Join Date: Jul 2007
Posts: 261
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Quote:
Originally Posted by Xil[e]y
Win 9x again not supported?
Bet I'm not the only one as I saw one of my favorites going from very populated/without ACE to virtually empty/with ACE and back to very populated/without ACE - thankfully
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Win 9x uses a very very old kernel, to keep that version compatible with the later version (build on the NT kernel) would require a LOT of recoding and many features / checks will not work properly (slow for example due to missing support for instructions as example)
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24th March, 2011, 01:50 PM
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Killing Spree
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Join Date: Feb 2011
Posts: 17
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Ok. Good reasons.
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25th March, 2011, 03:43 PM
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Dominating
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Join Date: Jun 2006
Posts: 162
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Here is a log, never seen these line before
Code:
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Player Kick |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: PlayerName...: newbe
[ACEv08h]: PlayerIP.....: xxx
[ACEv08h]: OS...........: Microsoft Windows 7/2008 R2 x64 (Version: 6.1.7600)
[ACEv08h]: CPU..........: AMD Phenom(tm) II X6 1055T Processor
[ACEv08h]: CPUSpeed.....: Mhz Measured - 2809.328860 Mhz Reported
[ACEv08h]: NICDesc......: Realtek PCIe GBE Family Controller
[ACEv08h]: MACHash1.....: xxx0
[ACEv08h]: MACHash2.....: xxx
[ACEv08h]: HWID.........: xxx
[ACEv08h]: UTVersion....: 436
[ACEv08h]: Renderer.....: D3DDrv.D3DRenderDevice
[ACEv08h]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08h]: CommandLine..:
[ACEv08h]: KickReason...: Illegal library found
[ACEv08h]: TimeStamp....: 24-03-2011 / 17:33:58
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Extra Info |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: LibraryName..: Core.dll
[ACEv08h]: LibraryPath..: C:\UnrealTournament\System\Core.dll
[ACEv08h]: LibrarySize..: 786432 bytes
[ACEv08h]: LibraryHash..: 6682EDE386D81CBB578040BAC1BC7D3C
[ACEv08h]: LibraryVer...: Unknown File
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ??4UTextBufferFactory@@QAEAAV0@ABV0@@Z
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0300
[ACEv08h]: HookDesc.....: 0x10120010-0xFC7E8D57/0xFC7E8D47
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ?StaticConstructor@UExporter@@QAEXXZ
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0010
[ACEv08h]: HookDesc.....: 0x10120090-0x25896450/0x25896440
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ??0UExporter@@QAE@XZ
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0010
[ACEv08h]: HookDesc.....: 0x10120190-0x9090C35E/0x9090C34E
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ?FindExporter@UExporter@@SAPAV1@PAVUObject@@PBG@Z
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x01C0
[ACEv08h]: HookDesc.....: 0x10120490-0x680004FE/0x680004EE
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ?ExportToFile@UExporter@@SAHPAVUObject@@PAV1@PBGHH@Z
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0130
[ACEv08h]: HookDesc.....: 0x10120850-0xE8505110/0xE8505100?0x10120910-0xFC45C6D8/0xFC45C6C8?0x10120950-0xFFFE1A16/0xFFFE1A06?0x101209D0-0x58A15056/0x58A15046?0x10120C10-0x84458D10/0x84458D00?0x10120C50-0x101E3458/0x101E3448?0x10120CD0-0x85E06810/0x85E06800
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Screenshot Status |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: Success......: TRUE
[ACEv08h]: FileName.....: ../Shots/[ACE] - zp_ ---_Bloodedge's Sniper House_---_2011.03.24.17.33.59_CTF-CarpeVexillum_newbe.jpg
[ACEv08h]: +---------------------------------------------------------------+
SS show normal
__________________
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25th March, 2011, 10:21 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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That looks like a keylogger of some sort ^_^
or some other kind of Capture utility.
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3rd April, 2011, 04:24 PM
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Godlike
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Join Date: Jul 2007
Posts: 261
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Quote:
Originally Posted by bloodedge
Here is a log, never seen these line before
Code:
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Player Kick |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: PlayerName...: newbe
[ACEv08h]: PlayerIP.....: xxx
[ACEv08h]: OS...........: Microsoft Windows 7/2008 R2 x64 (Version: 6.1.7600)
[ACEv08h]: CPU..........: AMD Phenom(tm) II X6 1055T Processor
[ACEv08h]: CPUSpeed.....: Mhz Measured - 2809.328860 Mhz Reported
[ACEv08h]: NICDesc......: Realtek PCIe GBE Family Controller
[ACEv08h]: MACHash1.....: xxx0
[ACEv08h]: MACHash2.....: xxx
[ACEv08h]: HWID.........: xxx
[ACEv08h]: UTVersion....: 436
[ACEv08h]: Renderer.....: D3DDrv.D3DRenderDevice
[ACEv08h]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08h]: CommandLine..:
[ACEv08h]: KickReason...: Illegal library found
[ACEv08h]: TimeStamp....: 24-03-2011 / 17:33:58
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Extra Info |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: LibraryName..: Core.dll
[ACEv08h]: LibraryPath..: C:\UnrealTournament\System\Core.dll
[ACEv08h]: LibrarySize..: 786432 bytes
[ACEv08h]: LibraryHash..: 6682EDE386D81CBB578040BAC1BC7D3C
[ACEv08h]: LibraryVer...: Unknown File
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ??4UTextBufferFactory@@QAEAAV0@ABV0@@Z
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0300
[ACEv08h]: HookDesc.....: 0x10120010-0xFC7E8D57/0xFC7E8D47
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ?StaticConstructor@UExporter@@QAEXXZ
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0010
[ACEv08h]: HookDesc.....: 0x10120090-0x25896450/0x25896440
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ??0UExporter@@QAE@XZ
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0010
[ACEv08h]: HookDesc.....: 0x10120190-0x9090C35E/0x9090C34E
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ?FindExporter@UExporter@@SAPAV1@PAVUObject@@PBG@Z
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x01C0
[ACEv08h]: HookDesc.....: 0x10120490-0x680004FE/0x680004EE
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: HookType.....: CODE
[ACEv08h]: HookFunction.: ?ExportToFile@UExporter@@SAHPAVUObject@@PAV1@PBGHH@Z
[ACEv08h]: HookThunk....: F
[ACEv08h]: HookOffset...: 0x0130
[ACEv08h]: HookDesc.....: 0x10120850-0xE8505110/0xE8505100?0x10120910-0xFC45C6D8/0xFC45C6C8?0x10120950-0xFFFE1A16/0xFFFE1A06?0x101209D0-0x58A15056/0x58A15046?0x10120C10-0x84458D10/0x84458D00?0x10120C50-0x101E3458/0x101E3448?0x10120CD0-0x85E06810/0x85E06800
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Screenshot Status |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: Success......: TRUE
[ACEv08h]: FileName.....: ../Shots/[ACE] - zp_ ---_Bloodedge's Sniper House_---_2011.03.24.17.33.59_CTF-CarpeVexillum_newbe.jpg
[ACEv08h]: +---------------------------------------------------------------+
SS show normal
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Corrupt memory, it's off by 10 in each mismatch
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7th April, 2011, 03:41 PM
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Rampage
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Join Date: May 2006
Posts: 83
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Quote:
Originally Posted by Genecom
I admit ACE isn't flawless, it is however miles from the issues with UTDC in most regards.
Versions are always tested properly before release, and bare in mind that those versions actually released ARE to be considered BETA.
Therefor all feedback is good feedback, aslong as it's constructive in some way.
As many of you know by now, ACE v0.9 has been completly rewritten from scratch. The most spectacular changes are:
- The security related code is now fully written in C++ (with some ASM mixed inhere and there).
- Check coordination and feedback processing is now done by native code and is now multithreaded. Moving away from UScript should take a _LOT_ of load off the server.
- The whitelist/blacklist system got a major overhaul. Rather than some encrypted uscript package, ACE now uses a plain-text filelist to verify the files your clients are using. As a result, serveradmins can now easily edit the whitelist. The custom UPackages/NativePackages you're using are still added to this whitelist automagically for the duration of the game.
To prevent abuse of this new feature in league games (e.g.: serveradmins adding hacked files to their filelist), players will be able to authenticate the filelist against the masterserver.
- ACE now uses its own netcode/network protocol to handle player<->server communication. The protocol is built to be resillient against packet loss. This should hopefully eliminate the timeout problem for people with poor connections.
- You can now manually configure the port you want ACE to listen on.
List goes on and on. Peoples ideas and sometimes complaints has been listened to, and the work to continue to perfect ACE is still in motion.
Overall progress is 78% near compleiton and we are very keen on giving the new performer a good trial.
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Is the project now on hold? I haven't seen AnthraX respond on the forums for quite a while now.
If so, when is the project expected to be resumed? Is there any ETA? Are we talking here about a half year? a year? two? :p
__________________
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8th April, 2011, 12:41 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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in the new version if we could remove the 'Recording: on' thing at the top that would be nice.
Also ... the option to block proxy connections by default. And perhaps something like Ace Manager built into it or made functional...
cheers.
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8th April, 2011, 03:59 PM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Quote:
Originally Posted by back4more
in the new version if we could remove the 'Recording: on' thing at the top that would be nice.
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I believe that's already hidden by default in v0.8h? Either way, it's easy to hide. mutate ace help and use the demostatus command.
Quote:
Originally Posted by back4more
Also ... the option to block proxy connections by default. And perhaps something like Ace Manager built into it or made functional...
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That's outside the scope of a cheatprotection tool. You're free to use external banning tools for that. ACE will continue to offer the information needed for those tools to achieve that.
Quote:
Originally Posted by SesioN
Is the project now on hold? I haven't seen AnthraX respond on the forums for quite a while now.
If so, when is the project expected to be resumed? Is there any ETA? Are we talking here about a half year? a year? two? :p
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Genecom copy/pasted that changelist from my private blog. It is being worked on (mainly during weekends since I work full-time).
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8th April, 2011, 05:07 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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ahh thanx mate
il see what The_danes proxy blocker has to offer in this instance.
was a bit worries with what gene posted that AceManager would no longer work.. with next version of ace
Ferral Dragon is also in the loop as well as Gopostal so we still have a few active coders about the place which is always handy.
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8th April, 2011, 08:04 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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There are few active coders left, but none is capable right now to make a decent native anticheat, I believe. Thanks for all your effort.
edit\ just noticed you were talking about the ace manager, but my sentence stills prevails.
Last edited by iloveut99 : 8th April, 2011 at 08:08 PM.
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9th April, 2011, 01:43 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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sorry IloveUT I forgot about you and Meindratheal.. yes u are correct.
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9th April, 2011, 02:00 AM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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I'm nothing comparing with the ones you mentioned. </offtopic>
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9th April, 2011, 11:45 AM
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Unstoppable
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Join Date: Apr 2010
Posts: 244
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Same here, I'm still learning. I don't have a clue how to integrate c++ code with UT anyway
__________________
I'm a learning coder, but my repertoire is expanding. I may be useful for something after all
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18th April, 2011, 01:20 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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yes I have had alot of problems with ace and the nexgen mod which integrates it as well , mainly for spectators though..
not sure if theres yet a fix for this
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25th May, 2011, 09:14 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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