I run the Monster Hunt Mayhem server. My logs have been showing a couple of crashes a day. The crash is not particular to any map but rather 9 out of 10 times it is due to a piece of a frag or wood or stone that seems to stay too long I think. Here are 2 examples. The part I cut out for each consist of the first line of the log that reports the error down to a full shut down. Here they are:
1.
Critical: AActor::TestCanSeeMe
Critical: AActor:
layerCanSeeMe
Critical: UObject:
rocessEvent
Critical: (WoodFragments MH-Bluff.WoodFragments45, Function Engine.Fragment.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/13/07 18:35:47
2.
Critical: AActor::TestCanSeeMe
Critical: AActor:
layerCanSeeMe
Critical: UObject:
rocessEvent
Critical: (Bird1 MH-BirdBrainedResearch.Bird28, Function UnrealShare.Bird1.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/13/07 15:00:27
As you see in these examples 1 is a wood chip and the other is a dead bird. Please try to explain to me what is happening here and if there is a fix. Thanks!