I've setup a dedicated windows server using only the server installation files (meaning I only run it as a server). I've followed the steps in the wiki and read many of the posts on the forum. I have no problems starting the server. I can see my server from my client PC, but when I add it to my favorites the ping still shows as "N/A". When I try to join, I get the eternal "Connecting, hit F10 to cancel" screen (and so do any of my friends). I've disabled ALL firewalls, and set my Linksys router to DMZ and still I have this problem. Any assistance would be appreciated. Below is my log file:
Code:
Log: Log file open, 09/09/09 14:50:47
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: ONS-Torlan?game=Onslaught.ONSOnslaughtGame?bAutoNumBot?gamestats=true s=False?NumBots=7 ini=UT2004.ini log=server.log
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Browse: ONS-Torlan?game=Onslaught.ONSOnslaughtGame?bAutoNumBot?gamestats=true
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 38902->38682; refs: 577316
Log: Game class is 'ONSOnslaughtGame'
Log: Bringing Level ONS-Torlan.myLevel up for play (20) appSeconds: 3.153000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Loading Admins & Groups
ScriptLog: Kick and Ban Privileges Loaded
ScriptLog: Maps & Game Privileges Loaded
ScriptLog: Admins & Groups Management Loaded
ScriptLog: Extra Privileges Loaded
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: Using Official Link Setup: Default
ScriptLog: MasterServerGameStats initializing
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 81
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 216.27.56.6.
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 13400
Log: Master server requests heartbeat 1 with code 13400
Log: Master server requests heartbeat 2 with code 13400
Log: Master server assigned our MatchID: 46342080
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to Fire.dll
Log: Unbound to Editor.dll
Log: Unbound to IpDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to Onslaught.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: (Karma): Level Karma Terminated.
Exit: Socket shut down
Log: Garbage: objects: 45101->0; refs: 577316
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 58 MByte 472 KByte 327 Bytes from HD took 0.303000 seconds (0.231000 reading, 0.072000 seeking).
Log: FileManager: 0.104000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, 09/09/09 15:03:10
The specs of my server are as follows:
Linksys WRT54GL router with DD-Wrt Firmware
Windows XP SP3
Intel Q6600 processor
4GB Ram
Download Speed: 6225 kbps (778.1 KB/sec transfer rate)
Upload Speed: 969 kbps (121.1 KB/sec transfer rate)