Anyone know of a mod or a way to stop fragments from existing in network games? I'm getting a error on my server that crashes it. Peeps say it is due to pieces of things staying too long on badly formatted sections of a map. Here is what the error looks like:
Critical: AActor::TestCanSeeMe
Critical: AActor:
layerCanSeeMe
Critical: UObject:
rocessEvent
Critical: (WoodFragments DM-Keep3.WoodFragments8, Function Engine.Fragment.Dying.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/20/06 02:31:27
So please help by letting me know if you can stop fragments of wood, rock and bodies. Thanks!