You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > UTPure - Client Side Hack Protection > UTPure FAQ

Reply
Thread Tools Display Modes
  #21  
Unread 4th March, 2006, 03:43 PM
BLTicklemonster BLTicklemonster is offline
Holy Shit!!
 
Join Date: May 2004
Posts: 1,004
Default

So is spawn notify something pure has to see to like it? And why don't you answer me on msn, Kevin!
Reply With Quote
  #22  
Unread 23rd July, 2007, 05:46 PM
lordi lordi is offline
Dominating
 
Join Date: Apr 2007
Posts: 102
Default

I have a linux server, running UT 4.51 and custom weapons (sniper rifle).

I had already made the code changes, and it works with UTPURE RC7C which is what i have right now.
With 7G i have the problem that when I try to zoom, it does not do it and starts like shaking...

Is it a problem with 7G or maybe interaction with another mutator? Anyone have seen this behavior before?

Thanks very much.
Reply With Quote
  #23  
Unread 24th July, 2007, 03:09 AM
oofki1 oofki1 is offline
Killing Spree
 
Join Date: Jul 2007
Posts: 30
Default

turn off fov tracking in utpure
Reply With Quote
  #24  
Unread 24th July, 2007, 01:55 PM
lordi lordi is offline
Dominating
 
Join Date: Apr 2007
Posts: 102
Default

Already read that and my FOV tracking is off ( 0 )... Still the same problem.
Reply With Quote
  #25  
Unread 24th July, 2007, 08:01 PM
oofki1 oofki1 is offline
Killing Spree
 
Join Date: Jul 2007
Posts: 30
Default

If it works right w/o utpure and it doesnt work right with it it has to be fovtracking its happened to me before... are you sure it works w/o pure and are you sure you edited your ut.ini?
Reply With Quote
  #26  
Unread 24th July, 2007, 09:39 PM
lordi lordi is offline
Dominating
 
Join Date: Apr 2007
Posts: 102
Default

hahahaha.... You were right..

The problem is that I set the trackfov to 0 but the section was called UTPURERC7C instead of 7G, because I copied it from the older version and forgot to change it.

Thanks for your time and sorry for the stupidity... hehe
Reply With Quote
  #27  
Unread 30th January, 2009, 12:29 AM
Letylove49's Avatar
Letylove49 Letylove49 is offline
Holy Shit!!
 
Join Date: Mar 2005
Posts: 691
Default

Quote:
simulated event PostNetBeginPlay()
{
local HudMutator crosshair;
local PlayerPawn HUDOwner;

Super.PostNetBeginPlay();

// If owner is the local player, check that the HUD Mutator exists. Also check for the presense of a bbPlayer (UTPure enabled)
HUDOwner = PlayerPawn(Owner);
if (HUDOwner != None && HUDOwner.IsA('bbPlayer') && HUDOwner.myHUD != None)
{
ForEach AllActors(Class'HudMutator', crosshair)
break;
if (crosshair == None)
{
crosshair = Spawn(Class'HudMutator', Owner);
crosshair.RegisterHUDMutator();
crosshair.HUDOwner = HUDOwner;
}
}
}
il faut mettre sa ou ? avant ou apres dans le fichier.uc ? j'ai essayrer quand je fais ucc make cela me fais une errreur fatale

ou doige coller ça dans un autre fichier ? ou dans plusieurs fichiers ?


je voudrai modifier ces fichiers la

mac10
BunyDuster2
BoomDarts
BigchainGun
ApplesRebelMac
put his or? before or after in the file.uc? I try when I make it ucc me a fatal error

or do I paste it in another file? or in several files?


I want to change these files the
__________________


Letylove49 aka Shado

Last edited by Letylove49 : 4th February, 2009 at 12:42 PM.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 07:26 AM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.