..........OR you can use what most of the guys are using..
They are using that BELKIN N52 game pad, it allows you to MACRO key binds.
You can set it up that it will actually record key stokes then you can go back & every time you press that key it will mimic that.. Guys even have it set to do SHOCK COMBOS.
I don't think that there is any place for them on public/open servers, competition is another thing {I guess
}
It is my belief that if the developers of UT2k3/2k4 wanted to give you the ability to bind multiple {simulate} to 1 key they would have programmed it into the game.
In fact I wanted to config Antitcc to check for the BELKIN NOSTROMO file, for i know where it resides. Not to KICK players but just to display a message "SO-&-SO IS USING BELKIN". Also I think changing any of the settings allowing your player to jump HIGHER, DOUBLE JUMP by just depressing 1 key is questionable.
THATS just my opinion..
Also I thought that you had to add the "ONREALSE COMMAND" to those binds??
In fact i used to bond my keys to have my character TAUNT while he was playing, it actually looks kinda funny .. As your runnung around shooting you can have him/her swing the gun around in the air & stuff..
Heres a CUT & PASTE from that post.. It is from 4/29/04 over on mashjob-devil..
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I am currently toying around with DOUBLE BINDING my keys..
I will post my results & thought's on how it worked out for me shortly..
Right now i was experimenting on CHARACTER TAUNT BIND with MOVEMENT KEYS
A short explaination of this practice is.. in your
USER.INI file the keys that you use for FOWARD, BACKWARD, STRAFE, JUMP, etc.. Well, in the ini you'd EDIT IT AS FOLLOWS
my MOVEMENT key's is binded as follows
W=MoveFowards | onrelease taunt gesture_halt
S=MoveBackwards | onrelease taunt specific_1
OK the key to the DOUBLE BIND ie the use of the
" | " you MUST use that to separate the ACTIONS with a SPACE BEFORE & AFTER IT, & the word
"ONRELEASE"
So when the KEY is DEPRESSED I MOVEFOWARD & when i RELEASE the key i TAUNT..
This is a WHIMSICAL EXAMPLE BUT..
you can bind movements.. BUT YOU CAN NOT CREATE A DOUBLE JUMP OR DODGE.
So if you tried this BIND it WOULD NOT WORK
SPACE=Jump | Onrelease JUMP
or
W=MoveFoward | Onrelease MoveFoward
you wouldn't double jump or dodge foward.. But you can experiment with
BINDS like
W=MoveFoward | onrelease StrafeLeft
All of the double movement {except creation of dodge} binds were allowed by the UT2003 GAME, people are still experimenting to see which are ALLOWED & NOT ALLOWED by the UT2004 VERSION..
You can also bind TAUNTS like for example
J=ASSSMACK | Onrelease Taunt pt_thrust
I will also be posting ALL the AVAILABLE TAUNTS, CHARACTER SPECIFIC ANIMATION TAUNTS & MOVEMENTS,
I am still compiling my list, while trying to play, Admin the game Server, help out here, find files & BUST REVPOLAR'S BALLS..
Which is seems to be the HARDEST of my task's...
because he lives in a different timezone & our work schedules don't jive, i have to wait till 1am my time
TO COMMENCE THE BALL BREAKING
~tf~
aka DaMAN
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I don't know anymore what should be allowed & what shouldn't.
I just don't think it is right if other people create an advange thru editing that actual game settings..
-=tf=-
.