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Go Back   The Unreal Admins Page > Forums > Hosted Forums > AnthraXs Corner > General Chat

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  #41  
Unread 21st November, 2016, 04:07 AM
-=CoN=-Strych9 -=CoN=-Strych9 is offline
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Quote:
Originally Posted by AnthraX View Post
Updated the original post. Changes in v1.0c:

Code:
[FIXED] Memory leak causing crashes on the client/server (this fix needs testing!)
[FIXED] Invalid HMAC errors for players spamming reconnect
[FIXED] Unknown opcode -- FIXME anth kicks on Linux servers
Thank you! Does this release address the player join logs issue?
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  #42  
Unread 21st November, 2016, 05:27 AM
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Quote:
Originally Posted by -=CoN=-Strych9 View Post
Thank you! Does this release address the player join logs issue?
Nope! That's on my TODO list for v1.0d. You can always write your own ACE event handler if you need this functionality right now though
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  #43  
Unread 21st November, 2016, 11:55 AM
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Hey Anth,

whata Post, waaatta Post man

i feel a bit lonely with my Linux issues, but hey, development continues and the game stays alive.

updating my mods now, hopefully i can post the updated ones at the end of this week. multiplay uk has prios athm.


Last edited by madrixis : 21st November, 2016 at 12:06 PM.
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  #44  
Unread 21st November, 2016, 01:55 PM
pastoor pastoor is offline
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Hallo Anth,

ACEv10c looks pretty stable on my linux debian server.

Greetings pastoor

5.199.130.200:7777:7778 Deck16][ Hells House All Weapons[Oldnet|

Last edited by pastoor : 21st November, 2016 at 02:14 PM.
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  #45  
Unread 21st November, 2016, 06:40 PM
lolo121 lolo121 is offline
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Quote:
Originally Posted by Chamberly View Post
You have NPLoaderLL_v17.u installed?
Is it in your cache? Or do you have an older version installed (this can cause a mismatch maybe)...?
Yes i have other NPLoader from ACEv08h and ACEv08g. I tried to join other server with ACEv10c - maybe the problem is in my server - but on other server i also can't join. With root permissions also not working.

Quote:
FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v17.u)
Can't find file 'NPLoaderLL_v17.u' for import
[NPLoaderv17] [File] NPLoaderLL_v17.so [Installed] No [Loaded] No
[NPLoaderv17] Installing NPLoaderLL
Bound to Editor.so
Loading package ../Cache/93E2BB8B4A6635F359C3A6BCF13320A1.uxx...
appError called:
Failed to make directory ..\System\
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
UOpenGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
Maybe its the problem:

../Cache/93E2BB8B4A6635F359C3A6BCF13320A1.uxx...

and comparision

..\System\

slashes are different " / " and " \ " maybe its a problem and its should be ../System/ not ..\System\

Last edited by lolo121 : 21st November, 2016 at 06:44 PM.
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  #46  
Unread 21st November, 2016, 08:08 PM
-=CoN=-Strych9 -=CoN=-Strych9 is offline
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Quote:
Originally Posted by AnthraX View Post
Nope! That's on my TODO list for v1.0d. You can always write your own ACE event handler if you need this functionality right now though
Awesome! Thank you!
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  #47  
Unread 21st November, 2016, 11:08 PM
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Try installing the NPLoader files manually from http://utgl.unrealadmin.org/NPLoaderLL/v1.7/

Quote:
Originally Posted by lolo121 View Post
...
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  #48  
Unread 22nd November, 2016, 03:57 PM
lolo121 lolo121 is offline
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Quote:
Originally Posted by AnthraX View Post
Try installing the NPLoader files manually from http://utgl.unrealadmin.org/NPLoaderLL/v1.7/
Ok, thanks for help, now i can join to server with acev10c. But i have a problem with it on my server

Quote:
Log: Bound to PackageHelper_v13.so
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Native Plugin Loader v1.7 |
ScriptLog: | (c) 2008-2009 AnthraX |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | Package 0: |
ScriptLog: | - Name : ACEv10c |
ScriptLog: | - Author : AnthraX |
ScriptLog: | - Desc : AntiCheatEngine for Unreal Tournament 99 |
ScriptLog: | - DLL : ACEv10c_C.dll |
ScriptLog: | - DLLLDR : ACEv10c_Cdll.u |
ScriptLog: | - DLLURL : http://utgl.unrealadmin.org/ACE/v10/ACEv10c_C.dll |
ScriptLog: | - DLLMD5 : multiple versions (3) |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: | NrOfPackages = 1 |
ScriptLog: +-------------------------------------------------------------------------+
ScriptLog: +--------------------------------------+
ScriptLog: | ACE for Unreal Tournament |
ScriptLog: | v10c |
ScriptLog: | (c) 2009-2016 - AnthraX |
ScriptLog: +--------------------------------------+
Log: Path to the PlayerManager: (*my_server_path*)/System/PlayerManager/ACEv10c_M
Log: ACE: ERROR - Communication with PlayerManager failed - poll errno: 4 Interrupted system call
Log: ACE: ERROR - PlayerManager Connection Failed
ScriptLog: [ACEv10c]: ERROR: ACE could not spawn the PlayerManager.
ScriptLog: [ACEv10c]: ERROR: ACE is now disabled.
Log: ACE: ERROR - PlayerManager Connection Shutting Down!
ScriptLog: +--------------------------------------+
ScriptLog: | ACE EventHandler |
ScriptLog: | v10c |
ScriptLog: | (c) 2009-2016 - AnthraX |
ScriptLog: +--------------------------------------+
Init: Game engine initialized
(server is on linux)
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  #49  
Unread 22nd November, 2016, 06:56 PM
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Upgraded ACEv10c on the 2nd server (NFO server) and continues to have timeout issues. So odd. Just leaving you a note.

Have anyone used NFO servers and not have issue?
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  #50  
Unread 22nd November, 2016, 07:08 PM
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Can you try running:

Code:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M
Quote:
Originally Posted by lolo121 View Post
Ok, thanks for help, now i can join to server with acev10c. But i have a problem with it on my server
(server is on linux)
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  #51  
Unread 22nd November, 2016, 07:55 PM
lolo121 lolo121 is offline
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Quote:
Originally Posted by AnthraX View Post
Can you try running:

Code:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M
Unfortunately, my server is on hosting, not VPS. I can't execute this command. Maybe administrator can do it
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  #52  
Unread 23rd November, 2016, 01:50 AM
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Quote:
Originally Posted by Chamberly View Post
Upgraded ACEv10c on the 2nd server (NFO server) and continues to have timeout issues. So odd. Just leaving you a note.

Have anyone used NFO servers and not have issue?
Yes i use NFOservers working here no problems debian 8 x64
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  #53  
Unread 23rd November, 2016, 02:49 AM
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Quote:
Originally Posted by McNamara View Post
Yes i use NFOservers working here no problems debian 8 x64
I'm using Windows platform.

Edit: Just saw this and then remembered I should use this debug option on page 1.
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Last edited by Chamberly : 23rd November, 2016 at 04:10 AM. Reason: Ms.Oops!
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  #54  
Unread 23rd November, 2016, 06:35 AM
lolo121 lolo121 is offline
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Quote:
Originally Posted by AnthraX View Post
Can you try running:

Code:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M
Quote:
Originally Posted by lolo121 View Post
Unfortunately, my server is on hosting, not VPS. I can't execute this command. Maybe administrator can do it

Here's result from this command:

Quote:
ldd -r -d (*my_server_path*)/System/PlayerManager/ACEv10c_M


statically linked

Last edited by lolo121 : 23rd November, 2016 at 06:47 AM.
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  #55  
Unread 23rd November, 2016, 07:45 AM
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Wow ok, that file most definitely isn't statically linked. Any chance you could find out which OS your host is running? (Distribution, kernel version, and architecture)
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  #56  
Unread 23rd November, 2016, 04:36 PM
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Quote:
Originally Posted by AnthraX View Post
Wow ok, that file most definitely isn't statically linked. Any chance you could find out which OS your host is running? (Distribution, kernel version, and architecture)
Yes - Debian Jessie, 64bit.
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  #57  
Unread 23rd November, 2016, 06:43 PM
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Quote:
Originally Posted by AnthraX View Post
Wow ok, that file most definitely isn't statically linked. Any chance you could find out which OS your host is running? (Distribution, kernel version, and architecture)
ut@joe:~$ ldd -r -d /home/ut/ut-server/System/PlayerManager/ACEv10c_M
linux-gate.so.1 (0xf774d000)
libdl.so.2 => /lib/i386-linux-gnu/i686/cmov/libdl.so.2 (0xf74c5000)
libpthread.so.0 => /lib/i386-linux-gnu/i686/cmov/libpthread.so.0 (0xf74a9000)
libm.so.6 => /lib/i386-linux-gnu/i686/cmov/libm.so.6 (0xf7462000)
libc.so.6 => /lib/i386-linux-gnu/i686/cmov/libc.so.6 (0xf72b5000)
/lib/ld-linux.so.2 (0xf7750000)
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  #58  
Unread 25th November, 2016, 09:26 AM
Thomasvd Thomasvd is offline
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Default ACEV1.0c popup install

Hi Anthrax,
Everytime a clean tactical ops install joins an ACE1.0c server, they get this to install:



http://utgl.unrealadmin.org/ACE/v10/ACEv10c_C.dll
Not Found
The requested URL /ACE/v10/ACEv10c_C.dll was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

Is there a way that clients can download this from the server with redirect?
I would prevent them from getting that popup if possible.
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  #59  
Unread 25th November, 2016, 03:13 PM
lolo121 lolo121 is offline
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Quote:
Originally Posted by Thomasvd View Post
Hi Anthrax,
Everytime a clean tactical ops install joins an ACE1.0c server, they get this to install:



http://utgl.unrealadmin.org/ACE/v10/ACEv10c_C.dll
Not Found
The requested URL /ACE/v10/ACEv10c_C.dll was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

Is there a way that clients can download this from the server with redirect?
I would prevent them from getting that popup if possible.
You must install it so click button "Install All"
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  #60  
Unread 26th November, 2016, 01:58 AM
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This^

It's part of requirement that these files have to be installed on the client's computer in order to join the server.

If it doesn't install, please provide more detail. Client log will be good.
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