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  #101  
Unread 28th February, 2014, 12:20 PM
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Well, while the news is not approved, the final version was released, and you can check it here:
http://www.ut99.org/viewtopic.php?f=34&t=5525
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  #102  
Unread 28th February, 2014, 11:52 PM
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Not approved? Que??

Anywho, as with the previous verison, the range is unlimited. Clearly as in the use of this Oversurrector.

I play the Red Team, launched the Missile Overrurector into the Blue Base. Thought it was weird it didn't attack the base but I didn't realize all of Blue were attacking my base at the time.

From the top of the hill of the Blue Base...

...it started launching missiles to where Blue was invading the Red Base on the far downside of the map!


Only real flaw of that was by the time the missiles reached their target, what it had been shooting at had already moved.
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  #103  
Unread 4th March, 2014, 06:01 PM
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The missiles of the MultiMissile OV follow their targets though, but yeah, if they moved in the base already, they won't get hit.

Quote:
Originally Posted by evilgrins View Post
Not approved? Que??
An UA admin has to approve the news item that I submitted so the release news get posted (just like I have been doing so far with the other releases), although that these days these news are overlooked
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  #104  
Unread 4th March, 2014, 07:57 PM
SoNY_scarface SoNY_scarface is offline
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Have you reported the post?
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  #105  
Unread 4th March, 2014, 08:55 PM
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Feralidragon Feralidragon is offline
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Quote:
Originally Posted by SoNY_scarface View Post
Have you reported the post?
No, I didn't, since in the past all it took was only to submit it, and after a little while it would get approved (although I only submitted news about 3 times before).
I think only a specific admin can approve them (at least that's the idea I got from a long while back when one of them took a longer while to get posted and I don't remember which admin was anymore).
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  #106  
Unread 5th March, 2014, 09:43 PM
SoNY_scarface SoNY_scarface is offline
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Wormbo gets the reports mate
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  #107  
Unread 2nd March, 2021, 05:44 AM
utbester44 utbester44 is offline
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Hi.
I am a junior admin for a friends server.
https://www.gametracker.com/server_i....172.227:7777/

We use nw3,but not all elements.
One of the most popular elements are the nali modifier lights,that are used in conjunction with the green reflexive gun.
For some strange reason after the server managers removed an anti cheat mod,there are way less of these mod lights seen on a lot of maps.
Could this,the removal of the anti cheat mod be the reason for it?
The nw3 extras config looks the same as the servers does.
Any idea how to get the mod lights properly back?
Thanks in advance.

You can see an orange and yellow nalimod light,and the scope of the reflexive gun.The orange light makes the gun shoot faster.


Last edited by utbester44 : 2nd March, 2021 at 05:55 AM.
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