Quote:
Originally Posted by Wormbo
It's not a matter of "allowing" them, but a matter of entering the correct character codes. UT, independently from the OS, uses the character set Windows-1252. This is slightly different from ISO-8859-1 (Latin1), so if your OS uses the Latin1 charset, certain chars might be mapped differently.
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You mention that if your OS is using a different character set, characters might be mapped differently. So if you force your OS to use the same character set as UT (CP1252), why doesn't Linux-UT start displaying the characters correctly automatically?
I am looking for a solution which will allow special characters such as "£" to be displayed correctly *even in game chat messages*, not just in player names. LinuxCharSetFix only works on player names.
I am willing to write a mutator myself to accomplish this but would appreciate some advice on where to look to fully understand UT's relationship with the OS character encoding.