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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

View Poll Results: Which game in the Unreal Series is the best?
Unreal Gold (Unreal with RTNP) 0 0%
Unreal Tournament 6 100.00%
Unreal Championship 0 0%
Unreal ][ 0 0%
Unreal Tournament: 2004 0 0%
Unreal Tournament III 0 0%
Multiple Choice Poll. Voters: 6. You may not vote on this poll

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Unread 20th May, 2012, 12:21 AM
Xan1999's Avatar
Xan1999 Xan1999 is offline
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Join Date: May 2012
Posts: 1
Exclamation General Protection Fault!

I tried to start a new single player game in OldSkool Amp'd when I got this error:

"General protection fault!

History: ULevel::SpawnActor <- (PlayerShadow)< -
UObject::processEvent <- (MMTMale1 Unreality-00-Intro.MMTMale0,
Function Botpack.TournamentPlayer.PostBeginPlay) <-
ULevel::SpawnActor <- (MMTMale1) <- UObject:: ProcessEvent <-
(UnrealitySP Unreality-00-Intro.UnrealitySP0, Function
oldskool.singleplayer2.login) <- Ulevel::SpawnPlayActor <-
MatchViewportsToActors <- (Unreality00-Intro) <- ClientInit <-
UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <-
ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop"

It always happens on Old Skool. I got the same error on Legacy and Operation: Na Pali, too. I thought that it may have been the volumetric lighting and the shadows, so I disabled that and nothing happened.However, regular gameplay seems to work fine. Can anyone tell me what this means and of a possible solution to this problem?

Last edited by Xan1999 : 21st May, 2012 at 10:24 PM. Reason: Grammatical Error
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