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25th August, 2011, 06:06 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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nevermind again bad setting in ini
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4th September, 2011, 10:40 AM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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Cruque i send you a pm about a problem with the new bt versions.
plz plz fix it as soon as possible because this is bad bad
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4th September, 2011, 07:31 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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Hi all,
I dunno about you guys.I like the last version except for 1 thing.
I had some pm traffic with Cruque and he does not want to fix it.
The mod was made with a normal insta now he told me LULU wanted a 2 color insta.Well this is all fine and dandy but i did not like it.No burnmarks anymore and the sound is gay to be honest.Were is the impact sound?
So i loaded normal insta and there is were the problem starts.We all have to use this gay requested insta from lulu because if you load normal insta and turn the bt++ insta of in the btplusplus.ini then everyone can crash your server.Which was fixed by RUSh in the r3 version of bt++.
So without asking here if we would liek another insta it was just created because 1 person asks for it?
I mean i do not wanna be rude or not thankfull for all the hard work scripters do here in the mods we can download. But in this case i think Cruque made a bad judgement about the insta gun.
Some of the members in my clan also play BT in cups for clanbase.The feel the color and the sounds are different then in cups and can be confusing if you do training with them.
And no Cruque the explosion lights are not the same on the servers then with normal insta.
If that aint possible i would sujest every admin of bt servers to go back to version r3 if you do not want to have a look in your logs every single day for like 10 times to see who is crashing your servers.
The spreaded light fades faster with your version.So on maps with a lot of darkrooms in it or dark area's the gameplay totaly changes.
This is not how or why the mod was mode and i would like it if the mod you made now could be made with normal insta as well.
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6th September, 2011, 04:03 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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I think a zp insta should have been implemented ONLY. on another note there is a bug when you die/respawn. You are transparent, but not your gun. anyone else have this issue?
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11th September, 2011, 10:01 AM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Code:
##########
## CHANGELOG:
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v0.993 by Cruque
- new: no teleport hacking
- change: normal insta gib back
- fix: frags messed when killing no-player pawn
- fix: insta rifle not ghosting
http://www.speedyshare.com/files/302...sPlusv0993.zip
Note:
Quote:
bAutoLoadInsta=True
- Enable BT++ insta. (...) It features shoot-trough players with AB on and protects
some server crashing. (TraceShot() infinite recursion)
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12th September, 2011, 04:00 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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yaaaaaaaaaaaaaaaay <3
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13th September, 2011, 08:07 PM
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Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 371
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Thanks MAN
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
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20th November, 2011, 12:44 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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I have another issue and maybe others have it too.
When you die ping goes skyhigh when you respawn.
Normal ping durring play is like 20 for me on my server.Respawn ping is like 200 up to 300.
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21st November, 2011, 03:19 PM
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Killing Spree
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Join Date: Feb 2011
Posts: 17
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This is just normal. Don't know why it goes up but, I never saw an impact.
Ping on the scoreboard does not update all the time. Only sometimes as determined by random. So sometimes it goes up there (and stays up a bit) or it does not (if you respawn fast).
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21st November, 2011, 06:17 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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No its not normal.This was never a issue with bt++97.And it does have a impact.As soon as you respawn and you run and wanna take a fast first mover or a dodge and your ping spikes up to lets say 400 m/s then you can trust me you miss the mover or dodge to another part and you end up in lava or water. So for those guys who want to rush they have a problem this takes like 4 to 5 seconds.
And not in scoreboard but the actual ping in hud and F6 go balastic when respawning after dead. Do a suicide under a key and kill yourself like 20 times it even shoots up to 1000 m/s
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Last edited by face : 25th November, 2011 at 11:02 AM.
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1st December, 2011, 12:55 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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hello?
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1st December, 2011, 04:36 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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my server doesn't have this issue
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6th January, 2012, 01:39 PM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Bt++ 0.994
Code:
##########
## CHANGELOG:
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v0.994 by Cruque
- new: avoiding network-traffic
- new: block 0 seconds caps
temp download
* This should fix f6-ping spikes in combination with ACE (versions 0.98 - 0.993 affected)
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6th January, 2012, 02:16 PM
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Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 371
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very cool i go save and test! thanks!
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
Last edited by [rev]rato.skt : 6th January, 2012 at 02:28 PM.
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8th January, 2012, 12:33 AM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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Quote:
Originally Posted by [rev]rato.skt
very cool i go save and test! thanks!
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Tested the x version i did not give feedback yet but it seems to run fine.
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21st March, 2012, 05:54 PM
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Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 371
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Bt++ 0.994 <-- Not to obtain to twirl in set with ace8h is incompatible?
another thing, would have as to repair a pegueno error?
when if goes to play one dm the mutator is active showing the rabbits in dm for example,
would have as this mod be active only in mod where it is placed?
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
Last edited by [rev]rato.skt : 21st March, 2012 at 05:58 PM.
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21st March, 2012, 07:48 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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That could be because it is loaded as an serveractor rev?..try load as Mutator instead?
and only for Bt gametype in Mapvote.
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21st March, 2012, 08:43 PM
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Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 371
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Quote:
Originally Posted by back4more
That could be because it is loaded as an serveractor rev?..try load as Mutator instead?
and only for Bt gametype in Mapvote.
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If turn off the player does not work .. i already tested this...
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
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6th April, 2012, 10:55 AM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Quote:
Originally Posted by [rev]rato.skt
another thing, would have as to repair a pegueno error?
when if goes to play one dm the mutator is active showing the rabbits in dm for example,
would have as this mod be active only in mod where it is placed?
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You had this in the log?
Quote:
BTPlusPlus: +-----------------
BTPlusPlus: | BTPlusPlus v0.994 by [es]Rush*bR
BTPlusPlus: | forcing Hardcore mode / 100% Gamespeed / 35% AirControl
BTPlusPlus: | Status: Disabled
BTPlusPlus: | Reason: Gametype is not based on CTF!
BTPlusPlus: +-----------------
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Here is a fix ( only BTPlusPlusv0994.u changed)
http://www.sendspace.com/file/qhihzo
Quote:
Originally Posted by [rev]rato.skt
Bt++ 0.994 <-- Not to obtain to twirl in set with ace8h is incompatible?
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What is the problem with ace 08h?
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6th April, 2012, 07:43 PM
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Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 371
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The error in the hud when using bt with ace, the rabbits do not appear..
thanks for trying to make it, I´ll test it when I'm at home..
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
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