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  #961  
Unread 13th January, 2011, 03:01 PM
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Quote:
Originally Posted by Defrost View Post
This is the last time I will respond to that.
Sorry Defrost, Not trying to annoy you with my question. I'll ask Msull how his ASC can redirect clients from an actual full server instead.
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  #962  
Unread 13th January, 2011, 04:41 PM
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The only possible method without making a custom game type is to set maxplayers higher then your actual player limit. That is what ASC does.
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  #963  
Unread 13th January, 2011, 04:47 PM
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Quote:
Originally Posted by Defrost View Post
The only possible method without making a custom game type is to set maxplayers higher then your actual player limit. That is what ASC does.
Then ASC must create a false player slot cause last time I ran ASC with 20 maxplayers slots it didn't show 21 slots in the utbrowser.
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  #964  
Unread 13th January, 2011, 05:37 PM
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ok first of all 20 players it WAY to much for rocket x. Every oldschool RX server admin knows that rx servers should never have over 16-18 players. Just make the max player 18 and the last 2 slots for admins only or vip whatever. So when the server hits 18 its will auto redirect players to your second server.

I mean you have two servers with 20 slots each just for ROCKET X. I think losing two slots on one server is barely noticeable.

and if your really awesome you can redirect extra players to my rx server
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  #965  
Unread 17th January, 2011, 11:43 AM
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A new BUG find:

In tournament mod when all players click and if match administrator 'Start Game' from Match Control for 'Force game' start all players get a flag on their back.

For this Start game button i have a suggestion:
Can you put a announcer deduct (10 -9 - 8 - 7 -etc..) before the game start like ASC have please?
its better for match.
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  #966  
Unread 18th January, 2011, 11:07 PM
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would it be possible to allow a player who joins a server to remain in spec mode (respawn mode with ability to move) until they press fire. any on-screen mesage's transition out after a set timedelay perhaps. giving the new player the opportunity to see what they are getting into. time-delay settings perhaps could be :ForceSpawn=20,Ghost hehe.

yeah anyway just a thought if anyone's kean for a go.Any thoughts on this?

Last edited by back4more : 18th January, 2011 at 11:16 PM.
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  #967  
Unread 9th February, 2011, 08:15 PM
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Quote:
Originally Posted by {MOS}*KrystoF* View Post
A new BUG find:

In tournament mod when all players click and if match administrator 'Start Game' from Match Control for 'Force game' start all players get a flag on their back.

For this Start game button i have a suggestion:
Can you put a announcer deduct (10 -9 - 8 - 7 -etc..) before the game start like ASC have please?
its better for match.
Please Defrost this Bug can be fixed m8 ?
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  #968  
Unread 21st February, 2011, 11:05 AM
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Defrost does not answer the forum any more?
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  #969  
Unread 13th March, 2011, 11:03 AM
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Hi,

Is there anyone who can adjust nexgen so that i can it use once for multiple servers.

So lets say i have 1 gamefolder with 3 tournament.ini's now nexgen has to be adjusted in the way so i can use it for all 3 from 1 gamefolder.

[Nexgen112.NexgenConfigExt]
bInstalled=True
lastInstalledVersion=112
ServerIp1=
serverKey1=
ServerIp2=
serverKey2=

Something like that and what else has to be adjusted.
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  #970  
Unread 13th March, 2011, 12:35 PM
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would be cool to have it running from a central location not sure thats possible via uscript alone myself.

as it would need to be a native application with uscript modules I would guess..

never know though

NexGenServerController <-> ServerXX.u
windows/linux ports .. maybe mac

on another note; what dose this cmd do?

an insiders way of opening the nexgen hud by the looks of it.

Last edited by back4more : 13th March, 2011 at 01:58 PM. Reason: System Console ... le cmd in question...
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  #971  
Unread 14th March, 2011, 01:51 PM
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Quote:
Originally Posted by face View Post
Hi,

Is there anyone who can adjust nexgen so that i can it use once for multiple servers.

So lets say i have 1 gamefolder with 3 tournament.ini's now nexgen has to be adjusted in the way so i can use it for all 3 from 1 gamefolder.
This is already supported by Nexgen. Just add the following lines to Nexgen.ini

Code:
[Nexgen112.NexgenController]
bUseExternalConfig=False
This will load the configuration from the server ini file, so you can use different configurations for each server. Although I implemented this feature in the very first version of Nexgen, I've never actually tested it. However I think it will work.
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  #972  
Unread 14th March, 2011, 01:57 PM
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Quote:
Originally Posted by back4more View Post
an insiders way of opening the nexgen hud by the looks of it.
This command simply opens the Nexgen control panel (openrcp = open remote control panel). Nothing sneaky about it. By the way the Nexgen packages include the source so you can check it for yourself.
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  #973  
Unread 14th March, 2011, 05:49 PM
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And for my question please Defrost?
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  #974  
Unread 14th March, 2011, 06:37 PM
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Quote:
Originally Posted by Defrost View Post
This is already supported by Nexgen. Just add the following lines to Nexgen.ini

Code:
[Nexgen112.NexgenController]
bUseExternalConfig=False
This will load the configuration from the server ini file, so you can use different configurations for each server. Although I implemented this feature in the very first version of Nexgen, I've never actually tested it. However I think it will work.
Thx daan got it working. But still the other 2 ini's do not look in other folders so name still changes to the ini in system folder.




Well i added that part but it does not look to the ini's if it comes to name of the server he just will call it [nexgen]Another UT Server
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Last edited by face : 15th March, 2011 at 11:29 AM.
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  #975  
Unread 16th March, 2011, 01:10 AM
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the bug with frt version of UT is solved on Anthology version
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  #976  
Unread 19th March, 2011, 04:43 PM
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Need help for this please .

Log: Compiling NXPClient
Error: L:\UnrealTournament\NexgenPlus100B\Classes\NXPClie nt.uc(129) : Error, Can't find Sound 'Announcer.Prepare'
Critical: appError called:
Critical: Failed due to errors.
Exit: Executing UObject::StaticShutdownAfterError


where i found this file ? Announcer.Prepare'
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  #977  
Unread 1st April, 2011, 11:45 AM
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Here my custum version of Nexgen112 (Nexgen112D)
Defrost you can use it for base for the Nexgen113 ( Hud fixe) if you want.


http://unrealtournament.99.free.fr/f...hp?f=51&t=1240
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  #978  
Unread 1st April, 2011, 02:04 PM
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Very good thanks, I'll test to see if it's really good!
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  #979  
Unread 1st April, 2011, 02:41 PM
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-It lacked 3 things in my opinion!
->to appear in hud the icon and time of the invisible one!
->to appear in hud the icon and time of the AMP(amplifier damage)
->to appear in hud the icon and the amount of boots !

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  #980  
Unread 1st April, 2011, 07:57 PM
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Quote:
Originally Posted by Letylove49 View Post
Here my custum version of Nexgen112 (Nexgen112D)
Defrost you can use it for base for the Nexgen113 ( Hud fixe) if you want.


http://unrealtournament.99.free.fr/f...hp?f=51&t=1240
cool as tu pu fixer le problem du force start avec le drapeaux qui apparait au dos des joueur si tu force?

cool didi you fix the force start , when you force start all player get flags?
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