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  #81  
Unread 7th January, 2012, 07:07 AM
medor medor is offline
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Quote:
Originally Posted by UTrustedPlayer View Post
I have the same issue ripper. Firefox, win7 and I also get Clear.gif for some reason. I have just been googling the download from other sources.
it do that only for .u or others too like .uax ?

If I compress you always have the problem? http://unrealtournament.99.free.fr/u...ods/Annoucers/

if it's only that I will compress all. u
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  #82  
Unread 7th January, 2012, 02:05 PM
nighttripper nighttripper is offline
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I can download just fine from th France site.

Mark
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  #83  
Unread 8th January, 2012, 04:05 PM
nighttripper nighttripper is offline
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I can see why this forum has not been upgraded. $195 for a new license. And they give you a whopping $20 off for the upgrade ($175) price.

Mark
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  #84  
Unread 8th January, 2012, 07:05 PM
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Admins, I'll buy the license if it is needed for the site.
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  #85  
Unread 15th January, 2012, 11:18 PM
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Letylove49 Letylove49 is offline
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i'm unable to record a demo with DemoManager3.3 ( without Nexgen)

Unreal antology and Demo

DemoRecordingDevice=udemo.uDemoDriver

ScriptWarning: UDClientWindow Transient.UDClientWindow0 (Function udemo.UDClientWindow.RecordDemo:00A3) Accessed None
ScriptWarning: DemoSettings None (Function udemo.DemoSettings.Matching:0011) Accessed None
Log: Attempting to record demo C:\UnrealAnthology\UnrealTournament\System\CTF-LavaGiant_1-16_0-19-26.dem
NetComeGo: Close DemoRecConnection1 01/16/12 00:19:31
Log: Closing down demo driver.

Fixed : C:\Unreal Anthology\UnrealTournament\System <<< the reason was the space on the link
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Last edited by Letylove49 : 15th January, 2012 at 11:41 PM. Reason: Solution was found
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  #86  
Unread 16th January, 2012, 02:21 AM
nighttripper nighttripper is offline
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UTrustedPlayer

I hope they take you up on this offer.

Mark
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Team FBI's Gopher
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66.55.154.154
http://www.burgus.org
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  #87  
Unread 22nd January, 2012, 06:29 PM
nighttripper nighttripper is offline
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When I record a demo , when played back it only shows from my person? Is it able to see from others view's?

Mark
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  #88  
Unread 30th April, 2012, 06:13 AM
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Just thought it would be awesome if I can click on a button to see the list of names/nickname in the demo (whether someone play in the whole map or come and go) so I can find a specific person in that demo. Just thought it would be nice.
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  #89  
Unread 7th May, 2012, 11:19 PM
albitro albitro is offline
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I've got an old demo which i'd like to view but it's not working any more, apparently due to an old version of ACE


DevNet: DemoPlayPendingLevel received: WELCOME LEVEL=CTF-BT-Ice_fix_vf LONE=0 CLIENTDEMO
Log: LoadMap: ice.dem
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: UDEMO: Successfully got list of demos
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package NaliCast
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package GenIn
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbOutside
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
NetComeGo: Close DemoRecConnection1 05/08/12 01:26:13
Log: Closing down demo driver.
Log: Garbage: objects: 24955->22801; refs: 287609
Log: Level is Level CTF-BT-Ice_fix_vf.MyLevel
Log: Bringing Level CTF-BT-Ice_fix_vf.MyLevel up for play (0)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login:
Warning: Failed to load 'Texture CommandoSkins.1': Failed to find object 'Texture CommandoSkins.1'
ScriptLog: Failed to load CommandoSkins.1 so load CommandoSkins.cmdo1
Warning: Failed to load 'Texture CommandoSkins.2': Failed to find object 'Texture CommandoSkins.2'
ScriptLog: Failed to load CommandoSkins.2 so load CommandoSkins.cmdo2
Log: Possessed PlayerPawn: TMale1 Entry.TMale2
Init: Initialized moving brush tracker for Level CTF-BT-Ice_fix_vf.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Possessed PlayerPawn: TFemale1 CTF-BT-Ice_fix_vf.TFemale0
ScriptLog: BTPP: PreBeginPlay()
ScriptWarning: NexgenHUDWrapperT CTF-BT-Ice_fix_vf.NexgenHUDWrapperT0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
ScriptLog: BTPP: SpawnNotification(1)
ScriptLog: BTPP: SpawnNotification(2)
ScriptLog: BTPP: SpawnNotification(3)
ScriptLog: BTPP: SpawnNotification(4)
ScriptWarning: ChallengeCTFHUD CTF-BT-Ice_fix_vf.ChallengeCTFHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
ScriptLog: BTPP: SpawnNotification(1)
ScriptLog: BTPP: SpawnNotification(2)
ScriptLog: BTPP: SpawnNotification(3)
ScriptLog: BTPP: SpawnNotification(4)
Critical: appError called:
Critical: Can't bind to native class ACEv07b_C.ACENative
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: UClass::Bind
Critical: (Class ACEv07b_C.ACENative)
Critical: ULinkerLoad::CreateExport
Critical: (ACENative 11505)
Critical: IndexToObject
Critical: ULinkerLoad::CreateExport
Critical: (TimingMode 11505)
Critical: IndexToObject
Critical: ULinkerLoad<<UObject
Critical: (LinkerLoad Transient.LinkerLoad61 11505))
Critical: SerializeExpr
Critical: (01)
Critical: SerializeExpr
Critical: (19)
Critical: SerializeExpr
Critical: (9A)
Critical: SerializeExpr
Critical: (07)
Critical: UStruct::Serialize
Critical: (Function ACEv07b_C.ACEReplicationInfo.
)
Critical: UFunction::Serialize
Critical: LoadObject
Critical: (Function ACEv07b_C.ACEReplicationInfo.
11505==11505/47185 11390 668)
Critical: ULinkerLoad:reload
Critical: LinkProperties
Critical: UStruct::Link
Critical: UState::Link
Critical: UClass::Link
Critical: UStruct::Serialize
Critical: (Class ACEv07b_C.ACEReplicationInfo)
Critical: UState::Serialize
Critical: UClass::Serialize
Critical: (Class ACEv07b_C.ACEReplicationInfo)
Critical: LoadObject
Critical: (Class ACEv07b_C.ACEReplicationInfo 11505==11505/47185 468 2695)
Critical: ULinkerLoad:reload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UPackageMap:airToObject
Critical: UPackageMapLevel::SerializeObject
Critical: (Class Core.Object None)
Critical: FInBunch<<UObject
Critical: InitialClientActor
Critical: UActorChannel::ReceivedBunch
Critical: (Actor None)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UDemoRecDriver::TickDispatch
Critical: UpdatePreDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick



If i'm getting this far i obviously have all of the needed files i just don't understand why it's trying to bind a class as a file. Any clues?
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  #90  
Unread 27th May, 2012, 04:26 PM
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Chamberly Chamberly is offline
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I think my Demo manager has quit working at some point. Viewing via 3rd person checked, I could only see the ghost, myself, and a few players but not everyone else. Odd... I didn't change a thing.

Edit: I'm thinking it must be something related with HideNPeek... I think it does show if it have HideNPeek working in the server... without it it don't.

Last edited by Chamberly : 9th December, 2012 at 08:15 PM.
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  #91  
Unread 8th July, 2012, 05:20 AM
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Hi Anthrax,
I have the latest version of demo manager 3.3 and I recently installed AnthChecker 1.38 in my server. However whenever I connect, AnthChecker detects udemo.dll as hacked. How can this be fixed?
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  #92  
Unread 8th July, 2012, 06:59 AM
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Quote:
Originally Posted by nighttripper View Post
I can see why this forum has not been upgraded. $195 for a new license. And they give you a whopping $20 off for the upgrade ($175) price.

Mark
it's "un-upgradeable" , they customized it so much upgrading it will fail for sure. How do you think they are able to read your pm's, trace your machine etc?
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  #93  
Unread 8th July, 2012, 10:32 AM
medor medor is offline
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Quote:
Originally Posted by AlchemistX View Post
Hi Anthrax,
I have the latest version of demo manager 3.3 and I recently installed AnthChecker 1.38 in my server. However whenever I connect, AnthChecker detects udemo.dll as hacked. How can this be fixed?

You have AnthChecker 1.38 but update build 10 ? http://unrealtournament.99.free.fr/u...38_Build10.zip

If you have ACE it check .... no ned Anthchecker or other pure checker.
With ACE ned an AntiTweak http://unrealtournament.99.free.fr/u...tiTweakV52.zip
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  #94  
Unread 13th July, 2012, 02:11 AM
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I do have a question... with the current demo I have (the most recent one from here) and already was in a server with nearly 10 people or more... then when I tried to watch the demo, scrolling through all players or f5ing... I can't seem to see all of them. Sometime I see myself and a few other, me and 1 person, etc. but not being able to see all of the other. What's up with that?

Edit:-- If you reconnect to server, demo won't auto record (when you want it to auto record) so you may need to disconnect then reconnect to keep the auto record on. If reconnected as a Spectator, it won't auto record (even if someone reconnect you as a Spectator via Nexgen or whatever.) Server restart, map switch, map restart are ok, it will auto record.

Last edited by Chamberly : 10th May, 2013 at 07:59 AM.
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  #95  
Unread 15th July, 2012, 04:59 PM
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I'll upload the source code of demo manager v3.4 this week (just need to slap some readme together)
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  #96  
Unread 8th March, 2013, 10:12 PM
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back4more back4more is offline
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did you ever get around to uploading 3.4 mate?.. thought I seen it somewhere.
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  #97  
Unread 9th March, 2013, 12:18 AM
medor medor is offline
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Source code http://medor.no-ip.org/index.php?dir...le=udemo34.rar
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  #98  
Unread 10th March, 2013, 04:53 AM
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I'll make an update in the next few weeks
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  #99  
Unread 10th March, 2013, 10:05 AM
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Quote:
Originally Posted by McNamara View Post
I'll make an update in the next few weeks
Thanks mate

Legend
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  #100  
Unread 10th May, 2013, 12:01 AM
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just wondering where we at in respect to a compiled version of this ?

Cheers.
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