You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


Site Sponsor

BeyondUnreal News

 
Go Back   The Unreal Admins Page > Forums > Front Page > News > ProfessorQ

Reply
Thread Tools Display Modes
  #1  
Unread 5th August, 2004, 05:08 PM
ProfessorQ's Avatar
ProfessorQ ProfessorQ is offline
ProfessorQ Admin
 
Join Date: Sep 2003
Location: Netherlands
Posts: 10
Default QValidate V111 released

Okay, here we go then. I've released QValidate V111. This is mainly a test release to see if the Linux part is going to work for everyone. It has already been tested on 3 different linux distributions, and it seemed to work nicely.

If you have problems, don't hesitate to post in my support forums.
I'll be going on holiday for 3 weeks now, after that I'll go further and solve the bugs you find (if possible of course ).

The download can be found here
Reply With Quote
  #2  
Unread 5th August, 2004, 05:23 PM
h3x h3x is offline
Forum Newcomer
 
Join Date: Jul 2004
Posts: 3
Default

sux
Reply With Quote
  #3  
Unread 5th August, 2004, 05:43 PM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,020
Default

Finally ! I'll probably be installing this tonight. Will make comments later after I test it with a few hacks.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Reply With Quote
  #4  
Unread 5th August, 2004, 06:16 PM
LeeBe's Avatar
LeeBe LeeBe is offline
Holy Shit!!
 
Join Date: Feb 2003
Location: Uk.gif
Posts: 1,340
Default

nice one ProfQ
Reply With Quote
  #5  
Unread 5th August, 2004, 06:17 PM
AnthraX's Avatar
AnthraX AnthraX is offline
Super Moderator
 
Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,376
Default

n1 Q
Reply With Quote
  #6  
Unread 5th August, 2004, 06:24 PM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,020
Default

I've just finished installing it on our server and it seems to work fine despite the exotic paths in the server ini :p . I'm about to install the client version to give it a spin.

Edit : Everything works fine as long as you avoid having a copy of QValidate111.u in both your client cache and system directory. Nice going ProfessorQ and Xfire \o/ !
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Fearless : 5th August, 2004 at 06:41 PM.
Reply With Quote
  #7  
Unread 5th August, 2004, 07:13 PM
digz digz is offline
Dominating
 
Join Date: Nov 2002
Location: USA
Posts: 171
Default

i cant get it to log in the QVLogs folder , and some others are having same prob.
__________________
www.WhoreHouZe.com
Reply With Quote
  #8  
Unread 5th August, 2004, 07:19 PM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,020
Default

Yep, same here. I was wondering if you have to create the folder or not. I guess I'll settle for logging to the ini until someone can get around to explaining how it works.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Reply With Quote
  #9  
Unread 5th August, 2004, 07:36 PM
AnthraX's Avatar
AnthraX AnthraX is offline
Super Moderator
 
Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,376
Default

XFire told me that the remote logging function for linux doesn't work yet, so don't worry about that
Reply With Quote
  #10  
Unread 5th August, 2004, 08:24 PM
Xfire Xfire is offline
Forum Newcomer
 
Join Date: Jul 2004
Location: Doetinchem
Posts: 3
Default

Well it's not that it doesn't work under linux..
The separated logfiles functionality was disabled by profq in a previous version already because it caused some problems..
Reply With Quote
  #11  
Unread 5th August, 2004, 08:39 PM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,020
Default

Oh ok, now you mention it, I did read something like that. It isn't a problem if you have a good text search tool anyway .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Reply With Quote
  #12  
Unread 5th August, 2004, 09:14 PM
jamaica jamaica is offline
Dominating
 
Join Date: Jul 2003
Posts: 111
Thumbs down

Quote:
Originally Posted by h3x
sux
hellius would say the same xD
Reply With Quote
  #13  
Unread 5th August, 2004, 10:09 PM
protocol protocol is offline
Forum Newcomer
 
Join Date: Aug 2004
Posts: 4
Default

I just tested this on our server with the hook running. I was given a message that I would be kicked from the server in 5 seconds etc.. but no information about why I was being kicked was sent to any other players in the game.

This means that it just appears to others that I have left the game, rather than being kicked by Qval. If I was using the hook for real, I could just then turn it off and come back to the game and claim that I just lagged out.... happens often enough with UT - no one would suspect a thing.

Why don't you make it spam in the console that someone has been caught with the hook or something? The software is very nice, the prevention is great - but we wanna catch people who bot too, not just stop them from doing it.

Other than that minor thing, you've done a great job

Good job prof Q, and Xfire
Reply With Quote
  #14  
Unread 5th August, 2004, 10:13 PM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,020
Default

There may be no message in the console but the reasons are recorded in the ini file. Sometimes it's a better idea to keep quiet to catch a cheater rather than hust storm in and distribute a few kicks and bans.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Reply With Quote
  #15  
Unread 5th August, 2004, 10:13 PM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,020
Default

Quote:
Originally Posted by jamaica
hellius would say the same xD
His name should be a sufficient clue. Just swap a vowel around with another .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Reply With Quote
  #16  
Unread 5th August, 2004, 10:21 PM
protocol protocol is offline
Forum Newcomer
 
Join Date: Aug 2004
Posts: 4
Default

Quote:
Originally Posted by Fearless
There may be no message in the console but the reasons are recorded in the ini file. Sometimes it's a better idea to keep quiet to catch a cheater rather than hust storm in and distribute a few kicks and bans.
I did notice qval log the cheat in the server's log file, but I still think that having it say in the console that someone has been removed from the server for cheating would be a good idea.

Qval doesn't keep quiet to catch a cheater. You have to download the files etc... then visit the server. Qval catches you, it's not like it's keeping quiet so that it can catch you.
Reply With Quote
  #17  
Unread 5th August, 2004, 10:50 PM
Azura's Avatar
Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,020
Default

Well, if you think this would be useful then why not suggest it as an additionnal feature ? Personally, I'd be happier banning a cheater on retroactive basis and let players enjoy their game instead of them cursing or scoffing at someone that's been found cheating.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
Reply With Quote
  #18  
Unread 5th August, 2004, 11:13 PM
{ROW}Mase {ROW}Mase is offline
Dominating
 
Join Date: Jun 2004
Location: AK
Posts: 106
Default

this is how anti cheat should work...

Let the admin do their job. In my community, a person caught on the logs is posted public and well that persons UT career are over.

works well....

And I also like it, unlike CSHP where it will broadcast a cheater. And sometiems the person wasn't cheating. Nothing like broadcasting a non cheater.


Mase
Reply With Quote
  #19  
Unread 5th August, 2004, 11:19 PM
jamaica jamaica is offline
Dominating
 
Join Date: Jul 2003
Posts: 111
Thumbs down advert? hell no !

that's one of the major problems with false positives. remember kostaki?
Reply With Quote
  #20  
Unread 6th August, 2004, 03:39 AM
SOCAMX SOCAMX is offline
Killing Spree
 
Join Date: Mar 2003
Location: USA.gif
Posts: 18
Default

Are you atleast working on a Mac-compatable version...? I'll get p.o.ed if everyone starts using this then can't join any servers...
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT +1. The time now is 10:19 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.