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23rd August, 2012, 10:19 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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AutoIPBan for ACE
Hi guys,
i'm not sure if this is the right place to post uscripted stuff, so admins feel free to move/remove this thread.
i was just bored and pretty annoyed by some ppl who tried their aimbots on and on and on for 5 seconds, got kicked by ace, pressed their rejoin button just to f*** up a good game on public servers and i started to miss an ip banfunction in ace...
may you'll find that helpful aswell:
http://www.madrixis.de/stuff/UT/Admi...oIPBan_v08.zip
new releases coming when i'm bored again, if anyone found bugs or posts enhancement requests.
Edit: v08 inside - see readme [History]
Last edited by madrixis : 13th August, 2013 at 08:03 AM.
Reason: 08 updated link
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23rd August, 2012, 10:46 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,845
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THX
Just IP or ID HWID ?
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23rd August, 2012, 11:04 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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just IPs.
however you can spam the needed information to irc using mvrep (tested with x3) to get it picked up by a banningsystem.
its running locally on one utserver its useless to save real banning information to a local ini, imo.
idd the player can rejoin after IP changing... but most cheaters dont, so it reduces the number of logs aswell.
ace needs a few seconds to generate the IDs of a player and kick for a detected cheat, so it doesnt really matter if you ban on IP or IDs.
IP is just faster in this case and prevents on and on rejoins and idd the cheater will love you because he has to change his IP every 5 seconds if he really wants to rejoin.
Last edited by madrixis : 23rd August, 2012 at 11:35 PM.
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24th August, 2012, 10:54 AM
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Killing Spree
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Join Date: Nov 2007
Location: Tourcoing / France
Posts: 36
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Oh you made it public
Thanks for the sharing !
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24th August, 2012, 11:35 AM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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yeah, and this version is quite handy imo.
version and readme in the zip updated.
Last edited by madrixis : 27th August, 2012 at 12:41 PM.
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28th August, 2012, 09:22 AM
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Killing Spree
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Join Date: Jan 2011
Location: Planet earth
Posts: 20
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Thanks for this madrixis
__________________
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30th August, 2012, 06:34 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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youre welcome Peyote.
just a quick FYI: if you ban on gnatives ppl coming from old utdc servers might be affected. however, i only can use the triggers ACE gives me, the false detection may be solved in a future release of ACE or if those old admins who are using UTDC on their servers start moving over.
seeing ppl with UTDC1.8 logs here from time to time!
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10th October, 2012, 05:43 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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just updated it to v05... see the readme [History] for the changes.
tested this version as much as possible, however, i wasnt able to reproduce all the falsedetections i found in my logs.
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11th July, 2013, 09:15 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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aaaaaaaaand another update
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12th July, 2013, 04:30 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Thank you for continuing your project!
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13th July, 2013, 05:12 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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interesting , never tried this one.. so now theres 3
ace-banmanager , this one and another one.. we are being spoilt
will look into it.. thank you.
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16th July, 2013, 04:42 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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well, i missed some Features since i moved from UTDC to ace - this re-adds the stuff i was after while starting to use ace06.
actually anthchecker - which i dont use anylonger - has a feature "external notify" - if you need something similar for ace - drop me a line.
for the ace09 users - no idea how the 09c beta found the way into a known public download Portal instead of being published on unrealadmin.org - i'll rebuild the current v07a for ace09 soonish, too.
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18th July, 2013, 09:03 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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The fact that v09c is not released to public and not used by the people who it was released to privately, speaks for itself really....As far as I remember, 9c doesn't generate any HWID so no use porting this
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24th July, 2013, 01:51 PM
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Dominating
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Join Date: Oct 2009
Location: /dev/null
Posts: 145
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i just couldnt get used to ace09c ipv6 issues.
however, i got my thingy updated once more this month - see the readme for the changes.
ace09 Support is pretty minor but currently thats all i can do for this aceversion since the EH file got changed a lot
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4th January, 2017, 05:39 PM
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Forum Newcomer
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Join Date: Dec 2016
Posts: 12
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Quote:
Originally Posted by madrixis
i just couldnt get used to ace09c ipv6 issues.
however, i got my thingy updated once more this month - see the readme for the changes.
ace09 Support is pretty minor but currently thats all i can do for this aceversion since the EH file got changed a lot
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Is it possible to do this for ACE v10 ?? I'm needing it urgently to avoid players with tricks :-/
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