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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

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  #1  
Unread 25th July, 2009, 06:17 PM
Getty Getty is offline
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Default (ASC) Scriptwarning

The logs are FULL of these lines:

HTML Code:
...
ScriptWarning:  th-theatre.0 (Function asc760..:0032) Accessed None
ScriptWarning:  th-theatre.0 (Function asc760..:0032) Accessed None
ScriptWarning:  th-theatre.0 (Function asc760..:0032) Accessed None
ScriptWarning:  th-theatre.0 (Function asc760..:0032) Accessed None
ScriptWarning:  th-theatre.0 (Function asc760..:0032) Accessed None
ScriptWarning:  th-theatre.0 (Function asc760..:0032) Accessed None
...
Any idea on how to fix this? the current log size is around 800mbs
Im running the ASC on a mod for UT called Thievery. Maybe this can be the problem.

Edit: more logs

HTML Code:
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0032) Accessed None
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0032) Accessed None
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0032) Accessed None
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0099) Accessed array out of bounds (66/64)
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0099) Accessed array out of bounds (65/64)
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0099) Accessed array out of bounds (64/64)
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0032) Accessed None
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0032) Accessed None
ScriptWarning:  TH-Aquatone.0 (Function asc760..:0032) Accessed None

Last edited by Getty : 25th July, 2009 at 06:23 PM.
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  #2  
Unread 26th July, 2009, 01:06 AM
Azura's Avatar
Azura Azura is offline
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Default

You'll have to ask Matthew about this.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #3  
Unread 26th July, 2009, 01:16 AM
Getty Getty is offline
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Who is Matthew? im new around

Meanwhile, is there a way to exclude the ASC lines from being logged in the server log?
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  #4  
Unread 26th July, 2009, 01:17 AM
Azura's Avatar
Azura Azura is offline
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The guy who wrote ASC. Yes, there is a way to avoid logs using the Suppress=Warning in the server ini but you will still get some lag.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #5  
Unread 26th July, 2009, 04:54 AM
2399Skillz 2399Skillz is offline
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I think it's

Suppress=ScriptWarning

Though Suppress=Script might work too, I've always used ScriptWarning
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  #6  
Unread 26th July, 2009, 05:58 PM
Getty Getty is offline
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Where to put Suppress=ScriptWarning exacly?
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  #7  
Unread 27th July, 2009, 08:18 PM
2399Skillz 2399Skillz is offline
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You should see other Suppress= lines in the INI file, towards the upper half.
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