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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - Windows Specific

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  #1  
Unread 2nd September, 2004, 10:15 PM
kortniechan's Avatar
kortniechan kortniechan is offline
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Join Date: Aug 2004
Location: Atown
Posts: 225
Lightbulb ={(mods)}=tutorial?

any one know how to go about altering or creating a mod,im looking for any kind of tutorial or help, i want to have a uniqe mod on my server so people will love to visit. example "roseannesbum has RocketX" i want to learn mods, be a mentor or send me in the right dirrection, thanks
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  #2  
Unread 2nd September, 2004, 10:43 PM
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Azura Azura is offline
Holy Shit!!
 
Join Date: Apr 2003
Posts: 4,029
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Here's a good start : http://wiki.beyondunreal.com/wiki/
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #3  
Unread 3rd September, 2004, 12:37 AM
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vindicator vindicator is offline
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Join Date: Jul 2004
Posts: 64
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I have Unreal Apache that I could send you. I use it but on a non public server.
Ive not seen anyone else using it as of late.
Pretty cool helicopter.
Im a bum player too
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  #4  
Unread 3rd September, 2004, 08:41 AM
kortniechan's Avatar
kortniechan kortniechan is offline
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Join Date: Aug 2004
Location: Atown
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no no no ,i dont want mods, thank you though Vindicator, i am looking to learn how to make mods.
i have used the apache before "loads -o- fun"
Fearless, i am always bowing to you,
more help is still greatly appreciated, Post here thanks
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  #5  
Unread 3rd September, 2004, 10:48 AM
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LittleHorn LittleHorn is offline
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Join Date: May 2004
Posts: 500
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Definately a must. It would be fantastic to have mods and mutators run on the server that are individual to the server. Of course if popular it would spread, but it's so nice to have a freedom that you could make something you want, instead of reading descriptions of 300+ mods and mutators before you find anything half like what your looking for. (No exaggerations). It would also help to open the game up to people, UT isnt as big as it used to be, so why not give the people a reason to stick around for a bit longer and make it more what they want.

I suppose it takes a bit of work off of the forums here with mod questions which are trivial (can you find me this mod etc etc) when one just isnt good enough - instead we can make it ourselfs. My prediction is those questions will be replaced by "Iv screwed something up how do i fix my mod - here it is in text format..."

However i already have a thread here asking how to edit CTFDoTheRightThing so it matches the official UT stats system ie

7 points per Flag Capture
4 points per Flag Kill
1 point per Frag

Hmm also perhaps a way to mod stats so it reflects the "2k4Combos".

Either way, someone, please, post a tutorial on how to make your own mods im gonna read that unreal wiki as soon as my gf is home btw heh, iv got it downloaded already so im not just being lazy
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