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  #1  
Unread 1st November, 2012, 06:40 PM
chris___ chris___ is offline
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Join Date: Feb 2011
Posts: 12
Default Very annoying UU issue

Hello everyone

I have an annoying issue with UU,I've installed everything according to the Readme.
I am also using Nexgen 1.12 with the UU112_upgrade package and it starts up fine on the server aswell.
But when I type in !moreinfo MH1 it just shows "Requesting info for MH1"
and nothing more and I also get this in the log:

Code:
uu_HTTPClient MH-[TB]-UnrealWorld2010.uu_HTTPClient0 (Function UniversalUnreal112-Build1.uu_HTTPClient.DoBind:000A) BindPort: already bound
[Universal Unreal][Thursday 1 Nov 2012, 16:46] Error while resolving the host dangerouschris.clanservers.com
uu_HTTPClient MH-[TB]-UnrealWorld2010.uu_HTTPClient0 (Function UniversalUnreal112-Build1.uu_HTTPClient.DoBind:000A) BindPort: already bound
[Universal Unreal][Thursday 1 Nov 2012, 16:46] Error while resolving the host dangerouschris.clanservers.com
I discussted the issue with the support team from gameservers.com too and they told me how to allow IP's and stuff for the MySQL remote.
So I did that and no luck. I don't know what might cause this.

Constants:
PHP Code:
<?php
/**
 * Database Constants - these constants are required
 * in order for there to be a successful connection
 * to the MySQL database. Make sure the information is
 * correct.
 */
define("DB_SERVER""localhost");
define("DB_USER""-------");
define("DB_PASS""------");
define("DB_NAME""---------");

/**
 * The universe name and password; you must give this
 * to participating servers before they can connect to this installation.
 * Be descriptive with the Universe ID. For example, if your community
 * is called "Sniper Alliance", this would also be a good Universe ID.
 * DO NOT USE SIMPLE NAMES LIKE 'universe', 'unreal', 'ut', 'server',
 * etc etc - you need to be specific!!!
 */
define("UNIVERSE_ID""----------");
define("UNIVERSE_PASS""-----------");

/**
 * The primary admin of this installation, the name and e-mail
 * address will be displayed to users
 */
define("UNIVERSE_ADMIN_NAME""Christopher");
define("UNIVERSE_ADMIN_EMAIL""[email protected]");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL""http://DangerousChris.clanservers.com/universalunreal/");

// welcome message on the front page, change to define("PORTAL_MSG", ""); to disable
define("PORTAL_MSG""Welcome to The Monster Universe");

/**
 * Log Player Data - if you wish to have Universal Unreal
 * save data from participating servers about player
 * joins, administrative actions, etc, set this True
 */
define("LOG_PLAYER_DATA",True);

/**
 * Email Constants - these specify what goes in
 * the from field in the emails that Universal Unreal
 * sends to users
 */
define("EMAIL_FROM_NAME""MonsterUniverse");
define("EMAIL_FROM_ADDR""[email protected]");

/**
 * SMTP Constants - by default, Universal Unreal
 * uses PHP's built-in mail() function for sending e-mail.
 * Should you need to use SMTP for sending mail,
 * set SMTP_USE to True and and fill in
 * the appropriate information.
 */
define("SMTP_USE",False);
define("SMTP_HOST""mail.myhost.com");
define("SMTP_PORT"25);
define("SMTP_USERNAME","someuser");
define("STMP_PASSWORD","somepass");

/**
 * Some web server hosting companies don't allow
 * what is called 'url fopen' for their own security.
 * However, this is the primary way that Universal Unreal
 * transmits data. If your host has the cURL libraries
 * installed, Universal Unreal can use these instead.
 * Set QUERY_METHOD to 0 to use url fopen,
 * and if you have issues try setting QUERY_METHOD
 * to 1 to use cURL instead (if installed)
 */
define("QUERY_METHOD",0);

// =========================================================================
// Do not edit below this line unless you know exactly what you are doing!
// =========================================================================





/**
 * Timeout Constants - these constants refer to
 * the maximum amount of time (in minutes) after
 * their last page fresh that a user and guest
 * are still considered active visitors. We
 */
define("USER_TIMEOUT"5);
define("GUEST_TIMEOUT"5);

/**
 * Cookie Constants - these are the parameters
 * to the setcookie function call, change them
 * if necessary to fit your website. If you need
 * help, visit www.php.net for more info.
 * <http://www.php.net/manual/en/function.setcookie.php>
 */
define("COOKIE_EXPIRE"60*60*24*180);  //180 days by default
define("COOKIE_PATH""/");  //Avaible in whole domain

// Version 112, Build 01
define("BUILD","11201");
?>
UT.ini:

[UniversalUnreal112-Build1.UniversalUnreal]
UniverseID=---------
UniversePass=-----------
UniverseHost=---------------
UniverseFilePath=/UniversalUnreal/utinterface.php
UniversePort=8080
ServerURL=217.163.22.24:7777
TCPServerPort=9010
ShortServerName=MH1
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://Dangerouschris.clanservers.com/UniversalUnreal/index
.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=66.55.132.30
bNeverPurgeAddress=False
bDebug=False
LookupsPassword=Danger


is there any obvious problem here?

I tried pretty much everything I could think of with no sucess
it neither shows the list to right.
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  #2  
Unread 4th November, 2012, 11:40 PM
SoNY_scarface SoNY_scarface is offline
Holy Shit!!
 
Join Date: Mar 2007
Posts: 1,726
Default

You should remove your lookups password.
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  #3  
Unread 5th November, 2012, 09:56 AM
chris___ chris___ is offline
Forum Newcomer
 
Join Date: Feb 2011
Posts: 12
Default

No need too its already changed.
Noone that have any idea about the problem? Comeon folks help me out here!
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  #4  
Unread 5th November, 2012, 12:55 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
Godlike
 
Join Date: Sep 2008
Location: Germany
Posts: 488
Default

Just having a quick look at your UT.ini config, I noticed these things:

ServerUrl-port isn't equal to the TCPServerPort. Is that supposed to be like that?

The UniversePort is set to 8080, while the default web port is usually just 80. Again, is this wanted?
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  #5  
Unread 6th November, 2012, 03:56 PM
face's Avatar
face face is offline
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Join Date: Apr 2006
Posts: 524
Default

sponge is right its 80 and tcp serverport should be equil to server port in this case both 7777
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  #6  
Unread 6th November, 2012, 06:16 PM
chris___ chris___ is offline
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Join Date: Feb 2011
Posts: 12
Default

I've already tried most of the ports I could think of (including 80 and 7777) with still no sucess
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  #7  
Unread 6th November, 2012, 09:44 PM
Killerbee Killerbee is offline
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
Default

wanted to give it a try... here's my:

constants.php

<?php
/**
* Database Constants - these constants are required
* in order for there to be a successful connection
* to the MySQL database. Make sure the information is
* correct.
*/
define("DB_SERVER", "mysql03.totaalholding.nl");
define("DB_USER", "XXX");
define("DB_PASS", "XXX");
define("DB_NAME", "XXX_Universalunreal");

/**
* The universe name and password; you must give this
* to participating servers before they can connect to this installation.
* Be descriptive with the Universe ID. For example, if your community
* is called "Sniper Alliance", this would also be a good Universe ID.
* DO NOT USE SIMPLE NAMES LIKE 'universe', 'unreal', 'ut', 'server',
* etc etc - you need to be specific!!!
*/
define("UNIVERSE_ID", "XXX");
define("UNIVERSE_PASS", "XXX");

/**
* The primary admin of this installation, the name and e-mail
* address will be displayed to users
*/
define("UNIVERSE_ADMIN_NAME", "XXX");
define("UNIVERSE_ADMIN_EMAIL", "[email protected]");

// you must correctly enter the world-viewable URL to this installation, and it *MUST END IN A FORWARD SLASH!*
define("UNIVERSE_URL", "http://www.online-multigaming.com/universalunreal/");

// welcome message on the front page, change to define("PORTAL_MSG", ""); to disable
define("PORTAL_MSG", "Welcome to our new installation of Universal Unreal!");

/**
* Log Player Data - if you wish to have Universal Unreal
* save data from participating servers about player
* joins, administrative actions, etc, set this True
*/
define("LOG_PLAYER_DATA",True);

/**
* Email Constants - these specify what goes in
* the from field in the emails that Universal Unreal
* sends to users
*/
define("EMAIL_FROM_NAME", "XXX");
define("EMAIL_FROM_ADDR", "[email protected]");

/**
* SMTP Constants - by default, Universal Unreal
* uses PHP's built-in mail() function for sending e-mail.
* Should you need to use SMTP for sending mail,
* set SMTP_USE to True and and fill in
* the appropriate information.
*/
define("SMTP_USE",False);
define("SMTP_HOST", "mail.myhost.com");
define("SMTP_PORT", 25);
define("SMTP_USERNAME","someuser");
define("STMP_PASSWORD","somepass");

/**
* Some web server hosting companies don't allow
* what is called 'url fopen' for their own security.
* However, this is the primary way that Universal Unreal
* transmits data. If your host has the cURL libraries
* installed, Universal Unreal can use these instead.
* Set QUERY_METHOD to 0 to use url fopen,
* and if you have issues try setting QUERY_METHOD
* to 1 to use cURL instead (if installed)
*/
define("QUERY_METHOD",1);

// ================================================== =======================
// Do not edit below this line unless you know exactly what you are doing!
// ================================================== =======================





/**
* Timeout Constants - these constants refer to
* the maximum amount of time (in minutes) after
* their last page fresh that a user and guest
* are still considered active visitors. We
*/
define("USER_TIMEOUT", 5);
define("GUEST_TIMEOUT", 5);

/**
* Cookie Constants - these are the parameters
* to the setcookie function call, change them
* if necessary to fit your website. If you need
* help, visit www.php.net for more info.
* <http://www.php.net/manual/en/function.setcookie.php>
*/
define("COOKIE_EXPIRE", 60*60*24*180); //180 days by default
define("COOKIE_PATH", "/"); //Avaible in whole domain

// Version 112, Build 01
define("BUILD","112KB501");
?>

Unrealtournament.ini:

[UniversalUnreal112KB5-Build1.UniversalUnreal]
universeID=XXX
UniversePass=XXX
UniverseHost=www.online-multigaming.com
UniverseFilePath=/universalunreal/utinterface.php
UniversePort=80
ServerURL=81.68.211.23:9777
TCPServerPort=9777
ShortServerName=KBMH
bDisableDuringMatchMode=False
bHideHUDForGuests=False
ServerListYOffset=0
UniverseAboutURL=http://www.online-multigaming.com/universalunreal/index.php?p=about
CollectPlayerData=True
MaxTimeout=20
ErrorLimit=10
resolvedAddress=31.186.169.19
bNeverPurgeAddress=False
bDebug=False


i hope this will help out some

grtzz

KB
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