Donations
|
If you wish to make a donation you can by clicking the image below.
|
|
|
|
|
5th March, 2012, 05:54 PM
|
|
Holy Shit!!
|
|
Join Date: Mar 2005
Posts: 691
|
|
youre right back4more.
__________________
Letylove49 aka Shado
|
5th March, 2012, 06:49 PM
|
Unstoppable
|
|
Join Date: Oct 2010
Posts: 207
|
|
Quote:
Originally Posted by back4more
Just wondering about Pure7G , is there some way of inserting a whitelist/blacklist feature like ace.. as it tended to block alot of mods from functioning last I used it.
thanks for releasing source , someone will be able to build upon it surely.
|
Tell which mods, it may help.
|
5th March, 2012, 07:18 PM
|
|
Holy Shit!!
|
|
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
|
|
quite a few for memory , like the one i was telling you about for LMS where the players soul drifts towards the heavens ( ) soulHarvest , also was getting BH (Bad Hud) errors on some custom SB's and other things which I have forgotten..
that's why a whitelist array would probably be good , to ensure all mod's added by admin would work through 7G.
I really like Pure Apart from these small issues.
|
5th March, 2012, 07:44 PM
|
|
Holy Shit!!
|
|
Join Date: Mar 2005
Posts: 691
|
|
on a possibilité to desable the bad lighting ( a shit this for play Holywars or Scavengerhunt)
UTPure: 2012-03-21 20:18.56 UTPureCheat: Playername (*.*.*.*) had an impurity (BL - Bad Lighting!)
__________________
Letylove49 aka Shado
Last edited by Letylove49 : 21st March, 2012 at 08:10 PM.
|
27th March, 2012, 04:19 PM
|
|
Rampage
|
|
Join Date: Feb 2012
Posts: 52
|
|
anyone know how to recompile UTPure6A? it keep on complaining for assignment to constant variable
which const declarations need to be changed in order to proceed?
( i am too noob but at least allow me compile it.. )
|
1st April, 2012, 02:26 PM
|
Killing Spree
|
|
Join Date: Aug 2003
Posts: 43
|
|
Ok guys, I just found the CD I was looking for.
All UTPure sources.
And no, its not an Aprils fools...
http://dl.dropbox.com/u/789929/UTPureSources.rar
Also includes Tickrate Independant Weapons (TIW)
Tickfix (also CPP source I think)
Unlagged (It worked rather well but never got popular)
Also the source for my Direct3D renderer with support for CD2 (Improved) Textures.
http://dl.dropbox.com/u/789929/TNSeD3DDrv.rar
|
1st April, 2012, 02:37 PM
|
Killing Spree
|
|
Join Date: Aug 2003
Posts: 43
|
|
In order to compile them, you need to edit some of the already compiled files, an remove some constant flags from a few variables. There should be tutorials on how to do that on the net... I don't remember which variables...
|
1st April, 2012, 05:20 PM
|
|
Rampage
|
|
Join Date: Feb 2012
Posts: 52
|
|
Quote:
Originally Posted by TNSe
In order to compile them, you need to
|
i finally figured it out!
for those who don't wanna mess with editing default packages
download this & copy to ut system dir (backup first & restore them after compiling)
http://www.mediafire.com/?qiu52rk6ba5945p
i have successfully compiled UTPureRC6A.u & UTPureRC7F.u with them so it should work for all most version!
manually doing it:
====================
use Choco Package Editor
package.u->export table->class->variable->raw object
replace the bytes 00 00 00 02 with 00 00 00 00
variables to edit:
Engine.u->Actor ->bAlwaysTick
Engine.u->Player ->Console
UWeb.u->WebResponse ->IncludePath
source: http://www.unrealadmin.org/forums/showthread.php?t=190
====================
or you may use UTPT + Hex Editor.
open package.u with UTPT, expand class tree, right click on variable, click Analize Raw Object, jot down address of code, change it in hex editor.
Last edited by player : 1st April, 2012 at 05:53 PM.
|
1st April, 2012, 06:57 PM
|
|
Godlike
|
|
Join Date: Nov 2011
Posts: 339
|
|
Nicely played. The lack of an ACE update is really showing across the servers. Perhaps this will help fill the gap.
__________________
Retired.
|
2nd April, 2012, 11:33 PM
|
|
Holy Shit!!
|
|
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
|
|
Quote:
Originally Posted by TNSe
Ok guys, I just found the CD I was looking for.
Unlagged (It worked rather well but never got popular)
|
That sounds very interesting.. We'll Make it popular lmao
EDIT: just seeing if someone can compile the UnLagged mutator. just quickly perusing the code is it only for the shock riffle as it is? like for Gib games?
Thank you.
Last edited by back4more : 2nd April, 2012 at 11:58 PM.
|
3rd April, 2012, 11:14 AM
|
Killing Spree
|
|
Join Date: Aug 2003
Posts: 43
|
|
Yeah, it was made for Instagib only, as an alternative to Zeroping.
|
3rd April, 2012, 08:45 PM
|
|
Rampage
|
|
Join Date: Feb 2012
Posts: 52
|
|
just tested the UnLagged on a 3XX ping server, work quite well, though sometimes can't hit in which ZP could have , or do hit when u ought to have missed.
is it possible to merge unlagged & zp ? kind of a compromise between security & performance, some players will hate it even if it misses 1 shot.
if zp believes client can hit victim, use unlagged to check if shot is close enough to victim, if not, ignore it. the less lag the player is, the less tolerate the range is, etc.
Last edited by player : 8th April, 2012 at 07:47 AM.
Reason: -
|
3rd April, 2012, 09:33 PM
|
|
Holy Shit!!
|
|
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
|
|
This is excellent stuff ,
so ... is it possible for someone knowledgeable to insert other weapons into this mutator to allow for unlagged all other hitscan weapons I wonder. Very interesting stuff.
@TNSE any idea's on how to better UT99's Netcode mate?
Also very much appreciated for the source to Pure (coders) will no doubt be studying up a storm and implementing fixes here and there.
Last edited by back4more : 3rd April, 2012 at 09:36 PM.
|
3rd April, 2012, 10:25 PM
|
Killing Spree
|
|
Join Date: Aug 2003
Posts: 43
|
|
The way Unlagged works, is to "rewind" the server whenever a player tells they wanted to shoot. This is created based on the idea behind Counterstrike.
Primary fire is Unlagged shot, Secondary fire is Lagged shot.
There is also a console command Lag milliseconds -> Lag 300 . This allows you to adjust your ping to something more normal, like if you are normally not playing Unlagged with a 70ms ping, you can do Lag 70 and you should get ~70ms worth of lag.
Adding in the other hitscan weapons should be no big problem, but a lot of code needs to be done, atleast for the shock rifle and combo.
UTPureRC6+ already does what it can to minimize network traffic (from uscript).
You could make an Unlagged/ZP mix, but I think a better solution is attempting to make a more solid Unlagged. Unlagged has some issues, like with warps or large player speeds, as it uses Interpolation and Extrapolation to try to get a perfect position of players. This can be in some cases be problematic, but it tries to solve it best possible. Also Unlagged makes the server quite unreliant on Tickrate (due to the Interpolation).
|
5th April, 2012, 02:06 AM
|
Forum Newcomer
|
|
Join Date: Aug 2005
Posts: 6
|
|
I don't know if I legitimately squeeze this question into the thread, but I am looking for a long lost version of UTPure, UTPurePV2E.u, needed to view some old demos. It is nowhere to be found on the web or active redirect services. It *is* apparently sitting on an unrealadmin FTP site but browser downloads are disabled and the redirect service is no longer working:
http://www.unrealadmin.org/uz/browse?match=U&offset=500
Can anyone please tell me how to get this file -- I can't even figure out what UTPure release version it came from. If an unrealadmin staff could help me get it from the FTP or TNSe would let me get it from him via IRC or otherwise, I would be greatly appreciative.
|
5th April, 2012, 04:43 AM
|
Holy Shit!!
|
|
Join Date: Feb 2005
Posts: 742
|
|
Did you try to do a right click -->Save As ? It appears to have downloaded for me to my desktop.
__________________
CPan
|
5th April, 2012, 05:57 AM
|
|
Rampage
|
|
Join Date: Feb 2012
Posts: 52
|
|
Quote:
Originally Posted by CPanoplyd
It appears to have downloaded for me
|
No, the download is broken, empty content. someone please help that guy.
|
5th April, 2012, 08:50 AM
|
Super Moderator
|
|
Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
|
|
Didn't think I'd ever see this day. Thanks.
|
5th April, 2012, 09:25 AM
|
Killing Spree
|
|
Join Date: Aug 2003
Posts: 43
|
|
I do not know how to get hold of that version of UTPure. Maybe someone onsite knows what happened to the uz archive.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|