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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Windows Specific

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  #1  
Unread 9th September, 2009, 08:18 PM
jadog jadog is offline
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Join Date: Sep 2009
Posts: 10
Question Hanging on "Connecting, hit F10 to cancel"

I've setup a dedicated windows server using only the server installation files (meaning I only run it as a server). I've followed the steps in the wiki and read many of the posts on the forum. I have no problems starting the server. I can see my server from my client PC, but when I add it to my favorites the ping still shows as "N/A". When I try to join, I get the eternal "Connecting, hit F10 to cancel" screen (and so do any of my friends). I've disabled ALL firewalls, and set my Linksys router to DMZ and still I have this problem. Any assistance would be appreciated. Below is my log file:

Code:
Log: Log file open, 09/09/09 14:50:47
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line: ONS-Torlan?game=Onslaught.ONSOnslaughtGame?bAutoNumBot?gamestats=true s=False?NumBots=7 ini=UT2004.ini log=server.log 
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label:  Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Browse: ONS-Torlan?game=Onslaught.ONSOnslaughtGame?bAutoNumBot?gamestats=true
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 38902->38682; refs: 577316
Log: Game class is 'ONSOnslaughtGame'
Log: Bringing Level ONS-Torlan.myLevel up for play (20) appSeconds: 3.153000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Loading Admins & Groups
ScriptLog: Kick and Ban Privileges Loaded
ScriptLog: Maps & Game Privileges Loaded
ScriptLog: Admins & Groups Management Loaded
ScriptLog: Extra Privileges Loaded
ScriptLog: GameInfo::InitGame : bEnableStatLogging True
ScriptLog: Using Official Link Setup: Default
ScriptLog: MasterServerGameStats initializing
ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
Log: Resolving ut2004master2.epicgames.com...
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: xWebAdmin.UTServerAdmin Initialized on port 81
Log: MasterServerUplink: Resolved ut2004master2.epicgames.com as 216.27.56.6.
Log: Resolved master0.gamespy.com (207.38.11.174)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
Log: MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Log: Approval APPROVED
Log: Master server requests heartbeat 0 with code 13400
Log: Master server requests heartbeat 1 with code 13400
Log: Master server requests heartbeat 2 with code 13400
Log: Master server assigned our MatchID: 46342080
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to Fire.dll
Log: Unbound to Editor.dll
Log: Unbound to IpDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to Onslaught.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: (Karma): Level Karma Terminated.
Exit: Socket shut down
Log: Garbage: objects: 45101->0; refs: 577316
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 58 MByte 472 KByte 327 Bytes from HD took 0.303000 seconds (0.231000 reading, 0.072000 seeking).
Log: FileManager: 0.104000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, 09/09/09 15:03:10

The specs of my server are as follows:

Linksys WRT54GL router with DD-Wrt Firmware
Windows XP SP3
Intel Q6600 processor
4GB Ram
Download Speed: 6225 kbps (778.1 KB/sec transfer rate)
Upload Speed: 969 kbps (121.1 KB/sec transfer rate)
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  #2  
Unread 9th September, 2009, 11:15 PM
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}TCP{Carnage }TCP{Carnage is offline
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For the LAN side just look in the lan for your server and then add that to favorites.
As for the WAN side if the server is dmz and there is no firewall running (even inside a virus scanner) it should work just fine. sounds like u are missing something
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  #3  
Unread 10th September, 2009, 02:09 AM
jadog jadog is offline
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Ok, launch UT2004, and I see my server on the Internet tab and it shows the server, map and players. When I add it to the favorites, the map and players disappear. On my server, I disabled all software firewalls, anti-virus, as well as the router firewall and turned on the DMZ. I've got to be doing something wrong?!?!?
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  #4  
Unread 15th September, 2009, 02:53 AM
jadog jadog is offline
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I think I may have figured part of it out. I actually have a WRT54G router, not the GL. Not sure if that has the "NAT Bug", but my exact same configuration worked on a different router just fine. I'll do further testing and try to post back later.
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