I installed Mr Pants Excessive Overkill v3.02 mutator to my server and it seems to crash after a few seconds of play. It works without any problem in Instant Action mode. Here is the log from my RunServer.bat. You can see about a quarter of the way down I get the following error:
Executing UObject::StaticShutdownAfterError
General protection fault!
And then my server restarts, and it happens all over again. Any help would be greatly appreciated!
Code:
Executing Class Engine.ServerCommandlet
Browse: DM-Antalus?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?mutato
r=ExcessiveV302.MutExcessive
Collecting garbage
Purging garbage
Garbage: objects: 28057->28053; refs: 323813
Game class is 'xDeathMatch'
Missing Function Function Onslaught.ONSHoverBike.ClientKDriverEnter
Missing Function Function Onslaught.ONSAttackCraft.ClientKDriverEnter
Missing Function Function XWeapons.LinkGun.HasAmmo
Fixing up DM-Antalus
Bringing Level DM-Antalus.myLevel up for play (20) appSeconds: 7.438000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
Mutators ExcessiveV302.MutExcessive
GameInfo::InitGame : bEnableStatLogging False
UdpServerQuery(crt): Port 7787 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
Resolving ut2004master1.epicgames.com...
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 8080
MasterServerUplink: Resolved ut2004master1.epicgames.com as 216.27.56.6.
Resolved master0.gamespy.com (207.38.11.174)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7788 successfully bound.
MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 19512
Master server requests heartbeat 1 with code 19512
Master server requests heartbeat 2 with code 19512
Master server assigned our MatchID: 0
Open myLevel 10/15/09 20:27:58 192.168.1.102:3130
Client netspeed is 10000
New Player Jadonix id=51bef0f56465ddd5b8453583deb76a25
START MATCH
UObject::ProcessEvent
(xPawn DM-Antalus.xPawn, Function XGame.xPawn.ServerChangedWeapon)
RemoteCall
HandleStream
UActorChannel::ReceivedBunch
(Actor xPawn)
UChannel::ReceivedSequencedBunch
Direct
UChannel::ReceivedRawBunch
DispatchDataToChannel
BunchData
UNetConnection::ReceivedPacket
UNetConnection::ReceivedRawPacket
UTcpNetDriver::TickDispatch
UpdatePreNet
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
Level Antalus
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: UObject::ProcessEvent <- (xPawn DM-Antalus.xPawn, Function XGame.xPawn.
ServerChangedWeapon) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBun
ch <- (Actor xPawn) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::R
eceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::Receive
dPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- U
pdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <-
Level Antalus <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 71 MByte 284 KByte 400 Bytes from HD took 5.556978
seconds (5.434978 reading, 0.122000 seeking).
FileManager: 2.220999 seconds spent with misc. duties
Name subsystem shut down
1 file(s) copied.
Executing Class Engine.ServerCommandlet
Browse: DM-Antalus?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?mutato
r=ExcessiveV302.MutExcessive
Collecting garbage
Purging garbage
Garbage: objects: 28057->28053; refs: 323813
Game class is 'xDeathMatch'
Missing Function Function Onslaught.ONSHoverBike.ClientKDriverEnter
Missing Function Function Onslaught.ONSAttackCraft.ClientKDriverEnter
Missing Function Function XWeapons.LinkGun.HasAmmo
Fixing up DM-Antalus
Bringing Level DM-Antalus.myLevel up for play (20) appSeconds: 2.939000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
Mutators ExcessiveV302.MutExcessive
GameInfo::InitGame : bEnableStatLogging False
UdpServerQuery(crt): Port 7787 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
Resolving ut2004master2.epicgames.com...
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 8080
Open myLevel 10/15/09 20:29:14 192.168.1.102:3130
MasterServerUplink: Resolved ut2004master2.epicgames.com as 216.27.56.6.
Resolved master0.gamespy.com (207.38.11.174)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7788 successfully bound.
MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 24648
Master server requests heartbeat 1 with code 24648
Master server requests heartbeat 2 with code 24648
Master server assigned our MatchID: 0
Open myLevel 10/15/09 20:30:31 192.168.1.102:3134
Client netspeed is 10000
New Player Jadonix id=51bef0f56465ddd5b8453583deb76a25
START MATCH
Jadonix logged in as Administrator.
AActor::ProcessState
Object xBot DM-Antalus.xBot, Old State State UnrealGame.Bot.Roaming, New State S
tate UnrealGame.Bot.Roaming
AController::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
Level Antalus
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: AActor::ProcessState <- Object xBot DM-Antalus.xBot, Old State State Un
realGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming <- AController::Tic
k <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::T
ick <- Level Antalus <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 72 MByte 408 KByte 813 Bytes from HD took 0.521999
seconds (0.382999 reading, 0.139000 seeking).
FileManager: 0.158000 seconds spent with misc. duties
Name subsystem shut down
1 file(s) copied.
Executing Class Engine.ServerCommandlet
Browse: DM-Antalus?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?mutato
r=ExcessiveV302.MutExcessive
Collecting garbage
Purging garbage
Garbage: objects: 28057->28053; refs: 323813
Game class is 'xDeathMatch'
Missing Function Function Onslaught.ONSHoverBike.ClientKDriverEnter
Missing Function Function Onslaught.ONSAttackCraft.ClientKDriverEnter
Missing Function Function XWeapons.LinkGun.HasAmmo
Fixing up DM-Antalus
Bringing Level DM-Antalus.myLevel up for play (20) appSeconds: 2.933000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
Mutators ExcessiveV302.MutExcessive
GameInfo::InitGame : bEnableStatLogging False
UdpServerQuery(crt): Port 7787 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
Resolving ut2004master1.epicgames.com...
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 8080
Open myLevel 10/15/09 20:32:28 192.168.1.102:3134
MasterServerUplink: Resolved ut2004master1.epicgames.com as 216.27.56.6.
Resolved master0.gamespy.com (207.38.11.174)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7788 successfully bound.
MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 23472
Master server requests heartbeat 1 with code 23472
Master server requests heartbeat 2 with code 23472
Master server assigned our MatchID: 0
Open myLevel 10/15/09 20:33:08 192.168.1.102:3148
Client netspeed is 10000
New Player Jadonix id=51bef0f56465ddd5b8453583deb76a25
START MATCH
Jadonix logged in as Administrator.
AActor::ProcessState
Object xBot DM-Antalus.xBot, Old State State UnrealGame.Bot.Roaming, New State S
tate UnrealGame.Bot.Roaming
AController::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
Level Antalus
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!
History: AActor::ProcessState <- Object xBot DM-Antalus.xBot, Old State State Un
realGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming <- AController::Tic
k <- TickAllActors <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::T
ick <- Level Antalus <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 71 MByte 455 KByte 80 Bytes from HD took 0.462000 s
econds (0.331000 reading, 0.131000 seeking).
FileManager: 0.109000 seconds spent with misc. duties
Name subsystem shut down
1 file(s) copied.
Executing Class Engine.ServerCommandlet
Browse: DM-Antalus?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?mutato
r=ExcessiveV302.MutExcessive
Collecting garbage
Purging garbage
Garbage: objects: 28057->28053; refs: 323813
Game class is 'xDeathMatch'
Missing Function Function Onslaught.ONSHoverBike.ClientKDriverEnter
Missing Function Function Onslaught.ONSAttackCraft.ClientKDriverEnter
Missing Function Function XWeapons.LinkGun.HasAmmo
Fixing up DM-Antalus
Bringing Level DM-Antalus.myLevel up for play (20) appSeconds: 2.997000...
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
Mutators ExcessiveV302.MutExcessive
GameInfo::InitGame : bEnableStatLogging False
UdpServerQuery(crt): Port 7787 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
Resolving ut2004master2.epicgames.com...
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 8080
Open myLevel 10/15/09 20:33:50 192.168.1.102:3148
MasterServerUplink: Resolved ut2004master2.epicgames.com as 216.27.56.6.
Resolved master0.gamespy.com (207.38.11.174)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7788 successfully bound.
MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 3804
Master server requests heartbeat 1 with code 3804
Master server requests heartbeat 2 with code 3804
Master server assigned our MatchID: 0
Master server connection failed
Attempting to reconnect to master server!
Resolving ut2004master1.epicgames.com...
MasterServerUplink: Resolved ut2004master1.epicgames.com as 216.27.56.6.
MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 3928
Master server requests heartbeat 1 with code 3928
Master server requests heartbeat 2 with code 3928
Master server assigned our MatchID: 0