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  #41  
Unread 12th April, 2005, 03:12 PM
[RZA]Frenzy [RZA]Frenzy is offline
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Report from one of my members:
hey, not that i care about stats much, but i think there's a problem with them. i think it's not logging your stats if you are not colored (i.e. not on red, blue, green, or gold teams) example:

http://team-rza.com/utstats/?p=match&mid=160

here, 3 of us were not on a colored team and it logged us as spectators and didn't track our stats. just thought i'd mention it.
So far that map has only been played twice. So it isn't likely he mixed it up with the other time that map was played...
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  #42  
Unread 12th April, 2005, 03:18 PM
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Quote:
Originally Posted by Deus IX
---(1. Wins/Losses to the Career summary.)
I mean that, Now i can't see how many times i've won/tied/lose a game. i only see how many times i played it... If i win a DM i would like to see that i won a DM in the stats also.
We'll look at it, no promises.

Quote:
Originally Posted by Deus IX
---(3. More details on weapon usage: Frags,Deaths,Suicides,Efficiency)
yeah. but some players load up their GES/RL and jump at the middle of a fight cousing atleast a double kill (and taking his own life too). and some more experienced players can actually use their weapons w/o a suicide. it would be nice to see the difference (in stats too).
I agree, it doesn't matter what weapon you held when dipping in lava, but it would be nice to see how many times you did take a lava bath, corroded, pressurised, sliced your own head with ripper. =) -right?
We'll look at it, no promises.

Quote:
Originally Posted by Deus IX
---(5.) No you didn't misunderstood. Items is a request. not by me, but a few persons at our LAN parties would like to see besically everything logged... =D -but they're a bit crazy.
Yes they are crazy, no its not going to happen

Quote:
Originally Posted by Deus IX
---how about those Headshots?
Headshots are recorded whenever you kill with a sniper (regardless of whether you get a headshot or not).
So we can just show number of kill with a sniper and call it headshot if you like

Quote:
Originally Posted by Deus IX
It is very understandable. (I mean i don't care how many invisibilities you've collected... please don't get mad )
I'm not mad, I just work here ....

Quote:
Originally Posted by Deus IX
Now this on the other hand sounds very intresting. UT2004's Sprees are welcome to UT. so by all means please change your minds again? I know i'm not alone requesting this.
It was my decision not to use UT2004 sprees as not all game types use them.
Its then unfair to get a Monster Kill in DM, go to stats and see you only got a Mega Kill.

Quote:
Originally Posted by Deus IX
oh and a question: how will the stats react to games played on diffirent year. does a new year graph get created?
We may code it to refresh on a new year ... we may not ..... votes on a postcard please to .....

Quote:
Originally Posted by Deus IX
Thank you again for the great stat system. I hope that you won't have the same fate as the ngstat posse (...evil M$ bastards...)
I hope MS do come along and pay us millions
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  #43  
Unread 12th April, 2005, 03:20 PM
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Quote:
Originally Posted by [RZA]Frenzy
Report from one of my members:
hey, not that i care about stats much, but i think there's a problem with them. i think it's not logging your stats if you are not colored (i.e. not on red, blue, green, or gold teams) example:

http://team-rza.com/utstats/?p=match&mid=160

here, 3 of us were not on a colored team and it logged us as spectators and didn't track our stats. just thought i'd mention it.
So far that map has only been played twice. So it isn't likely he mixed it up with the other time that map was played...
Thats toas fault (/me runs)m he must have missed my non-teamgame code to sort out teams .... or he might come back and say I never did it in the first place but I'm sure I did ...
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  #44  
Unread 12th April, 2005, 03:42 PM
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Quote:
Originally Posted by PizzaMan
I have this in the config:
Code:
// Ignore bots and bot kills/deaths?
We should update our doc there.
It does indeed ignore kill records of these players but some values will still contain bot related actions
Tbh, currently the best idea is to import bots (you may ban them if you don't want to show how good they perform compared to some other players ).

Last edited by toa : 12th April, 2005 at 03:46 PM.
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  #45  
Unread 12th April, 2005, 03:45 PM
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Quote:
Originally Posted by Azazel
Thats toas fault (/me runs)m he must have missed my non-teamgame code to sort out teams .... or he might come back and say I never did it in the first place but I'm sure I did ...
:

It's my fault tho. Everyone blame me!
There's a bug in the spectator detection. Will fix..
BTW: having no teamcolor is lame... you don't go on the street without clothes, do you?
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  #46  
Unread 12th April, 2005, 04:02 PM
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I found an odd thing today.

We played a friendly game of Instagib Domination on my server this afternoon. During that game two players got disconnected, but they reconnected again.

Now when i imported the logs it said Merging players records etc.

However when i look on the stats page it says matches played 2 (from the two who dropped for a min) while i only imported one log.

http://dbn.clansmiley.com/utstats/?p=maps
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  #47  
Unread 12th April, 2005, 04:34 PM
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Quote:
Originally Posted by kawaii
I found an odd thing today.
Oki, fixed; thx!

We'll probably release today's fixes this evening.
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  #48  
Unread 12th April, 2005, 05:03 PM
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Quote:
Originally Posted by toa
It's my fault tho. Everyone blame me!
Yay its not my fault
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  #49  
Unread 12th April, 2005, 05:53 PM
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Quote:
Originally Posted by toa
Oki, fixed; thx!

We'll probably release today's fixes this evening.
Sweet



Quote:
Originally Posted by Azazel
Yay its not my fault
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  #50  
Unread 12th April, 2005, 08:57 PM
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Please download the utstats_fix.zip file from the first post.
It contains a number of fixes as detailed at the beginning of the first post.

The main package has been updated with these fixes from the date of this post.
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  #51  
Unread 12th April, 2005, 09:55 PM
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shaweet as always

few minor thingies i found
- on the adminpage, if a table has 0 records, it show a size of 1024 kb
- on a match page, the firstblood table is wrong, that rank should be in an new <td></td>

yeahyeah, i know... but still, u wnat it to be perfect right?
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  #52  
Unread 12th April, 2005, 10:27 PM
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Quote:
Originally Posted by PizzaMan
What is needed to make the forum signature pictures work? When I click a link to create one, I just get an empty picture.
Sorry for bumping
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  #53  
Unread 12th April, 2005, 10:43 PM
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Quote:
Originally Posted by PizzaMan
Sorry for bumping
From config.php
Code:
// Enable the creation of pictures? (Signature pictures for users where they can see their current ranking and stuff)
// Requires GD- and FreeType support.
// see config_pic.php for picture configuration options
$pic_enable = true;
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  #54  
Unread 12th April, 2005, 10:46 PM
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Quote:
Originally Posted by {AS}Loki
shaweet as always

few minor thingies i found
- on the adminpage, if a table has 0 records, it show a size of 1024 kb
- on a match page, the firstblood table is wrong, that rank should be in an new <td></td>

yeahyeah, i know... but still, u wnat it to be perfect right?
Thats the starting table size regardless of records.

I don't follow the bit about <td></td>
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  #55  
Unread 12th April, 2005, 11:11 PM
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Quote:
Originally Posted by Azazel
From config.php
Code:
// Enable the creation of pictures? (Signature pictures for users where they can see their current ranking and stuff)
// Requires GD- and FreeType support.
// see config_pic.php for picture configuration options
$pic_enable = true;
I got pic_enable = true, and I found this in php info:

Code:
gd
GD Support  enabled  
GD Version  bundled (2.0.28 compatible)  
FreeType Support  enabled  
FreeType Linkage  with TTF library  
GIF Read Support  enabled  
GIF Create Support  enabled  
JPG Support  enabled  
PNG Support  enabled  
WBMP Support  enabled  
XBM Support  enabled
That does look about right, doesnt it? Should config_pic.php work as is, or do I have to change something in it?

Last edited by PizzaMan : 12th April, 2005 at 11:14 PM.
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  #56  
Unread 12th April, 2005, 11:56 PM
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Quote:
Originally Posted by Azazel
Thats the starting table size regardless of records.

I don't follow the bit about <td></td>
well.. the rank of the player is beneath the player name ( at the first blood table )... I assume it should be next to it... too tired to go looking for the code im getting at, i'll try again tomorrow.. ..ah well anyway, u guys rule, looks very tight
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  #57  
Unread 13th April, 2005, 08:02 AM
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Quote:
Originally Posted by PizzaMan
I got pic_enable = true, and I found this in php info:
We should be able to generate pics with your php; you seem to use another FreeType version than we others tho
Please contanct me on IRC if you got some minutes to try stuff.
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  #58  
Unread 13th April, 2005, 08:32 AM
[RZA]Frenzy [RZA]Frenzy is offline
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w007! Great job guys! Thanks for getting that fix posted so soon! Looks great from my end now!

You guys Rock!



(butyou knew that...)
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  #59  
Unread 13th April, 2005, 10:47 AM
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Quote:
Originally Posted by Azazel
We'll look at it, no promises.
The Win/Tied/Lose stat part is a _essential_ part of any stat system. I really hope that you can include this in some of your (soon to be released) patches. =).

Quote:
Originally Posted by Azazel
We'll look at it, no promises.
More details on weapon usage would be nice addition also. I can only hope that this one gets included also. although this is not as essential as W/T/L, but still...

Quote:
Originally Posted by Azazel
It was my decision not to use UT2004 sprees as not all game types use them.
Its then unfair to get a Monster Kill in DM, go to stats and see you only got a Mega Kill.
How about with "2k4Combos"? It adds support for all game types. And so what if Mega Kill is only announced as Monster Kill it does get parsed correctly, no? I mean if player shoots his redeemer and announcer says MMMMonsterKillll but the stats would log it as Mega Kill. It would still have the 5 frags required for that. and it would be fair because the stats would show them like that.
I could be wrong, but this would really be an addition i'd like to see.

Quote:
Originally Posted by Azazel
We may code it to refresh on a new year ... we may not ..... votes on a postcard please to .....
my vote is: a New Graph for each year.

Quote:
Originally Posted by Azazel
I hope MS do come along and pay us millions
... uhhm ..yeah. let's keep our fingers crossed

and some new ideas... =)
1. a #x next to the players when sorting 'em in the player list.
(where x is # of the player.)
2. All Time Rank to the Rankings.
3. a "Player vs Player" comparison page.
4. Filters to rankings/player listings (ex. Nationality, Time played etc.)

ps,. do you still need those monsterhunt logs?
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  #60  
Unread 13th April, 2005, 11:42 AM
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Quote:
Originally Posted by Deus IX
The Win/Tied/Lose stat part is a _essential_ part of any stat system. I really hope that you can include this in some of your (soon to be released) patches. =).
Its not for me and I develop it

Quote:
Originally Posted by Deus IX
More details on weapon usage would be nice addition also. I can only hope that this one gets included also. although this is not as essential as W/T/L, but still...
I think weapon stats have hit there limit, if you can show me another stats with more information (shots, hits, damage dealt!!) then I'll be impressed.

Quote:
Originally Posted by Deus IX
How about with "2k4Combos"? ...
2k4Combos are 2k4 spreees, not UT sprees.
We will also not force the use of an addon.
Sorry UT sprees are here to stay.

Quote:
Originally Posted by Deus IX
ps,. do you still need those monsterhunt logs?
Do you still want us to see if we can support it?
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