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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Addons & Mutators

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  #301  
Unread 17th July, 2011, 06:55 PM
Cruque Cruque is offline
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Same map, so probably no error.

Has to be the bFocusBestCapper config.
Set it false to disable or put Mapvote before BT++.
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  #302  
Unread 17th July, 2011, 10:51 PM
SoNY_scarface SoNY_scarface is offline
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Quote:
Originally Posted by Cruque View Post
Same map, so probably no error.

Has to be the bFocusBestCapper config.
Set it false to disable or put Mapvote before BT++.
Thanks, problem fixed. What does bFocusBestCapper do? I don't really play BT so very nooby here
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  #303  
Unread 21st July, 2011, 10:22 AM
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I have a problem,

Since this BT version is on one of my servers for testing it seems people get kicked with connection issue's. If i go on it nexgen does not log me in.So i need to restart the server.Then its ok for 1 or 2 maps.Then same problem again.
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  #304  
Unread 21st July, 2011, 07:07 PM
Cruque Cruque is offline
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@face
Had s.o. going there. No problem. Only some slow downloads (uncompressed / not redirected?).
Nothing in the log.
Do you have any log/error msg of this?

@SoNY_scarface
At the end of a game (T)DM shows the best fragger - I want to show the best capper. But it is not working atm.
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  #305  
Unread 21st July, 2011, 08:16 PM
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Quote:
Originally Posted by Cruque View Post
@face
Had s.o. going there. No problem. Only some slow downloads (uncompressed / not redirected?).
Nothing in the log.
Do you have any log/error msg of this?

@SoNY_scarface
At the end of a game (T)DM shows the best fragger - I want to show the best capper. But it is not working atm.
There is no error in the logs its nexgen which says login failed.

So we can blame nexgen or the new BT++.

To explane a little why i think its the new BT++.

Server BT3 i have is a copy of server 1 and also my server 2 is a copy of server 1.

Since Server 1 and 2 and 3 were running fine and the only difference is the new BT++ i put on server 3 makes me think its the new BT++ because server 3 is the only server who has that mod and the other 2 use the bt++98.
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  #306  
Unread 22nd July, 2011, 11:46 AM
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Quote:
Originally Posted by face View Post
There is no error in the logs its nexgen which says login failed.

So we can blame nexgen or the new BT++.

To explane a little why i think its the new BT++.

Server BT3 i have is a copy of server 1 and also my server 2 is a copy of server 1.

Since Server 1 and 2 and 3 were running fine and the only difference is the new BT++ i put on server 3 makes me think its the new BT++ because server 3 is the only server who has that mod and the other 2 use the bt++98.
Here a part of the log were i come in as DEMI under my daughters name no errors just nexgen saying time out.You see i become server admin with second login to fast change the map then its going ok again for a few maps then login failure again.

This is only so with this version of BT++

[ChatLog][2011-07-22 12:39][System]: demi entered the game.
Possessed PlayerPawn: TFemale2 CTF-BT-Flagrant!.TFemale196
[2011-07-22 12:39][Join] (demi):  
[NPLoaderv16b] Player Join: demi (78.27.11.207:56984)
SuperWebAdmin(DEBUG): Detected new player join..
SuperWebAdmin(DEBUG): Player demi initialized.
[ACEv08h]: Player: *NiGhtSpy* is now connected to the datalink at port: 7778
ACE: DataLink initialization complete.
ACE: Ident : Player:*NiGhtSpy*
[NPLoaderv16b] Loading complete for player: demi
[ACEv08h]: Player: demi is now connected to the datalink at port: 7778
ACE: DataLink initialization complete.
ACE: Ident : Player:demi
[NSC-SYS] Login timeout for *NiGhtSpy*
[ChatLog][2011-07-22 12:39][System]: *NiGhtSpy* left the game.
ACE: DataLink closing. Connection reset by peer.
ACE: Ident : Player:*NiGhtSpy*
ACE: Connection Closed.
[NSC-SYS] Login timeout for demi
[ChatLog][2011-07-22 12:39][System]: demi left the game.
ACE: DataLink closing. Connection reset by peer.
ACE: Ident : Player:demi
ACE: Connection Closed.
Client netspeed is 8000
Team 0
Login: demi
[MESSAGE] demi is now on Red
[ChatLog][2011-07-22 12:40][System]: demi entered the game.
Possessed PlayerPawn: TFemale2 CTF-BT-Flagrant!.TFemale197
[2011-07-22 12:40][Join] (demi):  
[NPLoaderv16b] Player Join: demi (78.27.11.207:56985)
SuperWebAdmin(DEBUG): Detected new player join..
SuperWebAdmin(DEBUG): Player demi initialized.
[NPLoaderv16b] Loading complete for player: demi
Administrator logged in.
[ChatLog][2011-07-22 12:40][System]: demi became a server administrator.
[MESSAGE] demi became a server administrator.
Client netspeed is 8000
MV Admin is logged in. Sending admin vars...
[ACEv08h]: Player: demi is now connected to the datalink at port: 7778
ACE: DataLink initialization complete.
ACE: Ident : Player:demi
[ChatLog][2011-07-22 12:40][System]: Server Admin has force a map switch to CTF-BT-Abydos
[MESSAGE] Server Admin has force a map switch to CTF-BT-Abydos
ProcessServerTravel: CTF-BT-Abydos.unr?game=BotPack.CTFGame


And here the setup part of the server.

[Engine.GameEngine]
CacheSizeMegs=128
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=IpToCountry.LinkActor
ServerActors=AKAv20kLog_X103.ServerActor
ServerActors=ACLSv210.ChatLogger
ServerActors=MvReporter2.MvReporter
ServerActors=BTPlusPlusv0991.BTPlusPlus
;ServerActors=BTCheckPointsBETA3.BTCheckPoints
ServerActors=SuperWebAdmin.SWAServer
ServerActors=ServerAdds.ServerAdds
ServerActors=UTStatsBeta4_2.UTStatsSA
ServerActors=UTSTATS_Trigger.UTSTATS_Trigger
ServerActors=ServerCrashFix_v11.SCFActor
ServerActors=AntiMsgHack.AntiMsgHack
ServerActors=SemiAdmin.SemiAdminSA
ServerActors=Nexgen112.NexgenActor
ServerActors=NexgenPlus100.NXPMain
ServerActors=NexgenACE112_08.NXACEMain
ServerActors=NPLoader_v16b.NPLActor
ServerActors=UniversalUnreal112-Build1.UniversalUnreal
;ServerActors=ACEManager14.ACEM_Actor
ServerActors=ACEv08h_S.ACEActor
ServerActors=ACEv08h_EH.ACEEventActor
ServerPackages=BTPPUser
ServerPackages=BTPlusPlusv0991_C
;ServerPackages=BTCheckPointsBETA3
ServerPackages=MapVoteLA13
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Soldier_FBT_Blue
ServerPackages=Soldier_FBT_Red
ServerPackages=Botpack
ServerPackages=ForcedSuicide13
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=UTSAccuBeta4_2
ServerPackages=NexgenCC
ServerPackages=Nexgen112
ServerPackages=NexgenPlus100
ServerPackages=NexgenACE112_08
ServerPackages=UniversalUnreal112-Build1
ServerPackages=UniversalUnreal_CredManager
ServerPackages=NPLoader_v16b
ServerPackages=NPLoaderLLU_v16b
ServerPackages=NPLoaderLLD_v16b
ServerPackages=NPLoaderLLS_v16b
;ServerPackages=ACEManager14
ServerPackages=ACEv08h_Cdll
ServerPackages=IACEv08c
ServerPackages=ACEv08h_C
MinClientVersion=432
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  #307  
Unread 24th July, 2011, 05:21 PM
Cruque Cruque is offline
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Code:
##########
## CHANGELOG:
#
v0.992 by Cruque
 - fix: highlight recorder in demos/3rdperson view
 - fix: timer stop/restart with deaths by/on some animal
 - fix: lag?
 - fix: focus-best-capper [now BT++ *BEFORE* Mapvote needed to work] - not working if BT++ is added through mapvote
 - few minor changes
BTPlusPlusv0992.zip - 205.9 Kb
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  #308  
Unread 24th July, 2011, 11:46 PM
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got it running.
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  #309  
Unread 26th July, 2011, 05:17 PM
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Thanxs guy.
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  #310  
Unread 4th August, 2011, 09:34 AM
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Is there a possibility to get the records back into BtRecords.ini instead of BtPlusPlus.ini.

I want to try to link the records ini from 3 servers to 1 so i have same records on all 3 servers.
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  #311  
Unread 4th August, 2011, 07:48 PM
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If all 3 servers have thesame configuration there shouldn't be a problem, I think.
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  #312  
Unread 5th August, 2011, 12:08 PM
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Quote:
Originally Posted by Fulcrum View Post
If all 3 servers have thesame configuration there shouldn't be a problem, I think.
I explaned to you on our forum fulcrum i think you should read it.ANd records should not be kept in the bt++ ini file but in the BTRecords.ini as it was in the first place.
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  #313  
Unread 16th August, 2011, 10:45 AM
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any news?
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  #314  
Unread 16th August, 2011, 02:38 PM
Cruque Cruque is offline
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Here you get to server files for 0.992
One saving records in BTRecords.ini one in UnrealTournament.ini.
UnrealTournament.ini I made because of the
Code:
ucc server ... ini=
server boot that might be a way to try.

BT++INITesting.zip - 104.4 Kb

Well I tested with a small mod, but result was that only on server-boot a server could see the changes made by the other server. But test yourself.
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  #315  
Unread 16th August, 2011, 06:00 PM
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Quote:
Originally Posted by Cruque View Post
Here you get to server files for 0.992
One saving records in BTRecords.ini one in UnrealTournament.ini.
UnrealTournament.ini I made because of the
Code:
ucc server ... ini=
server boot that might be a way to try.

BT++INITesting.zip - 104.4 Kb

Well I tested with a small mod, but result was that only on server-boot a server could see the changes made by the other server. But test yourself.
Yeah i was aware of that there is no other way to do it without serverboot?
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  #316  
Unread 17th August, 2011, 01:33 AM
Fulcrum Fulcrum is offline
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Doesn't bt++ re-read BTRecords.ini when a map changes? Would be nice.
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  #317  
Unread 17th August, 2011, 07:50 AM
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I linked the records at it seems it works sofar.But to let the records get active on the other servers i need to reboot the 2 other servers.

Ok got it working seems i just can do the same with the btplusplus.ini and that file is rereaded all the time so my records on all 3 servers are the same now.

Thx for the help.
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Last edited by face : 17th August, 2011 at 08:06 AM.
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  #318  
Unread 25th August, 2011, 05:19 PM
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anyone having issues with ghosting with the new bt version? its set to true but ghosting is off
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  #319  
Unread 25th August, 2011, 05:20 PM
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nevermind copied ghost settings from old ini and it works
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  #320  
Unread 25th August, 2011, 05:21 PM
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ok sorry fro triple posting. it seems when you just join the server ghosting is off, but then when you reconnect it works. any ideas?
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