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21st June, 2009, 07:47 PM
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Dominating
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Join Date: Jul 2006
Posts: 104
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And you might wanna keep it down to only as many tags as you want to announce. You get four or more people wearing triggered tags coming in at once, the server can lag madly.
~Johnny Jones
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***Dang! I'm a member of [FuN]***
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21st June, 2009, 10:35 PM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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{DOU}Draco, many thnx mun!!
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21st June, 2009, 11:26 PM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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{DOU}Draco, i loaded it on my DM server (actualy its on still)
placed all things in good location, loaded serverpackage and in mod menu
start server, then i join... ehmm nothing happend. (no message)
So i disabled nexgenn, and other things at the end... but no message's ore whatever... ehm have u any idea what i do wrong?
thnx!
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21st June, 2009, 11:34 PM
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Dominating
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Join Date: Jul 2006
Posts: 104
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You won't here it. If memory servers me right only other players will hear the wav and see the message. What's your IP and I'll stop in?
~Johnny Jones
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***Dang! I'm a member of [FuN]***
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22nd June, 2009, 07:04 AM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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hi !
test it here 81.68.211.23:7777
thnx!
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22nd June, 2009, 11:13 AM
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Unstoppable
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Join Date: Aug 2008
Location: Sweden
Posts: 228
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Ok how do i put this up ?
ServerActors or ServerPackages ?
and dos it only work with clanTags ? I want the V.I.P s that i have set up in ASC/Nexgen to get this message
As for me ,as i use dU.Hitman will this work ?
[Ownage.OwnageMutator]
clanTags[0]=(tagString="dU",bIsEndTag=False)
clanTags[1]=(tagString="|FUN|",bIsEndTag=False)
clanTags[2]=(tagString="[OMA]",bIsEndTag=False)
clanTags[3]=(tagString="{C-oPs}",bIsEndTag=False)
clanTags[4]=(tagString="[OMFG]",bIsEndTag=False)
clanTags[5]=(tagString="{MOZ}",bIsEndTag=False)
clanTags[6]=(tagString="{DOU}",bIsEndTag=False)
clanTags[7]=(tagString="{TNP}",bIsEndTag=False)
clanTags[8]=(tagString="]FUN[",bIsEndTag=False)
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22nd June, 2009, 11:21 PM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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D.U.Hitman
U wanted also to use it like me... hehehe
It broadcasted a message to other players, from wich u have defined the
clantag nothing more (it can also play OWNAGE sound, i set)
it has to be loaded in the serverpackages, and in the mutators section
Serverpackages=Ownage
This is a step to the mod we ment, in mind (i am glad with it and the help of {DOU}Draco.)
But, i wanted to welcome playername when entering my servers.
(definable message string)
is this also what u mean? i guess so..
to be continued!
KB
Last edited by Killerbee : 22nd June, 2009 at 11:27 PM.
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23rd June, 2009, 03:05 AM
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Dominating
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Join Date: Jul 2006
Posts: 104
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I'm thinking that you could actually use names instead of just tags. Afterall, it is just looking for text but I've never tried it. Oh, you might wanna delete all those tags and just leaves the fields blank. Have a good one.
~Johnny Jones
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***Dang! I'm a member of [FuN]***
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23rd June, 2009, 09:24 AM
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Unstoppable
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Join Date: Aug 2008
Location: Sweden
Posts: 228
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Thx
and the how-to-put-it-up part ?
Is this a server-side or client ?
Maybe to put in a readme in the rar. how to set it up
Cheers
Last edited by dU.Hitman : 23rd June, 2009 at 09:42 AM.
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23rd June, 2009, 01:23 PM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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I would say it's Client side, beacuse clients have to download the Ownage sound.
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23rd June, 2009, 06:55 PM
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Dominating
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Join Date: Jul 2006
Posts: 104
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Sorry guys. I didn't bother putting a read-me file with. You have to add it
to the packages and run it as a mutator. The ini was straight off of my server so all those tags can go off the ini and you can add your own info. It was designed for tags but it might actually work on specific names, too. Good luck.
~Johnny Jones
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***Dang! I'm a member of [FuN]***
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24th June, 2009, 08:36 AM
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Unstoppable
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Join Date: Aug 2008
Location: Sweden
Posts: 228
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Nop,cant get it to work,not with just the name,and not with Tag.
I have add it in the UT.ini ,see the last one.
ServerPackages=MultiMesh
ServerPackages=TeleporterFix103
ServerPackages=MODOSUtilsV30
ServerPackages=QFeedback_v22
ServerPackages=Ownage
And i have add it in MapVoteLA to start it up.
(bEnabled=True,GameClass="Botpack.TeamGamePlus",Ne wPrefix="TDM",Mutators="EavySpawnProtectSDAVersion .EavySpawnProtectionSDA,QFeedback_v22.QFeedback,Ow nage.OwnageMutator,ZPBasicWeaponsAddOnV210.SniperA rena,DMC_Beer.bier,WhoPushedMe.WhoPushedMe",Settin gs="")
And i can see that it starts up ok in the Log
But nothing happens ;-(
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24th June, 2009, 11:28 AM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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DU.Hitman,
it works but NOT on ure local UT. other players get a notification
i u are entering the server.
that notification, is definable in the ini file.
ive tested it myself logging on as playerx on my laptop, en one time
under my normal name i've put my clantag in the ini and on my
laptop (with the playerx name) a notification showd up
(the mod u are searching for (as i) is in progress by a good coder i know
but that takes time...)
if u need any help shoot.
KB
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24th June, 2009, 02:19 PM
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Unstoppable
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Join Date: Aug 2008
Location: Sweden
Posts: 228
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Ok,thx ;-)
The server i have is a dedicated stand alone pc at home in network,and then i enter from my own pc and connect true the internal IP (192.168.0.5) so maby this only work when you enter from outside ?
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24th June, 2009, 02:54 PM
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Unstoppable
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Join Date: Aug 2008
Location: Sweden
Posts: 228
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ok and now i asked a friend to join from the "outside" and put his name in but still dont work ;-(
clanTags[8]=(tagString="L@\/!c<{VDS}>",bIsEndTag=False)
Last edited by dU.Hitman : 24th June, 2009 at 02:57 PM.
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24th June, 2009, 04:24 PM
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Dominating
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Join Date: Dec 2005
Location: Netherlands
Posts: 139
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Hitman, lets test tonight contact me pm for details.
btw, do u use nexgenn on ure server(s) if yes tick the box
"hud compatibility"
bbl
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