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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > UTPure - Client Side Hack Protection > General Anti-Cheat Discussion

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  #1  
Unread 4th April, 2002, 04:09 AM
TNSe
 
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Pure console commands: (only available as PLAYER)

MutateTalk (same as Mutate <string> )
AdminTalk (same as Admin <string> )

CheatInfo (same as Mutate CheatInfo)

FixTeams (same as Mutate FixTeams)
NextTeam (same as Mutate NextTeam)
ChangeTeam <x> (same as Mutate ChangeTeam <x>)

ShowNetspeeds (same as Mutate PureShowNetspeeds)
ShowIPs (same as Mutate PureShowIPs)
ShowTickrate (same as Mutate PureShowTickrate)

SetMaxClientError <x> Sets how much difference the server allows in Server/Client position before an forced update is sent to client. Default value is 3. Max value is Decided by server, usually 100. Setting this to a value higher than 3, will possibly worsen your aim, but for a person on a Modem, it might help cutting down on traffic.

Mutate Commands: (Mutate <Command> ) (Mutate commands also work when you are a spectator)

CheatInfo - Shows Pure Info

FixTeams - Evens teams (if enabled)
NextTeam - Moves you to next team (if enabled)
ChangeTeam <x> - Moves you to team <x> (if enabled)

PureShowIPs - Shows IP of players (if you are admin)
PureShowTickrate - Shows the configured Tickrate of the server
PureShowNetspeeds - Shows the Netspeed of the players on the server

ShowIDs - Shows ID of the players on the server (if you are admin)
KickID <x> - Kicks player with ID of <x> from server (if admin)
BanID <x> - Bans player with ID of <x> from server (if admin)

EnableHitSounds - Turns Hit Sounds on (if admin) (RC53+)
DisableHitSounds - Turns Hit Sounds off (if admin) (RC53+)

EnablePure - Enables Pure (if admin)
DisablePure - Disables Pure (if admin)
EnablePure/DisablePure requires a map restart to take effect.
Disabling Pure can be used to allow mods like Rocket Arena and Excessive, while still keeping the utils UTPure provides. (TeamStuff, ClickBoard, PureShow stuff and so on)
When UTPure is Disabled, the majority of the commands will still work. The server will just not be protected anymore.
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  #2  
Unread 27th November, 2002, 03:14 AM
pizzaboy79
 
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the changeteam command never worked for me. is it an int command so changeteam 1 goes to blue, and changeteam 0 goes to red?
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  #3  
Unread 9th December, 2002, 09:22 PM
DirtyStitch1
 
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how workspure?
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  #4  
Unread 18th March, 2003, 11:14 PM
|ZM|FORMAT_C:
 
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the fixteams command works only if your are a member of the larger team,would it not be possible to make this command even the teams by randomly moving a player?
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  #5  
Unread 21st March, 2003, 11:54 PM
day_walker
 
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hey when you enable hit sounds does the server have to be restarted to hear em ?? i enable it but dont hear any hit sounds.
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  #6  
Unread 8th May, 2003, 10:42 AM
GoSTe
 
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We are running a server using the latest UTpure RC6B (or C) I don't actually own it but my clan runs it. The problem is when we type "mutate disablepure" in console after logging in as admin, it says that pure will be disabled on map restart. We restart the map but Rocket Arena still doesnt work.

We found out its definately a problem with pure, by taking pure out of the .ini manually, and then rocket arena works.

We're #fitz on irc.quakenet.org Any help on this matter would be great. The owner of the server is [Fitz]Chum and [Fitz]Tuten

Thank you!

GoSTe
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  #7  
Unread 12th June, 2003, 09:32 PM
Flak
 
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Our admin is unavailable, and he forgot to turn on the hitsounds when he installed the latest pure. I can enable the hitounds for a game but they dont stay after the map change. Will it work if I restart the map? I hate to do it if It's not going to work, our server is always full with 24 players.
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  #8  
Unread 13th June, 2003, 06:01 PM
Flak
 
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Ok, tried it, it doesnt work, guess we'll have to wait for our beloved hit sounds until he comes back.
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  #9  
Unread 8th October, 2003, 12:37 PM
Robus
 
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i'm wondering what bfastteams variable do??
btw. how to use that change team?? (it is not working :<)
also next team

i'm asking coz many players have big problems with team change at my server and i do not know why (i was trying with and without team balance)

maybe someone have any idea?
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  #10  
Unread 15th March, 2004, 04:42 PM
Fearless
 
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Hmmm, the hitsounds feature is nice but it looks like it needs a server restart in order to work. I'd prefer using an additionnal mutator that does this which can loaded and unloaded.
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  #11  
Unread 20th May, 2004, 11:54 PM
Greeton
 
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which are the commands for putting the server without the "fastweaponswich"?
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  #12  
Unread 21st May, 2004, 01:01 PM
TNSe
 
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Quote:
Originally posted by Greeton
which are the commands for putting the server without the "fastweaponswich"?
To do that you should disable PureStats. Will fix this in next pure so "fastweaponswitch" is not enabled by default.
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  #13  
Unread 21st May, 2004, 01:57 PM
Greeton
 
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utpure7 not includes this command? but other problem, the Nolock down is true, but the same there is not ago too badly something to decrease the damage?
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  #14  
Unread 2nd August, 2004, 04:59 PM
miRRoRmoveR miRRoRmoveR is offline
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Join Date: Aug 2004
Posts: 5
Default new ut pure

i wana knwo when the knew ut pure is coming out :x, combined with the noose anti-helios hook should be a great combination to stop hax0rs and cheat0rz
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