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Go Back   The Unreal Admins Page > Forums > Front Page > Downloads > Unreal Tournament > Anti-Cheat

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  #21  
Unread 6th September, 2005, 07:03 PM
Shambler Shambler is offline
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EXH? ending with BR-0 usually means a false positive.
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  #22  
Unread 10th September, 2005, 08:00 AM
.:[oF]joke:. .:[oF]joke:. is offline
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Hi, I have several Logs, but I don't know if they are false positives:

UTDC: [UTDCv17] +---------------------------------------------------+
UTDC: [UTDCv17] Client have hooked functions
UTDC: [UTDCv17] Player Name......: xxxxx
UTDC: [UTDCv17] Player IP........: XX.XX.XX.XX *edited
UTDC: [UTDCv17] Client UT Version: v.4.36
UTDC: [UTDCv17] Client OS........: WindowsXP
UTDC: [UTDCv17] Server Received..: Initial check
UTDC: Info for player: xxxx - UT: 2396MHz - Measured: 2396Mhz - Commandline: "" - Render: D3DDrv.dll / FFE6A9F6CFEEDDE3B32856A80B290D99
UTDC: [UTDCv17] Altered addresses: EXH?BA-117064d2?BB-68d4b3a8?BD-3b162cb8?BR-0?
UTDC: [UTDCv17] Hook Match.......: Unknown
UTDC: [UTDCv17] Date/Time........: 7-9-2005 / 21:53:38
UTDC: [UTDCv17] +---------------------------------------------------+



UTDC: [UTDCv17] +---------------------------------------------------+
UTDC: [UTDCv17] Client is using a cheat
UTDC: [UTDCv17] Player Name......: yyyy *edited
UTDC: [UTDCv17] Player IP........: YY.YY.YY.YY *edited
UTDC: [UTDCv17] Client UT Version: v.4.36
UTDC: [UTDCv17] Client OS........: WindowsXP
UTDC: [UTDCv17] Cheat Type.......: Speed Hack
UTDC: [UTDCv17] Cheat Trace......: CPU:1596 - UT:630 / GenuineIntel F:6 M S:8 - Commandline: ""
UTDC: [UTDCv17] Date/Time........: 7-9-2005 / 22:5:24
UTDC: [UTDCv17] +---------------------------------------------------+
UTDC: Info for player: yyyy *edited - UT: 630MHz - Measured: 1596Mhz - Commandline: "" - Render: D3DDrv.dll / DD6E3692F8EAD5E1DF88716024BC25D1

2nd log is from a laptop user who says that his laptop changed cpu speed during the game because it wasn't in "desktop mode".



In my opinion, UTDC17 is really buggy. Is there a version 1.8 already in planning?

Last edited by .:[oF]joke:. : 10th September, 2005 at 05:24 PM.
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  #23  
Unread 11th October, 2005, 12:39 AM
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BR-0 = False detection.

You will get a lot of false positives. I would have speed hack detection set to false, it will save you some logs.
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  #24  
Unread 21st October, 2005, 04:06 AM
Krazyone Krazyone is offline
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Any new developments or is this project going downhill? Would like to help out any way i can.
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  #25  
Unread 21st October, 2005, 04:58 AM
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I would like an Auto-Installation of the UTDC DLL Client Side.

This is my opinion (Dont start all that why we shouldnt do it crap )
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  #26  
Unread 21st October, 2005, 07:51 AM
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We shouldnt
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  #27  
Unread 21st October, 2005, 07:56 AM
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Quote:
Originally Posted by Baiter
I would like an Auto-Installation of the UTDC DLL Client Side.

This is my opinion (Dont start all that why we shouldnt do it crap )
well it can be done and it's quite easy too but the exploit you have to use to make such a loader can also be abused to do a lot of nasty stuff
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  #28  
Unread 5th November, 2005, 11:17 PM
jujubickoille jujubickoille is offline
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hi, i use linux, and, i can't enter in all UTDC's server, for when the compiled *.so ? -_-


ps : i don't install windows ...
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  #29  
Unread 6th November, 2005, 11:00 AM
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Install Windows...........
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  #30  
Unread 6th November, 2005, 09:21 PM
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Some utdc servers only allow windows clients. So bad luck for you, nothing you can do about that.
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  #31  
Unread 6th November, 2005, 09:35 PM
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If you have a fast hardware you can also try running UT on wine or cedega ...
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  #32  
Unread 25th November, 2005, 09:36 PM
jujubickoille jujubickoille is offline
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thanks all for answers, but, why don't you do a linux ' *.so ' ? because, for me it's stupid to do a dll, and don't compil it for nux, and, how people using mac do ? they can't too i think...
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  #33  
Unread 25th November, 2005, 11:01 PM
Shambler Shambler is offline
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It's not easy to compile c++ files for Linux/Mac OS's....it's very difficult in fact unless you already happen to know a lot about coding for those systems.
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  #34  
Unread 26th November, 2005, 02:08 AM
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Quote:
Originally Posted by Shambler
It's not easy to compile c++ files for Linux/Mac OS's....it's very difficult in fact unless you already happen to know a lot about coding for those systems.
plus ut99 was compiled in a old ass version of gcc wich has diff
name mangling scheme than newer versions of gcc so in order to
to make anything that works right youd need to install the old gcc ver 2.95.3 or smth
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  #35  
Unread 26th November, 2005, 03:33 PM
jujubickoille jujubickoille is offline
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so, find how to nux /mac player can join utdc's servers ....


i make my own game in c++ with friends, called Lost ( www.lost-online.info ) and it's more easy to make a so than a dll, linux, is for devlopers, i don't understand why you say it's impossible, for me, you don't want ... so, just allow us to play with utdc, or, don't make anticheat if you don't want to do support for all systems

and, why don't you do a unreal *.u like all other anticheats ?, i think probaly because unrealengine is old, and can't do that diferantly ....

i'm very angry because there is not a lot of games compatible with nux, and, i can't play on nux ...
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  #36  
Unread 26th November, 2005, 03:51 PM
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Quote:
Originally Posted by jujubickoille
and, why don't you do a unreal *.u like all other anticheats ?, i think probaly because unrealengine is old, and can't do that diferantly ....
Uscript is useless when it comes to detecting external hacks.
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And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #37  
Unread 26th November, 2005, 09:11 PM
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Quote:
Originally Posted by Azura
Uscript is useless when it comes to detecting external hacks.
Well, not useless. 7G stops 3.1 Hook, and the Latest Version of EUT blocks all the Public Released Hooks (as of the release date of EUT)

Scripting for anti-hooks is hard as hell. But UTDC is MUCH more effective and useful in the situation though, and detect far more things.
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  #38  
Unread 27th November, 2005, 06:27 PM
jujubickoille jujubickoille is offline
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yes, for me too i prefer c++ than UTscript ( never used :p ) i just want to know if you will se for next realase, a file for non-ouinDoBe users
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  #39  
Unread 12th December, 2005, 06:09 PM
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Exclamation UTDC17B Logo!

Logo is not showing in server...how to fix that? Plus ..how to use this "UTDCPicDecode" ?

Thanks In Advance For Any Helpfull Reply.
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  #40  
Unread 17th December, 2005, 03:51 PM
kmthor kmthor is offline
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can somone tell me if this is a posative some ppl just wont accept it

[UTDCv17b] +---------------------------------------------------+
[UTDCv17b] Client have hooked functions
[UTDCv17b] Player Name......: Corrupt!
[UTDCv17b] Player IP........: ******
[UTDCv17b] Client UT Version: v.4.36
[UTDCv17b] Client OS........: WindowsXP
[UTDCv17b] Server Received..: Initial check
[UTDCv17b] Altered addresses: 10431e14-232df90?1038c89a-413f28?10b1d665-f1810a37?
[UTDCv17b] Hook Match.......: Helios hook v3.1
[UTDCv17b] Suspect Processes: HelioS-Hook.exe,
[UTDCv17b] Date/Time........: 17-12-2005 / 12:5:13
[UTDCv17b] +---------------------------------------------------+
[UTDCv17b] 121314
[UTDCv17b] +---------------------------------------------------+
[UTDCv17b] Additional memory scan information for player: Corrupt!/******
[UTDCv17b] Corruption hash..: FD4934FCFE8B06C1F7486A00CAA27E45
[UTDCv17b] Altered addresses: 1038c898-3f2815ff/6aec15ff,1038c89c-168b0041/168b105a,10431e14-232df90/10302dc4,10b1d664-810a37e8/fe39c9e8,10b1d668-8b0b8bf1/8b0b8bff,
[UTDCv17b] +---------------------------------------------------+
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