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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - General Chat

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  #1  
Unread 24th December, 2004, 11:57 PM
ShiningSquirrel ShiningSquirrel is offline
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Question Looking for a mutator - team damage

There is there a setting or mutator for UT2k4 for team/self damage?
I remember one for UT where if you shot a team mate, you could set the amount of damage they recieved, and the amount you recieved for shooting a team mate.
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  #2  
Unread 25th December, 2004, 12:43 AM
SitFlyer SitFlyer is offline
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I think that might be done with Friendly Fire Scale.
In WebAdmin > Defaults > Game > Friendly Fire Scale (0.0 - 1.0)
Though, I don't think this affects the shooter.

Last edited by SitFlyer : 25th December, 2004 at 12:52 AM.
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  #3  
Unread 25th December, 2004, 01:14 AM
ShiningSquirrel ShiningSquirrel is offline
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Quote:
Originally Posted by SitFlyer
I think that might be done with Friendly Fire Scale.
In WebAdmin > Defaults > Game > Friendly Fire Scale (0.0 - 1.0)
Though, I don't think this affects the shooter.
Yeah, tried that but your right, it only effects the person being shot.

I am having problems with players "trying" to kill thier team mates.
I figured if it hurt them instead, it would put a stop to it.
I know I had this for the original UT and it worked great.
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  #4  
Unread 29th December, 2004, 09:49 PM
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Yeah i'm also looking for a mutator like this, teamkillers would only kill themselfs
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  #5  
Unread 29th December, 2004, 11:11 PM
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Hmm,

it seems, that I have to start a little earlyer with my port of LamerBuster to UT2004. If there are some ppl who woud like to code this mutator with me, please send me an e-mail.

Cheers!
+++crowbar+++
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  #6  
Unread 31st December, 2004, 01:15 AM
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Talking DamageReflection for team games

Hi,

I made a "lite"-version of my mutator LamerBuster for UT2004, that deals only with team-killing.

Features
  • Simple, "Call of Duty"-style damage reflection mutator for UT 2004.
  • This mutator deals with team-killers in the way, that the damage the team-killer attempts to commit to his team mate is reflected back to himself.

Works with:
  • DeathMatch: No (of course)
  • TeamDeathMatch: Yes
  • CaptureTheFlag: Yes
  • Onslaught: Yes, but when in vehicle, damage committed to vehicle, not to player ...
  • DoubleDomination: Yes
  • BombingRun: Yes
  • Assault: Not tested yet

Download here:
http://www.1on1-server.de/mutator/DamageReflection.zip

Have fun!
+++crowbar+++
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  #7  
Unread 31st December, 2004, 01:51 AM
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All good but let's say in an instagib match. There is a huge crowd of players and one teamate shoots another by accident. What then?
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  #8  
Unread 31st December, 2004, 05:19 AM
ShiningSquirrel ShiningSquirrel is offline
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Quote:
Originally Posted by {DôM}Stôrmräy
All good but let's say in an instagib match. There is a huge crowd of players and one teamate shoots another by accident. What then?
Bad markmanship, he takes the damage I hope.
That's one of the reasons I want something like this.
To make the players hone thier skills instead of just firing wildly in to a crowd.
Help to get rid of the team killers and increase the skills of the good players.
What more could you ask?
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  #9  
Unread 31st December, 2004, 05:59 AM
ShiningSquirrel ShiningSquirrel is offline
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FYI, I just tried it on invasion and it works like a charm! Thank you Crowbar!
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  #10  
Unread 31st December, 2004, 09:04 AM
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Talking It works, but don't use it!!!

Quote:
All good but let's say in an instagib match. There is a huge crowd of players and one teamate shoots another by accident. What then?
Ok, Instagib is a special gametype. Though, I just tested it with the following settings:
FriendlyFire: 0.1 (UT2004 setting)
TransferScaling: 0.5 (DamageReflection mutator setting)

Guess what? Everytime I shot a team mate, the health of the shooter (me) and the team mate was reduced by 50. This will give the team mate and the shooter a second chance

Allthough I don't coded this mutator for instagib, it works, BUT:

THE MUTATOR IS NOT DESIGNED FOR INSTAGIB! IT WILL SPAM A LOT OF "ACCESS NONE" ERRORS TO YOUR SERVER INI-FILE, SO PLEASE DON'T USE IT IN INSTAGIB MATCHES.

I'll get rid of this next year.

Cheers!
+++crowbar+++

Last edited by +++crowbar+++ : 31st December, 2004 at 09:12 AM.
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  #11  
Unread 31st December, 2004, 10:06 AM
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Quote:
Originally Posted by +++crowbar+++
THE MUTATOR IS NOT DESIGNED FOR INSTAGIB! IT WILL SPAM A LOT OF "ACCESS NONE" ERRORS TO YOUR SERVER INI-FILE, SO PLEASE DON'T USE IT IN INSTAGIB MATCHES.
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  #12  
Unread 31st December, 2004, 10:26 AM
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Red face Oupsy

Like I said, I will fix this next year.



Cheers!
+++crowbar+++
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  #13  
Unread 31st December, 2004, 03:31 PM
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Hmmm this looks like a good addition to my Invasion servers... nice Idea ShiningSquirrel. Oh, and thanks for your suggestions on using SSWeapons. THat works great for INV, and has fixed a couple weapons problems I was having, mainly with the Zark rifle.
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  #14  
Unread 31st December, 2004, 04:22 PM
ShiningSquirrel ShiningSquirrel is offline
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Quote:
Originally Posted by Roughrider
Hmmm this looks like a good addition to my Invasion servers... nice Idea ShiningSquirrel. Oh, and thanks for your suggestions on using SSWeapons. THat works great for INV, and has fixed a couple weapons problems I was having, mainly with the Zark rifle.
I installed this on my invasion server last night. The players loved it. It even works with RPG, you just have to tweak the damage settings a little.
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  #15  
Unread 2nd January, 2005, 01:55 AM
ShiningSquirrel ShiningSquirrel is offline
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Quote:
Originally Posted by +++crowbar+++
THE MUTATOR IS NOT DESIGNED FOR INSTAGIB! IT WILL SPAM A LOT OF "ACCESS NONE" ERRORS TO YOUR SERVER INI-FILE, SO PLEASE DON'T USE IT IN INSTAGIB MATCHES.
I am using it on an invasion server and just started getting these errors:

Code:
Warning: DamageReflectionGameRules DM-{GGMJ}_Niagara_Arena_V3.DamageReflectionGameRules (Function DamageReflection.DamageReflectionGameRules.NetDamage:0088) Accessed None 'PlayerReplicationInfo'
Is this releated to the instagib problem?
We are using SuperShock rifles, if that makes a differance.
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  #16  
Unread 2nd January, 2005, 09:59 AM
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I am working on it right now...

These warning entries appear only if the super shok rifle is used.

Cheers!
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  #17  
Unread 2nd January, 2005, 05:14 PM
ShiningSquirrel ShiningSquirrel is offline
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Quote:
Originally Posted by +++crowbar+++
I am working on it right now...

These warning entries appear only if the super shok rifle is used.

Cheers!
+++crowbar+++
Thanks!
You have no idea how many problems this has solved for us on my server!`
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  #18  
Unread 2nd January, 2005, 08:33 PM
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Default Here you go!

Hi,

I have fixed that problem. Now using the SuperShokRifle will not spam the server log with access none warnings any more. If you face some other problems, feel free to write me an e-mail.

Download here:
http://www.1on1-server.de/mutator/Da...lection102.zip

Cheers!
+++crowbar+++

Last edited by +++crowbar+++ : 3rd January, 2005 at 07:54 PM.
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  #19  
Unread 2nd January, 2005, 08:42 PM
ShiningSquirrel ShiningSquirrel is offline
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Quote:
Originally Posted by +++crowbar+++
Hi,

I have fixed that problem. Now using the SuperShokRifle will not spam the server log with access none warnings any more. If you face some other problems, feel free to write me an e-mail.

Download here:
http://www.1on1-server.de/mutator/Da...lection101.zip

Cheers!
+++crowbar+++
Thanks!
Downloading now.
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  #20  
Unread 3rd January, 2005, 07:26 PM
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Exclamation

!!! Argh !!!

I made a n00b error in version v1.01, it calls a class, which is in the original package, so you don't see an error if the old version is still on the server, but if you remove the original package an error will occur. I fixed that in a complete new package. It works, I promise!

DamageReflection102

Please test the mutator extensivly and feel free to post me an e-mail if problems occur (address in download).

Have fun
+++crowbar+++

Last edited by +++crowbar+++ : 3rd January, 2005 at 07:45 PM.
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