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Unread 12th January, 2005, 07:38 PM
{DnF2}SiNiSTeR's Avatar
{DnF2}SiNiSTeR {DnF2}SiNiSTeR is offline
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Join Date: Jan 2005
Posts: 65
Default SmartCTF

SmartCTF is an enhancement to Capture The Flag. It aims to promote and reward teamplay instead of deathmatch. It displays CTF related stats at the end of the game, has a new scoring system, and many many more features.

Originally created by {PiN}Kev. History, latest version first:


SmartCTF 4C by {DnF2}SiNiSTeR / March 2005
  • Bugfixed version of 4B, not much changes.
  • Fixed: being unable to use a custom scoreboard like MODOS, SubStats or even the PURE Clickboard (after the first map).
  • Spawnkill time limits can be specified in the .ini-file.
  • Added a minimal flag capture bonus for the new scoring system.
  • Displays a faceless avatar instead of a blank space, when a player has no face.
  • No Flagsaves for flags really close to eachother.


More information and screenshots can be viewed at the SmartCTF site.


SmartCTF 4B by {DnF2}SiNiSTeR / March 2005
  • Totally renewed and vamped the SmartCTF scoreboard!
    • The SmartCTF scoreboard now replaces the original scoreboard instead of painting over your HUD. But no worries, you can toggle between the normal scoreboard and SmartCTF scoreboard with the familiar command "mutate SmartCTF Stats". Also by default you won't see the SmartCTF scoreboard until the game has ended like with every other SmartCTF version. Therefore there should be no disadvantages, just the advantage that your HUD does not get screwed up anymore on occasion! (Like your Chat Area being hidden again...)
    • Furthermore the scoreboard looks much sexier. Read on...
    • For starters, players are accompanied by the face of their player model (avatar).
    • There is a dark shading behind the data for better readibility of compressed screenshots.
    • The statistic bars are now a ratio of the maximum, not the total.
    • Players have extra stats: Efficiency, number of HeadShots, ShieldBelt and Damage Amp pickups.
    • Therefore ping and packetloss is displayed under the avatar.
    • The team headers if some extra information as well. These are average ping and packetloss for that team, and percent of total SB/Amp pickups.
    • In the bottom of the screen the tickrate of the server will now display (at the end of the server line).
    • All this data is also dynamic, trying to get as much players to fit on the screen as possible. It supports upto 18 players at a resolution 1024x768.
  • Several bugfixes:
    • Now compatible with UTPure's WarmUp Mode!
    • Fixed "multiple player name" bug at end of game when people leave and join.
    • No more "Long Range" messages when killing with a zoomed sniper.
    • Show FC Location (bShowFCLocation in .ini) can actually be disabled now.
    • As well as bPlay30SecSound, but this is tricky. When enabled, it changes a setting on the client when the player joins. This change remains until that player quits UT. So he could also hear the sound when joining a non-SmartCTF server later.
    • Fixed a scoring error for flagreturns (mid/base swapped).
  • More specific SmartCTF logging, also fills the Flag Assist column of UTStats by azazel!
  • Optional Spawnkill Detection, with score penalties and messages.
  • SmartCTF Server Info (F2), including Record Holders for various stats.
  • Optional "You Got The Lead"/"You Lost The Lead" announcer sounds at capping.
  • Included "Overtime Control".
  • New cap/assist scoring system.
  • Console command "mutate SmartCTF ForceEnd" to force a game to end.
  • Console command "mutate CTFInfo", like UTPure's "CheatInfo".
  • "MonsterAnnouncer" for Enhanced MultiKill (broadcast multi kills etc. in console for example for reporterbot).
  • Keybind for stat toggling can be selected in UT Settings / Controls.
  • Made the startup logo smaller.
  • Decreased filesize with ~one third.
  • Decreased network usage by ~half.
  • Works better on standalone games. But keep in mind it was programmed for a dedicated server.
  • A lot general code improvements, optimalizations and changes.

SmartCTF 4A by {DnF2}SiNiSTeR / November 2004
  • Fixes the "flagbug" where the flag is sent home when the FC disconnects. Now it is dropped there.
  • Lots of booleans you can set in the .ini file to hide certain SmartCTF messages on your server.
  • Same goes for setting SmartCTF bonuses and almost every other SmartCTF feature.
  • Can be setup as Server Actor so you don't have to select the mutator each time. Doesn't load for non-CTF gametypes.
  • Optional 'Assist' sound at assist, 'Capture' sound at capture and 'Nice Catch' sound at save.
  • SmartCTF messages have their own spot and don't interfere with other messages, this also fixes the Saved message bug.
  • Works with bots (thus offline) now as if they were players also.
  • Enhanced MultiKill Messages (Triple Kill & MegaKill + Announcer).
  • Code reformatting, various small code tweaks and optimalizations.
  • Rules for Cover Kills altered a bit (more flexable).
  • Missing Announcer sound on '30 second remaining' included.
  • Other small sounds added for some SmartCTF messages.
  • Long Range Kill detection and message at headshot location (headshot has preference).
  • Powered by SmartCTF message/logo.
  • Small Statboard enhancements.
  • Shows "Deaths" instead of "Seals" if no Seals.

SmartCTF V4.0 by {PiN}Kev / January 2004
  • Option to turn off all smartCTF messages for those who fear distraction in matches.
  • Displays FC location right bottom side when your team has flag. No more need to F1.
  • Added flag return points as follows: Flag returns in own base = 0.5 pts. Flag returns in mid = 2pts. Flag returns in enemy base = 4 pts. Flag returns very close to capping = 8 pts with a big message.
  • Auto screenshot option for tourney mode maps. D/L the ini from main page and put in system dir.
  • Fixed assist bug where some times it didn't reward as it should.
  • Fixed accessed nones. No more scriptwarning: SmartCTF.broadcastlocalizedMessage stuff in the logs.
  • Fixed current time error for month.
  • Auto brings up stats at end of game.
  • No longer made stats override F1, so people who dont have the stats binded can turn it off easier with F1.

SmartCTF V3.0 by {PiN}Kev
  • Team scores on top
  • Added ping , pl, and time for each player
  • Shows server name at bottom
  • Shows game ended message at top
  • So now with those you can take SS of SmartCTF stats instead of F1 after
  • each map in matches/tourneys.
  • Now logs covers and seals into ngLogs (Prompted by dio\Apollo's ngLog parser: http://www.clan-dioscuri.com/serverstats.php ) very nice stuff.
  • Added current time for those who lose track of time playing. The time is YOUR time, whatever your computer is set to.
  • Fixed some point system errors.

SmartCTF V2.0 by {PiN}Kev
  • Fixed bug where not all players are drawn sometimes.
  • Sorted names by score
  • Changed color scheme for easier reading. The ammount of green in bar reflects the raw number of the stat.
  • Added flag icon next to FC
  • A cover kill is now either if the victim can see FC, ** OR ** if he's within 800 unreal units of FC (Approx 50 ft).
  • Auto turns off F1 when viewing stats
  • Made the number of pulse kills it takes to get pulse whore message configurable via ini. Just put the ini in the system folder.
  • Fixed some bugs like suicides not resetting the 30-kill spree, not resetting list of ppl who assisted or covered/sealed after flag return.
  • Fixed some accessed nones, which have no impact on server performance.
  • Please remove all earlier versions of SmartCTF. I forgot to label the 1st one SmartCTFV1 in the mutator list, but this one is labeled SmartCTFV2.
Attached Files
File Type: zip SmartCTFV4_SiN.zip (178.6 KB, 2281 views)
File Type: zip SmartCTF_4C.zip (89.6 KB, 2818 views)
File Type: zip SmartCTF_4B.zip (87.5 KB, 1628 views)
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SmartCTF site

Last edited by {DnF2}SiNiSTeR : 30th March, 2005 at 11:12 PM.
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