Anyone shed any light on the reason please..
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning:RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RiifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
ScriptWarning: RifleMutv1a DM-XLoc-Practice_V4.RifleMutv1a0 (Function Riflev1a.RifleMutv1a.MutatorTakeDamage:0013) Accessed None
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: AActor::physFalling
Critical: APawn::performPhysics
Critical: UObject:
rocessEvent
Critical: (TMale2 DM-XLoc-Practice_V4.TMale5, Function Engine.PlayerPawn.ServerMove)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor TMale5)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/09/07 19:14:36