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Go Back   The Unreal Admins Page > Forums > Front Page > News > UTPure

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  #101  
Unread 23rd August, 2007, 03:31 PM
ViralioN ViralioN is offline
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Join Date: Aug 2007
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Quote:
Originally Posted by Genecom View Post
In your system folder
Nope... I didn't find any.
Quote:
Originally Posted by Genecom View Post
or in the specified demo path mentioned in your server.ini
I don't see any demo path in my server.ini...
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  #102  
Unread 8th September, 2007, 12:52 PM
nogginBasher nogginBasher is offline
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Join Date: Jun 2005
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Well I know we were warned that UTPure might not work well with Assault. And here's why...

I'm using ZPPure7G on my server, mostly for CTF pugs, but occasionally we play Assault.

The problem is, if a player touches one of the switches during warmup, that objective stays completed, so when everyone clicks and the game actually starts, they might only have to hit the last switch! :S

I guess one solution to this, is to disable players from spawning during warmup mode. But we like to jump around during CTF warmup! So I would be forever switching that option on and off. Therefore I suggest, if another release of UTPure is ever made, that spawning during warmup is *automatically* disabled for AS and MH games.

Also, it would be great if Pure could work with SLVs, and other custom weapons. ^^ (I like wHartHog maps! Couldn't allowing custom models just be made optional?)
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  #103  
Unread 8th September, 2007, 08:35 PM
TheWatcher TheWatcher is offline
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For assault use this> http://forums.utassault.net/showthread.php?t=58098
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  #104  
Unread 11th August, 2009, 08:24 PM
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SynysterX SynysterX is offline
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Quote:
Originally Posted by Baiter View Post
Anyone else having problems with the Sniper Rifle not being able to shoot the other opponent?

The player can XLOC and telefrag the other players....but ZP Sniper isnt working...

Bugs or am I missing something?

help!?!?!?
Yeah i cannot get it working properly..
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  #105  
Unread 11th August, 2009, 09:32 PM
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Wormbo Wormbo is offline
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Dude, don't necro-bump ancient threads.
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