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7th April, 2012, 04:39 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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You need to set bShowLogo to false. I asked you what you needed help with and you didn't respond
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8th April, 2012, 05:22 PM
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Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 371
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Nice it worked with ace8h, and now I can also create a server with several mods thanks a lot...
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Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
Last edited by [rev]rato.skt : 9th April, 2012 at 03:19 AM.
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25th April, 2012, 04:55 PM
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Dominating
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Join Date: Mar 2012
Posts: 164
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Thanks for v0994 - something odd has happened since the update. It's difficult to see how it might be related in both cases, but I don't think I've changed anything else with my server set up recently.
I'm using MapVoteLA13, with 4 different game types: BT, CTF, DM and JailBreak.
After adding v0994, I've noticed that:
1) In BT, the SmartCTF4E scoreboard shows up instead of the usual BT-ified version
2) In CTF, my min player setting is ignored
Relevant parts of MapeVoteLA.ini
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT",Mutators="BTCheckPoints.BTCheckPoints,BotPack.InstaGibDM,i4Games_InstaGib_200810.i4Games_InstaGib,BTPlusPlusv0994_C.BTPlusPlus",Settings="MinPlayers=0")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="NDgrapnc.GrapplingMut,kxDoubleJump02.DoubleJumpUT,kxDoubleJump02.Boots,SmartCTF_4E.SmartCTF",Settings="GoalTeamScore=5,MaxPlayers=10,bTournament=False,MinPlayers=6,bUseTranslocator=True,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="SmartCTF_4E.SmartCTF",Settings="GoalTeamScore=30,MaxPlayers=10,bTournament=False,MaxTeams=2,MinPlayers=2,bUseTranslocator=False,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
CustomGameConfig[3]=(bEnabled=True,GameClass="JailBreak.JailBreak",NewPrefix="JB",Mutators="NDgrapnc.GrapplingMut,SmartCTF_4E.SmartCTF,BotPack.InstaGibDM,Jailfight.Jailfight",Settings="GoalTeamScore=5,MaxPlayers=10,bTournament=False,MinPlayers=8,bUseTranslocator=True,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
I'm probably doing something idiotic, but I can't see where it might be - thanks in advance.
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25th April, 2012, 09:27 PM
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Forum Newcomer
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Join Date: Mar 2012
Posts: 4
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Is there anyway to remove the walk-through even when all Ghost modes are disabled? Everyone likes the records and stuff that this mod gives out, but I first had to remove the instagib and replace it for the original one even to be able to boost without bugs.
However I can't find a way how to disable walk-through of players, is there any way to do that?
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26th April, 2012, 10:05 AM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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turn ghost of in btplusplus ini
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26th April, 2012, 01:38 PM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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What was the previous BT++ version?
Is SmartCTF added as ServerActor / in the command line?
What are the details for 2)? You play BT then CTF and have no bots there?
Quote:
Originally Posted by ShaiHulud
Thanks for v0994 - something odd has happened since the update. It's difficult to see how it might be related in both cases, but I don't think I've changed anything else with my server set up recently.
I'm using MapVoteLA13, with 4 different game types: BT, CTF, DM and JailBreak.
After adding v0994, I've noticed that:
1) In BT, the SmartCTF4E scoreboard shows up instead of the usual BT-ified version
2) In CTF, my min player setting is ignored
Relevant parts of MapeVoteLA.ini
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT",Mutators="BTCheckPoints.BTCheckPoints,BotPack.InstaGibDM,i4Games_InstaGib_200810.i4Games_InstaGib,BTPlusPlusv0994_C.BTPlusPlus",Settings="MinPlayers=0")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CTF",Mutators="NDgrapnc.GrapplingMut,kxDoubleJump02.DoubleJumpUT,kxDoubleJump02.Boots,SmartCTF_4E.SmartCTF",Settings="GoalTeamScore=5,MaxPlayers=10,bTournament=False,MinPlayers=6,bUseTranslocator=True,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="SmartCTF_4E.SmartCTF",Settings="GoalTeamScore=30,MaxPlayers=10,bTournament=False,MaxTeams=2,MinPlayers=2,bUseTranslocator=False,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
CustomGameConfig[3]=(bEnabled=True,GameClass="JailBreak.JailBreak",NewPrefix="JB",Mutators="NDgrapnc.GrapplingMut,SmartCTF_4E.SmartCTF,BotPack.InstaGibDM,Jailfight.Jailfight",Settings="GoalTeamScore=5,MaxPlayers=10,bTournament=False,MinPlayers=8,bUseTranslocator=True,GameSpeed=1.00,AirControl=0.35,bHardCoreMode=True,bMegaSpeed=False")
I'm probably doing something idiotic, but I can't see where it might be - thanks in advance.
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26th April, 2012, 01:45 PM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Quote:
Originally Posted by Kankipappa
Is there anyway to remove the walk-through even when all Ghost modes are disabled? Everyone likes the records and stuff that this mod gives out, but I first had to remove the instagib and replace it for the original one even to be able to boost without bugs.
However I can't find a way how to disable walk-through of players, is there any way to do that?
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Blocking players is known to be abused for annoyance. Why do you need it?
It is recommended to use BT++-Insta.
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26th April, 2012, 05:49 PM
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Dominating
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Join Date: Mar 2012
Posts: 164
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Hey Cruque, thanks for replying.
Previous version was 097 (it was part of a package I downloaded - possibly from here labelled "BT_MOD_FULL_New.zip").
I'll post the entire [Engine.GameEngine] section from my UnrealTournament.ini file, if that's any help:
Code:
[Engine.GameEngine]
CacheSizeMegs=256
UseSound=True
MinClientVersion=432
ServerPackages=kxDoubleJump02
ServerPackages=SkeletalChars
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MultiMesh
ServerPackages=Relics
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=De
ServerPackages=SmartCTF_4E
ServerPackages=MapVoteLA13
ServerPackages=BunnyTrack2
ServerPackages=BunnyTrack3
ServerPackages=BTinsta
ServerPackages=BTPPUser
ServerPackages=BTPlusPlusv0994_C
ServerPackages=BTCheckPoints
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=NexgenCC
ServerPackages=Nexgen112N
ServerPackages=NexgenPlus100N
ServerPackages=NexgenStatsViewer105N
ServerPackages=NexgenClientsideExtensions112NMHA
ServerPackages=NexgenPlayerLookup112N
ServerPackages=LogoSplashV3
ServerPackages=ZeroPingPlus103
Serverpackages=t2
ServerPackages=2k4Sounds
ServerPackages=SoundsFemale
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=IpToCountry.LinkActor
ServerActors=2k4Sounds.SoundsActor
ServerActors=UWeb.WebServer
ServerActors=Nexgen112N.NexgenActor
ServerActors=NexgenPlus100N.NXPMain
ServerActors=NexgenSendToWebsite112N.STWMain
ServerActors=NexgenStatsViewer105N.NSVMain
ServerActors=NexgenServersideExtensions.NSEMain
ServerActors=NexgenPlayerLookup112N.NexgenPlayerLookup
ServerActors=BTPlusPlusv0994.BTPlusPlus
ServerActors=SmartCTF_4E.SmartCTFServerActor
ServerActors=ACLSv220.ChatLogger
ServerActors=SemiAdmin.SemiAdminSA
ServerActors=LogoSplashV3.SplashLogoSA
About the bots: it's a server I just run for fun with a couple of people from time to time, so I use the GUI -> Start New Multiplayer Game-> Dedicated
The only item in the "Mutators" list is MapVote LA-13. The initial Game Type is set to Capture The Flag.
If I then start UT, and connect to the server, no bots enter the game - previously 5 would be added automatically. It's difficult to understand how a newer version of BTPlusPlus could have anything to do with this, but (and I hesitate to say this, because it's not like I've been keeping a super-careful track), I can't think of anything else that I've modified.
The SmartCTF scoreboard in BT is a headscratcher too.
Quote:
Originally Posted by Cruque
What was the previous BT++ version?
Is SmartCTF added as ServerActor / in the command line?
What are the details for 2)? You play BT then CTF and have no bots there?
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26th April, 2012, 08:47 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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You should take out ServerPackages=De
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26th April, 2012, 09:22 PM
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Dominating
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Join Date: Mar 2012
Posts: 164
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Thanks Sam - I will do if that's a good idea. I've no recollection of what that is or how long it's been there. Any tips?
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26th April, 2012, 09:37 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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It is volatile ammo package which there are a few versions flying around and will cause mismatches for clients.
What do you need help with? Go to the uk site chat
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27th April, 2012, 01:41 PM
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Killing Spree
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Join Date: Aug 2010
Location: on ACE-free servers, friendly welcoming old versions of windows to play old UT
Posts: 42
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Readme:
Quote:
#
Also, if you don't want to select the SmartCTF mutator each time but have it be added to CTF games by default, you have to add another line to the end of the list of 'ServerActors=':
ServerActors=SmartCTF_4E.SmartCTFServerActor
...
#
For the same reasons, if you don't use the ServerActor but add the mutator manually, try sticking it at the end of the mutator list.
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try without
Code:
ServerActors=SmartCTF_4E.SmartCTFServerActor
and you dont need SmartCTF_4E.SmartCTF for JB and DM - or?
Further go without
Code:
ServerActors=BTPlusPlusv0994.BTPlusPlus
and correct this:
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT",Mutators="BTCheckPoints.BTCheckPoints,BotPack.InstaGibDM,i4Games_InstaGib_200810.i4Games_InstaGib,BTPlusPlusv0994.BTPlusPlus",Settings="MinPlayers=0")
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29th April, 2012, 11:04 PM
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Forum Newcomer
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Join Date: Mar 2012
Posts: 4
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Quote:
Originally Posted by Cruque
Blocking players is known to be abused for annoyance. Why do you need it?
It is recommended to use BT++-Insta.
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Personally I don't have a problem with it, but my mates do. I mainly ask because my mates (who play BT in cups) complained that it trivializes and breaks some maps which are meant to be played with teams 2 or 3, like the boosting part. So in a sense it also makes them impossible to practise for. Shame it can't give an option to turn off walkthrough while everything else now works.
I'm pretty sure this must be a bug too when the Ghost=false, boost is globally enabled and BT++ insta is true: if you shoot a player it's boostable as intended, but while walking through him once it makes him unhittable after, until reconnect. That's why we use normal insta too since it doesn't bug in the same way.
Last edited by Kankipappa : 29th April, 2012 at 11:08 PM.
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1st May, 2012, 10:17 AM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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CustomGameConfig[0]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="BT",Mutators="BTCheckPoints.BTCheckPo ints,BotPack.InstaGibDM,i4Games_InstaGib_200810.i4 Games_InstaGib,BTPlusPlusv0994.BTPlusPlus",Setting s="MinPlayers=0")
[/code][/quote]
This is wrong. should be:
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="BT",Mutators="BTCheckPoints.BTCheckPo ints,BotPack.InstaGibDM,i4Games_InstaGib_200810.i4 Games_InstaGib,BTPlusPlusv0994.BTPlusPlus",Setting s="MinPlayers=0")
[/code][/quote]
You can not run Bunnytrack and bt++ at same time.This will give you troubles.
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Last edited by face : 1st May, 2012 at 10:20 AM.
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1st May, 2012, 05:37 PM
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Dominating
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Join Date: Mar 2012
Posts: 164
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Cruque, thanks so much - that fixed ALL of the problems - really appreciate it.
face, I'm sure you're right, but when I make that change only CTF maps show up in the BT listing?
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1st May, 2012, 05:37 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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I have a rather more intresstig issue.
http://fragnesscity.nl/e107_files/pu...0_shot0030.jpg
mR and Sir scored both its 1 - 1 but no captime why is this?Settings are same on all maps so other maps score is there but from time to time it just skips the captime on a map.This is randomly not maprelated.
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26th June, 2012, 07:49 AM
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Forum Newcomer
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Join Date: Jun 2012
Posts: 1
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Help!
My BT map Records stop showing on the left side after a few seconds in the game. I just added the new BTPLUS and it is happening. What Can I do? Here is my server packages.
[Engine.GameEngine]
CacheSizeMegs=128
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=SecureValidate.SVUdpServerQuery
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=Chatlog110.chatlog_mutator
ServerActors=UTPureRC7G.UTPureSA
ServerActors=BTPlusPlusv0991.BTPlusPlus
ServerActors=ServerAdds.ServerAdds
ServerActors=IpToCountry.LinkActor
ServerActors=MapVoteLA12.BDBMapVote
ServerActors=HostnameBan.HostnameBan
ServerActors=Nexgen112N.NexgenActor
ServerActors=BTCheckPoints.BTCheckPoints
ServerPackages=UTPureRC7G
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MapVoteLA12
ServerPackages=VAHandler7G
ServerPackages=BTPPUser
ServerPackages=BTPlusPlusv0991_C
ServerPackages=D3DCrash
ServerPackages=BTInsta
ServerPackages=IpToCountry_AOL
ServerPackages=NexgenCC
ServerPackages=Nexgen112N
ServerPackages=BTCheckPoints
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12th March, 2013, 01:53 AM
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Dominating
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Join Date: Mar 2012
Posts: 164
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Hi Cruque, I'd be very grateful if, in any future update for BTPlusPlus, you could add the following functions.
In BTPlusPlus.uc
Code:
function int GetLastCap(int ID){ return PI[ID].Config.lastCap; }
Which would compliment the existing GetBestTimeClient, GetBestTimeClientStr, GetTimeStampClient, etc.
In ServerRecords.uc
Code:
function int getMapName(int index)
{
return Records[index].m;
}
Which would compliment the existing getCaptime, getTimestamp, and getPlayerName functions.
These two additions would have made a recent project a lot easier Thanks in advance!
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23rd May, 2013, 10:11 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Iam having a small problem with version 994?.. the last one I think?
anyway the top timer , rabbits and info from left (aside from checkpoints) all disappear after a little while of being on server.
[before]----------------->[AFTER]
my settings are ;
Code:
ServerPackages=FastCap
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=NexgenCC
ServerPackages=Nexgen111
ServerPackages=NexgenX111
ServerPackages=MapVoteLA13
ServerPackages=BunnyTrack3
ServerPackages=BTPPUser
ServerPackages=BTPlusPlusv0994_C
ServerPackages=ZeroPingPlus103
ServerPackages=CTFDoTheRightThing2
ServerPackages=BTCheckPoints
ServerPackages=NPLoader_v16b
ServerPackages=NPLoaderLLU_v16c
ServerPackages=NPLoaderLLD_v16c
ServerPackages=NPLoaderLLS_v16c
ServerPackages=ACEv08h_Cdll
ServerPackages=IACEv08c
ServerPackages=ACEv08h_C
ServerActors=IpDrv.UdpBeacon
ServerActors=XServerQuery.UdpXServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=IpToCountry.LinkActor
ServerActors=Nexgen111.NexgenActor
ServerActors=NexgenX111.NexgenX
ServerActors=BTPlusPlusv0994.BTPlusPlus
ServerActors=BTACv5.Entry
ServerActors=BTCheckPoints.BTCheckPoints
ServerActors=NPLoader_v16b.NPLActor
ServerActors=ACEv08h_S.ACEActor
ServerActors=ACEv08h_EH.ACEEventActor
*Have tried disabling nexgen/ace still same thing
Code:
CustomGameConfig[0]=(bEnabled=True,GameClass="BunnyTrack3.BunnyTrackGame",NewPrefix="CTF-BT",mutators="ZeroPingPlus103.ColorAccuGib,CTFDoTheRightThing2.CTFDoTheRightThingMutator,FastCap.FC_Mutator",Settings="GameSpeed=1.00,AirControl=0.350000,TimeLimit=30")
any idea's?
cheers
*I use BunnyTrack3 instead of BunnyTrack2 , because BT3 recognizes CTF-BT-* and BT2 does not , in my-case.
*Used BT3 fine with version 97r3
Last edited by back4more : 23rd May, 2013 at 10:22 AM.
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23rd May, 2013, 01:17 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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ok seems it is problem with nexgen 111 which seems to cause this problem.
I shall test with newer versions..
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