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  #1121  
Unread 31st January, 2012, 09:05 AM
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you're welcome.
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  #1122  
Unread 31st January, 2012, 10:27 PM
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Default Nexgen Id replication Security Issue

jst a though here, but can the NG ID be coupled with a IP Filter as well.

for example if someone is promoted to Admin through NG console , how about add the players IP to a .ini and cross referencing it when the player connects to server.

even set it to allow for dynamic detection , with warnings to .log ;

Code:
[  Admin  ] [ BOB ] using NG Id: 324h2u34hkj24hu could be on Dynamic IP
[  Admin  ] [ BOB ] Registered IP = 192.168.0.1
[  Admin  ] [ BOB ] Current IP = 192.168.0.4
[  Admin  ] Please set bAcceptDynamic=1 for [ BOB ] in .ini
maybe that would help with this issue...
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  #1123  
Unread 6th February, 2012, 12:18 PM
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I found two bugs in the NexGen
1 And one not compatible with 140 emoticons assalt
2 the option to pause when no player leave is working out ..
someone had the same error?
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Last edited by [rev]rato.skt : 3rd April, 2012 at 07:43 PM.
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  #1124  
Unread 4th April, 2012, 08:20 PM
Th120 Th120 is offline
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Hey,
I'm using a modified version of nexgen 112L (my posts are some pages back (increased number of ban slots)).

Since yesterday evening nobody has been able to open the nexgen window.
(I think it was after I had banned a cheater who didn't appear on the banlist after that, but I'm not sure...)

BTW, here's the log: http://pastebin.com/W09KETTS (I removed the admin's NexgenIDs)

What can we do to bring the windows back?

Last edited by Th120 : 4th April, 2012 at 08:24 PM.
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  #1125  
Unread 4th April, 2012, 08:33 PM
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check your serveractors and packages


make a copy of your nexgen.ini and remove it and restart your server ( the sever will creat a new ini. that should solve the problem
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  #1126  
Unread 4th April, 2012, 10:16 PM
Th120 Th120 is offline
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ok now it works again

THX

I have another question, but I think this can't be solved...
Some banned people already know how they are banned by nexgen (ID in user.ini) and come back everytime after they were banned.
Is there any chance to avoid this and ban by (for example) HardwareID (I don't think that that is possible with an ut-actor)?

Last edited by Th120 : 4th April, 2012 at 10:50 PM.
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  #1127  
Unread 5th April, 2012, 12:24 PM
Meindratheal Meindratheal is offline
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You can use the NexgenACE addon, which replaces client IDs with their HWID, although there can be issues sometimes. It should work for what you need though.
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  #1128  
Unread 5th April, 2012, 12:27 PM
Th120 Th120 is offline
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What are the issues for example?

Do I need to run ace on the server for that?
I had some problems with ace and decided to not use it (maybe 0.9 later, but not 0.8).
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  #1129  
Unread 13th April, 2012, 09:56 PM
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I have the 112MHA version, I was playing with 3 people and i saw that other people appeared in the server but then dissapeared. My console said the clients id was already in use so it dissallowed entry into the server.

I have UTPURE7g installed and EUT1D_public fix
I don't know what is going on.. I need some help.

Thanks. You can test and see if the server allows you.

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  #1130  
Unread 13th April, 2012, 10:00 PM
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if you put EUT don't forget to diseable the Nexgenhud or your players will get kicked.
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  #1131  
Unread 13th April, 2012, 10:53 PM
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Quote:
Originally Posted by Letylove49 View Post
if you put EUT don't forget to diseable the Nexgenhud or your players will get kicked.

I did disable it. But some players are tryining to join and it says client id is already on and it denies them.
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Last edited by SynysterX : 13th April, 2012 at 11:04 PM.
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  #1132  
Unread 14th April, 2012, 12:48 AM
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Have you try to use ZPPureEUT and not ZPPure7G ?

You have more recent EUT with EUTSource include ZPPureEU,UTPureRCEU
http://unrealtournament.99.free.fr/u...=EUTSource.rar
It have countryflags
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  #1133  
Unread 14th April, 2012, 01:56 AM
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so it can be the utpure7g confilcting with nexgen client id's??
as we are playing lets say like 4 of us on the server i see people trying to join but the log says client denied id already in use [Nexgen].

I didnt know eut had utpure??
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  #1134  
Unread 14th April, 2012, 07:32 AM
medor medor is offline
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You have a normal ctf insta server.

Protect:
No ned pure
ned ACE and AntiTweakV52

Scoreboard
You can have a scoreboard with countryflags.
Have fun with SmartCTF UT3 http://unrealtournament.99.free.fr/f...hp?f=51&t=1523

ZP
ZeroPingPlus103 is most popular for insta-players


Note
in CustomGameConfig set the zp in last under Mutators=
In UT.ini have ServerPackages=your zp down in the liste
With smartctf set SbDelay=5.500000


Popular for insta witn no nexgen HUD http://unrealtournament.99.free.fr/f....php?f=9&t=141
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  #1135  
Unread 14th April, 2012, 02:43 PM
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the id aready in use can happpenning when a player try to join the game and crash just after. it this happening wait 2-3 minute ans try again to join the game.

make a copy of your nexgen.ini and delete it. from your server.
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  #1136  
Unread 14th April, 2012, 08:28 PM
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Maybe it is just the case that the players copied an UT installation and therefore got the same client ID? If this is the case tell them to remove all sections with 'Nexgen' in their User.ini
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  #1137  
Unread 23rd April, 2012, 11:44 PM
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Hey, something has annoyed me for a while and I don't know if it's Nexgen or not.

It seems that if you type things too quickly on a server you get blocked from talking for a second or two and have to type very slowly. I'm not talking about spamming speech binds, I just mean typing many sentences quite fast. It's very annoying because I type quickly and hate being blocked.

Is there something in the Nexgen.ini file which can completely *disable* "spam control" like this? I'd rather suffer a server full of spam than have players being blocked for seconds at a time.

Thanks!
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  #1138  
Unread 24th April, 2012, 10:54 AM
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disableUTAntiSpam=True
enableNexgenAntiSpam=False
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  #1139  
Unread 25th April, 2012, 03:20 PM
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Quote:
Originally Posted by Sp0ngeb0b View Post
disableUTAntiSpam=True
enableNexgenAntiSpam=False
That did it! Thank you Sp0ngeb0b!
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  #1140  
Unread 27th April, 2012, 02:27 PM
Sapphire.x Sapphire.x is offline
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Quoted from a thread I made recently (I probably should have just asked here first):

Firstly I've noticed that once NexGen is installed, pressing F2 no longer shows the server information/MOTD info. I know that it can be viewed via NexGen but why does it have to be one or the other? Obviously this isn't a crippling issue but it would be nice if there was a way to have both.

Secondly, and more importantly, I can't work out how to enable players to shoot through each other. I thought fixing it would be a quick ini edit but it seems that's not true, unless I'm going about it wrong. At the same time, I'd like the players to remain opaque (i.e. not ghostly/transparent). I know it's possible as I've seen it done on other servers but it's driving me crazy not being able to figure out how to do it.


Any ideas?
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